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Expected return with your callback function.
Open

                callback();
Severity: Minor
Found in specs/bulkChange.js by eslint

Enforce Return After Callback (callback-return)

The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

function doSomething(err, callback) {
    if (err) {
        return callback(err);
    }
    callback();
}

To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

Rule Details

This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

Options

The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

Default callback names

Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

/*eslint callback-return: "error"*/

function foo(err, callback) {
    if (err) {
        callback(err);
    }
    callback();
}

Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

/*eslint callback-return: "error"*/

function foo(err, callback) {
    if (err) {
        return callback(err);
    }
    callback();
}

Supplied callback names

Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

/*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/

function foo(err, done) {
    if (err) {
        done(err);
    }
    done();
}

function bar(err, send) {
    if (err) {
        send.error(err);
    }
    send.success();
}

Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

/*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/

function foo(err, done) {
    if (err) {
        return done(err);
    }
    done();
}

function bar(err, send) {
    if (err) {
        return send.error(err);
    }
    send.success();
}

Known Limitations

Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

  • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
  • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

Passing the callback by reference

The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

Example of a false negative when this rule reports correct code:

/*eslint callback-return: "error"*/

function foo(err, callback) {
    if (err) {
        setTimeout(callback, 0); // this is bad, but WILL NOT warn
    }
    callback();
}

Triggering the callback within a nested function

The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

Example of a false negative when this rule reports correct code:

/*eslint callback-return: "error"*/

function foo(err, callback) {
    if (err) {
        process.nextTick(function() {
            return callback(); // this is bad, but WILL NOT warn
        });
    }
    callback();
}

If/else statements

The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

Example of a false positive when this rule reports incorrect code:

/*eslint callback-return: "error"*/

function foo(err, callback) {
    if (err) {
        callback(err); // this is fine, but WILL warn
    } else {
        callback();    // this is fine, but WILL warn
    }
}

When Not To Use It

There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

Further Reading

Related Rules

Expected an assignment or function call and instead saw an expression.
Open

    expect(itDepends).to.not.be.undefined;

Disallow Unused Expressions (no-unused-expressions)

An unused expression which has no effect on the state of the program indicates a logic error.

For example, n + 1; is not a syntax error, but it might be a typing mistake where a programmer meant an assignment statement n += 1; instead.

Rule Details

This rule aims to eliminate unused expressions which have no effect on the state of the program.

This rule does not apply to function calls or constructor calls with the new operator, because they could have side effects on the state of the program.

var i = 0;
function increment() { i += 1; }
increment(); // return value is unused, but i changed as a side effect

var nThings = 0;
function Thing() { nThings += 1; }
new Thing(); // constructed object is unused, but nThings changed as a side effect

This rule does not apply to directives (which are in the form of literal string expressions such as "use strict"; at the beginning of a script, module, or function).

Sequence expressions (those using a comma, such as a = 1, b = 2) are always considered unused unless their return value is assigned or used in a condition evaluation, or a function call is made with the sequence expression value.

Options

This rule, in its default state, does not require any arguments. If you would like to enable one or more of the following you may pass an object with the options set as follows:

  • allowShortCircuit set to true will allow you to use short circuit evaluations in your expressions (Default: false).
  • allowTernary set to true will enable you to use ternary operators in your expressions similarly to short circuit evaluations (Default: false).
  • allowTaggedTemplates set to true will enable you to use tagged template literals in your expressions (Default: false).

These options allow unused expressions only if all of the code paths either directly change the state (for example, assignment statement) or could have side effects (for example, function call).

Examples of incorrect code for the default { "allowShortCircuit": false, "allowTernary": false } options:

/*eslint no-unused-expressions: "error"*/

0

if(0) 0

{0}

f(0), {}

a && b()

a, b()

c = a, b;

a() && function namedFunctionInExpressionContext () {f();}

(function anIncompleteIIFE () {});

injectGlobal`body{ color: red; }`

Note that one or more string expression statements (with or without semi-colons) will only be considered as unused if they are not in the beginning of a script, module, or function (alone and uninterrupted by other statements). Otherwise, they will be treated as part of a "directive prologue", a section potentially usable by JavaScript engines. This includes "strict mode" directives.

