File LudoSet.java
has 269 lines of code (exceeds 250 allowed). Consider refactoring. Open
package de.uniks.ludo.model.util;
import de.uniks.networkparser.interfaces.SendableEntityCreator;
import de.uniks.ludo.model.Ludo;
import de.uniks.networkparser.list.SimpleSet;
import de.uniks.ludo.model.Dice;
Method getPlayers
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
public PlayerSet getPlayers(Player... filter) {
PlayerSet result = new PlayerSet();
if(listener != null) {
result.withListener(listener);
Ludo[] children = this.toArray(new Ludo[size()]);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getCurrentPlayer
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
public PlayerSet getCurrentPlayer(Player... filter) {
PlayerSet result = new PlayerSet();
if(listener != null) {
result.withListener(listener);
Ludo[] children = this.toArray(new Ludo[size()]);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getWinner
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
public PlayerSet getWinner(Player... filter) {
PlayerSet result = new PlayerSet();
if(listener != null) {
result.withListener(listener);
Ludo[] children = this.toArray(new Ludo[size()]);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getDice
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
public DiceSet getDice(Dice... filter) {
DiceSet result = new DiceSet();
if(listener != null) {
result.withListener(listener);
Ludo[] children = this.toArray(new Ludo[size()]);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getField
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
public FieldSet getField(Field... filter) {
FieldSet result = new FieldSet();
if(listener != null) {
result.withListener(listener);
Ludo[] children = this.toArray(new Ludo[size()]);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setValue
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public boolean setValue(Object entity, String attribute, Object value, String type) {
if(attribute == null || entity instanceof Ludo == false) {
return false;
}
Method getPlayers
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
public PlayerSet getPlayers(Player... filter) {
PlayerSet result = new PlayerSet();
if(listener != null) {
result.withListener(listener);
Ludo[] children = this.toArray(new Ludo[size()]);
Method getField
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
public FieldSet getField(Field... filter) {
FieldSet result = new FieldSet();
if(listener != null) {
result.withListener(listener);
Ludo[] children = this.toArray(new Ludo[size()]);
Method getCurrentPlayer
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
public PlayerSet getCurrentPlayer(Player... filter) {
PlayerSet result = new PlayerSet();
if(listener != null) {
result.withListener(listener);
Ludo[] children = this.toArray(new Ludo[size()]);
Method getDice
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
public DiceSet getDice(Dice... filter) {
DiceSet result = new DiceSet();
if(listener != null) {
result.withListener(listener);
Ludo[] children = this.toArray(new Ludo[size()]);
Method getWinner
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
public PlayerSet getWinner(Player... filter) {
PlayerSet result = new PlayerSet();
if(listener != null) {
result.withListener(listener);
Ludo[] children = this.toArray(new Ludo[size()]);
Method setValue
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
@Override
public boolean setValue(Object entity, String attribute, Object value, String type) {
if(attribute == null || entity instanceof Ludo == false) {
return false;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getValue
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@Override
public Object getValue(Object entity, String attribute) {
if(attribute == null || entity instanceof Ludo == false) {
return null;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return true;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return element.getPlayers();
Avoid too many return
statements within this method. Open
return null;
Avoid too many return
statements within this method. Open
return true;
Avoid too many return
statements within this method. Open
return element.getWinner();