Method lint_examples
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def lint_examples(file, feature)
feature[:children].each do |scenario|
tags = gather_same_tags_for_outline scenario
next if tags.nil? || tags.empty?
next unless scenario[:examples].length > 1
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method gather_same_tags
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def gather_same_tags(feature)
result = nil
feature[:children].each do |scenario|
next if scenario[:type] == :Background
return nil unless scenario.include? :tags
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method lint_scenarios
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def lint_scenarios(file, feature)
tags = gather_same_tags feature
return if tags.nil?
return if tags.empty?
return unless feature[:children].length > 1
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method gather_same_tags_for_outline
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def gather_same_tags_for_outline(scenario)
result = nil
return result unless scenario.include? :examples
scenario[:examples].each do |example|
return nil unless example.include? :tags
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"