fujaba/NetworkParser

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src/test/java/de/uniks/ludo/model/util/FieldSet.java

Summary

Maintainability
D
1 day
Test Coverage

Method getNext has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
Open

    public FieldSet getNext(Field... filter) {
        FieldSet result = new FieldSet();
        if(listener != null) {
            result.withListener(listener);
            Field[] children = this.toArray(new Field[size()]);
Severity: Minor
Found in src/test/java/de/uniks/ludo/model/util/FieldSet.java - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method getGame has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
Open

    public LudoSet getGame(Ludo... filter) {
        LudoSet result = new LudoSet();
        if(listener != null) {
            result.withListener(listener);
            Field[] children = this.toArray(new Field[size()]);
Severity: Minor
Found in src/test/java/de/uniks/ludo/model/util/FieldSet.java - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method getPrev has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
Open

    public FieldSet getPrev(Field... filter) {
        FieldSet result = new FieldSet();
        if(listener != null) {
            result.withListener(listener);
            Field[] children = this.toArray(new Field[size()]);
Severity: Minor
Found in src/test/java/de/uniks/ludo/model/util/FieldSet.java - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method getMeeple has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
Open

    public MeepleSet getMeeple(Meeple... filter) {
        MeepleSet result = new MeepleSet();
        if(listener != null) {
            result.withListener(listener);
            Field[] children = this.toArray(new Field[size()]);
Severity: Minor
Found in src/test/java/de/uniks/ludo/model/util/FieldSet.java - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method getPrev has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public FieldSet getPrev(Field... filter) {
        FieldSet result = new FieldSet();
        if(listener != null) {
            result.withListener(listener);
            Field[] children = this.toArray(new Field[size()]);
Severity: Minor
Found in src/test/java/de/uniks/ludo/model/util/FieldSet.java - About 1 hr to fix

    Method getNext has 27 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        public FieldSet getNext(Field... filter) {
            FieldSet result = new FieldSet();
            if(listener != null) {
                result.withListener(listener);
                Field[] children = this.toArray(new Field[size()]);
    Severity: Minor
    Found in src/test/java/de/uniks/ludo/model/util/FieldSet.java - About 1 hr to fix

      Method getMeeple has 27 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          public MeepleSet getMeeple(Meeple... filter) {
              MeepleSet result = new MeepleSet();
              if(listener != null) {
                  result.withListener(listener);
                  Field[] children = this.toArray(new Field[size()]);
      Severity: Minor
      Found in src/test/java/de/uniks/ludo/model/util/FieldSet.java - About 1 hr to fix

        Method getGame has 27 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            public LudoSet getGame(Ludo... filter) {
                LudoSet result = new LudoSet();
                if(listener != null) {
                    result.withListener(listener);
                    Field[] children = this.toArray(new Field[size()]);
        Severity: Minor
        Found in src/test/java/de/uniks/ludo/model/util/FieldSet.java - About 1 hr to fix

          Method setValue has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
          Open

              @Override
              public boolean setValue(Object entity, String attribute, Object value, String type) {
                  if(attribute == null || entity instanceof Field == false) {
                      return false;
                  }
          Severity: Minor
          Found in src/test/java/de/uniks/ludo/model/util/FieldSet.java - About 35 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Avoid too many return statements within this method.
          Open

                  return null;
          Severity: Major
          Found in src/test/java/de/uniks/ludo/model/util/FieldSet.java - About 30 mins to fix

            Avoid too many return statements within this method.
            Open

                    return false;
            Severity: Major
            Found in src/test/java/de/uniks/ludo/model/util/FieldSet.java - About 30 mins to fix

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