gavinlaking/vedeu

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Method width has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def width
        if present?(options[:width])
          options[:width]

        elsif present?(options[:name])
Severity: Minor
Found in lib/vedeu/dsl/helpers/align.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method start_coordinate has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def start_coordinate
        if d_dn
          (default - d_dn) < 1 ? 1 : (default - d_dn)

        elsif d
Severity: Minor
Found in lib/vedeu/geometries/area/dimension.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method trigger has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def trigger(*args)
        return execute(*args) unless debouncing? || throttling?

        return execute(*args) if debouncing? && debounce_expired?

Severity: Minor
Found in lib/vedeu/events/event.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method coerce has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def coerce
        if value.nil? || coerced?
          value

        elsif tuple?
Severity: Minor
Found in lib/vedeu/coercers/position.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method items has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def items
        items = []
        collection.each_with_index do |item, index|
          items << if index == @current && index == @selected
                     [true, true, item]
Severity: Minor
Found in lib/vedeu/menus/menu.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method _dn has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def _dn
        if dn
          dn

        elsif d.nil? && d_dn
Severity: Minor
Found in lib/vedeu/geometries/area/dimension.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method keymap has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def self.keymap(name, &block)
        raise Vedeu::Error::MissingRequired unless name
        raise Vedeu::Error::RequiresBlock unless block_given?

        unless Vedeu.keymaps.registered?(name)
Severity: Minor
Found in lib/vedeu/input/dsl.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method snake_case has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def snake_case(klass)
      str = klass.is_a?(Module) ? klass.name : klass

      str.split(/::/).map do |namespace|
        *upper, _ = namespace.split(/([A-Z]+)/).reject(&:empty?).map do |chars|
Severity: Minor
Found in lib/vedeu/common.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method lines has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def lines(opts = {}, &block)
        requires_block!(&block)
        requires_model!

        attrs = build_attributes(nil, opts, &block)
Severity: Minor
Found in lib/vedeu/dsl/elements.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method end_coordinate has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def end_coordinate
        if d_dn
          (d_dn > default) ? default : d_dn

        elsif dn
Severity: Minor
Found in lib/vedeu/geometries/area/dimension.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method coerce has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def coerce
        if coerced?
          value

        elsif absent?(value)
Severity: Minor
Found in lib/vedeu/coercers/colour.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method escape_sequence has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def escape_sequence
        return '' if empty?

        if registered?(colour)
          retrieve(colour)
Severity: Minor
Found in lib/vedeu/colours/translator.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method compress has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

        def compress
          Vedeu.timer('Removing duplicate cells...') do
            content.map do |cell|
              character = character_for(cell)

Severity: Minor
Found in lib/vedeu/output/compressors/character.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      def background
        @background ||= if colour && present?(colour.background)
                          colour.background

                        elsif named_colour?
Severity: Minor
Found in lib/vedeu/presentation/colour.rb and 1 other location - About 25 mins to fix
lib/vedeu/presentation/colour.rb on lines 80..94

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 29.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      def foreground
        @foreground ||= if colour && present?(colour.foreground)
                          colour.foreground

                        elsif named_colour?
Severity: Minor
Found in lib/vedeu/presentation/colour.rb and 1 other location - About 25 mins to fix
lib/vedeu/presentation/colour.rb on lines 20..34

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 29.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

  module Cells

    # Provides the character/escape sequence to draw the bottom left
    # border with a custom value, colour and style.
    #
Severity: Minor
Found in lib/vedeu/cells/borders/vertices/bottom_left.rb and 3 other locations - About 20 mins to fix
lib/vedeu/cells/borders/vertices/bottom_right.rb on lines 5..29
lib/vedeu/cells/borders/vertices/top_left.rb on lines 5..29
lib/vedeu/cells/borders/vertices/top_right.rb on lines 5..29

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 28.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

  module Cells

    # Provides the character/escape sequence to draw the bottom right
    # border with a custom value, colour and style.
    #
Severity: Minor
Found in lib/vedeu/cells/borders/vertices/bottom_right.rb and 3 other locations - About 20 mins to fix
lib/vedeu/cells/borders/vertices/bottom_left.rb on lines 5..29
lib/vedeu/cells/borders/vertices/top_left.rb on lines 5..29
lib/vedeu/cells/borders/vertices/top_right.rb on lines 5..29

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 28.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      def horizontal_alignment(value = :none, width = nil, x = nil)
        alignment = Vedeu::Coercers::HorizontalAlignment.validate(value)

        model.width = width if width
        model.horizontal_alignment = alignment
Severity: Minor
Found in lib/vedeu/geometries/dsl/dsl.rb and 1 other location - About 20 mins to fix
lib/vedeu/geometries/dsl/dsl.rb on lines 123..129

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 28.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            return new(collection, parent, name) if collection.empty?

            coerced_collection = []
            collection.each do |element|
              coerced_collection << element if element.is_a?(Vedeu::Views::Line)
Severity: Minor
Found in lib/vedeu/views/lines.rb and 1 other location - About 20 mins to fix
lib/vedeu/views/chars.rb on lines 27..34

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 28.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

  module Cells

    # Provides the character/escape sequence to draw the top left
    # border with a custom value, colour and style.
    #
Severity: Minor
Found in lib/vedeu/cells/borders/vertices/top_left.rb and 3 other locations - About 20 mins to fix
lib/vedeu/cells/borders/vertices/bottom_left.rb on lines 5..29
lib/vedeu/cells/borders/vertices/bottom_right.rb on lines 5..29
lib/vedeu/cells/borders/vertices/top_right.rb on lines 5..29

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 28.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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