Ludo
has 28 methods (exceeds 20 allowed). Consider refactoring. Open
public class Ludo {
protected PropertyChangeSupport listeners = null;
public boolean firePropertyChange(String propertyName, Object oldValue, Object newValue) {
if (listeners != null) {
File Ludo.java
has 261 lines of code (exceeds 250 allowed). Consider refactoring. Open
package de.uniks.ludo.model;
import java.beans.PropertyChangeListener;
import java.beans.PropertyChangeSupport;
import de.uniks.ludo.model.Dice;
import de.uniks.ludo.model.util.FieldSet;
Method withField
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public Ludo withField(Object... values) {
if (values == null) {
return this;
}
for (Object item : values) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method withPlayers
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public Ludo withPlayers(Object... values) {
if (values == null) {
return this;
}
for (Object item : values) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method withoutField
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public Ludo withoutField(Field... value) {
if(this.field == null) {
return this;
}
for (Field item : value) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setField
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public boolean setField(Field... values) {
if (values == null) {
return true;
}
boolean result=true;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setPlayers
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public boolean setPlayers(Player... values) {
if (values == null) {
return true;
}
boolean result=true;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method withoutPlayers
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public Ludo withoutPlayers(Player... value) {
if(this.players == null) {
return this;
}
for (Player item : value) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
These nested if statements could be combined Open
if (this.players.remove(item)) {
item.withGame(null);
}
- Read upRead up
- Exclude checks
CollapsibleIfStatements
Since: PMD 3.1
Priority: Medium
Categories: Style
Remediation Points: 50000
Sometimes two consecutive 'if' statements can be consolidated by separating their conditions with a boolean short-circuit operator.
Example:
void bar() {
if (x) { // original implementation
if (y) {
// do stuff
}
}
}
void bar() {
if (x && y) { // optimized implementation
// do stuff
}
}
These nested if statements could be combined Open
if (this.field.remove(item)) {
item.withGame(null);
}
- Read upRead up
- Exclude checks
CollapsibleIfStatements
Since: PMD 3.1
Priority: Medium
Categories: Style
Remediation Points: 50000
Sometimes two consecutive 'if' statements can be consolidated by separating their conditions with a boolean short-circuit operator.
Example:
void bar() {
if (x) { // original implementation
if (y) {
// do stuff
}
}
}
void bar() {
if (x && y) { // optimized implementation
// do stuff
}
}