Player
has 51 methods (exceeds 20 allowed). Consider refactoring. Open
public class Player {
protected PropertyChangeSupport listeners = null;
public boolean firePropertyChange(String propertyName, Object oldValue, Object newValue) {
if (listeners != null) {
File Player.java
has 453 lines of code (exceeds 250 allowed). Consider refactoring. Open
package de.uniks.ludo.model;
import java.beans.PropertyChangeListener;
import java.beans.PropertyChangeSupport;
import de.uniks.ludo.model.util.HomeSet;
import java.util.Collection;
Method setHome
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public boolean setHome(Home... values) {
if (values == null) {
return true;
}
boolean result=true;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method withoutHome
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public Player withoutHome(Home... value) {
if(this.home == null) {
return this;
}
for (Home item : value) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setTarget
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public boolean setTarget(Target... values) {
if (values == null) {
return true;
}
boolean result=true;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method withTarget
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public Player withTarget(Object... values) {
if (values == null) {
return this;
}
for (Object item : values) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method withoutTarget
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public Player withoutTarget(Target... value) {
if(this.target == null) {
return this;
}
for (Target item : value) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method withHome
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public Player withHome(Object... values) {
if (values == null) {
return this;
}
for (Object item : values) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method withoutMeeple
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public Player withoutMeeple(Meeple... value) {
if(this.meeple == null) {
return this;
}
for (Meeple item : value) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setMeeple
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public boolean setMeeple(Meeple... values) {
if (values == null) {
return true;
}
boolean result=true;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method withMeeple
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public Player withMeeple(Object... values) {
if (values == null) {
return this;
}
for (Object item : values) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
These nested if statements could be combined Open
if (this.target.remove(item)) {
item.withPlayer(null);
}
- Read upRead up
- Exclude checks
CollapsibleIfStatements
Since: PMD 3.1
Priority: Medium
Categories: Style
Remediation Points: 50000
Sometimes two consecutive 'if' statements can be consolidated by separating their conditions with a boolean short-circuit operator.
Example:
void bar() {
if (x) { // original implementation
if (y) {
// do stuff
}
}
}
void bar() {
if (x && y) { // optimized implementation
// do stuff
}
}
These nested if statements could be combined Open
if (this.home.remove(item)) {
item.withPlayer(null);
}
- Read upRead up
- Exclude checks
CollapsibleIfStatements
Since: PMD 3.1
Priority: Medium
Categories: Style
Remediation Points: 50000
Sometimes two consecutive 'if' statements can be consolidated by separating their conditions with a boolean short-circuit operator.
Example:
void bar() {
if (x) { // original implementation
if (y) {
// do stuff
}
}
}
void bar() {
if (x && y) { // optimized implementation
// do stuff
}
}
These nested if statements could be combined Open
if (this.meeple.remove(item)) {
item.withPlayer(null);
}
- Read upRead up
- Exclude checks
CollapsibleIfStatements
Since: PMD 3.1
Priority: Medium
Categories: Style
Remediation Points: 50000
Sometimes two consecutive 'if' statements can be consolidated by separating their conditions with a boolean short-circuit operator.
Example:
void bar() {
if (x) { // original implementation
if (y) {
// do stuff
}
}
}
void bar() {
if (x && y) { // optimized implementation
// do stuff
}
}