"use strict";
"use asm"
"use stricter";
"use babel"
"any other strings like this in the prologue";

Examples of correct code for the default { "allowShortCircuit": false, "allowTernary": false } options:

/*eslint no-unused-expressions: "error"*/

{} // In this context, this is a block statement, not an object literal

{myLabel: someVar} // In this context, this is a block statement with a label and expression, not an object literal

function namedFunctionDeclaration () {}

(function aGenuineIIFE () {}());

f()

a = 0

new C

delete a.b

void a

allowShortCircuit

Examples of incorrect code for the { "allowShortCircuit": true } option:

/*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/

a || b

Examples of correct code for the { "allowShortCircuit": true } option:

/*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/

a && b()
a() || (b = c)

allowTernary

Examples of incorrect code for the { "allowTernary": true } option:

/*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/

a ? b : 0
a ? b : c()

Examples of correct code for the { "allowTernary": true } option:

/*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/

a ? b() : c()
a ? (b = c) : d()

allowShortCircuit and allowTernary

Examples of correct code for the { "allowShortCircuit": true, "allowTernary": true } options:

/*eslint no-unused-expressions: ["error", { "allowShortCircuit": true, "allowTernary": true }]*/

a ? b() || (c = d) : e()

allowTaggedTemplates

Examples of incorrect code for the { "allowTaggedTemplates": true } option:

/*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/

`some untagged template string`;

Examples of correct code for the { "allowTaggedTemplates": true } option:

/*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/

tag`some tagged template string`;

Source: http://eslint.org/docs/rules/

Unexpected trailing comma.
Open

            anonymous: itDepends.value('Incognito'),

require or disallow trailing commas (comma-dangle)

Trailing commas in object literals are valid according to the ECMAScript 5 (and ECMAScript 3!) spec. However, IE8 (when not in IE8 document mode) and below will throw an error when it encounters trailing commas in JavaScript.

var foo = {
    bar: "baz",
    qux: "quux",
};

Trailing commas simplify adding and removing items to objects and arrays, since only the lines you are modifying must be touched. Another argument in favor of trailing commas is that it improves the clarity of diffs when an item is added or removed from an object or array:

Less clear:

var foo = {
-    bar: "baz",
-    qux: "quux"
+    bar: "baz"
 };

More clear:

var foo = {
     bar: "baz",
-    qux: "quux",
 };

Rule Details

This rule enforces consistent use of trailing commas in object and array literals.

Options

This rule has a string option or an object option:

{
    "comma-dangle": ["error", "never"],
    // or
    "comma-dangle": ["error", {
        "arrays": "never",
        "objects": "never",
        "imports": "never",
        "exports": "never",
        "functions": "ignore",
    }]
}
  • "never" (default) disallows trailing commas
  • "always" requires trailing commas
  • "always-multiline" requires trailing commas when the last element or property is in a different line than the closing ] or } and disallows trailing commas when the last element or property is on the same line as the closing ] or }
  • "only-multiline" allows (but does not require) trailing commas when the last element or property is in a different line than the closing ] or } and disallows trailing commas when the last element or property is on the same line as the closing ] or }

Trailing commas in function declarations and function calls are valid syntax since ECMAScript 2017; however, the string option does not check these situations for backwards compatibility.

You can also use an object option to configure this rule for each type of syntax. Each of the following options can be set to "never", "always", "always-multiline", "only-multiline", or "ignore". The default for each option is "never" unless otherwise specified.

  • arrays is for array literals and array patterns of destructuring. (e.g. let [a,] = [1,];)
  • objects is for object literals and object patterns of destructuring. (e.g. let {a,} = {a: 1};)
  • imports is for import declarations of ES Modules. (e.g. import {a,} from "foo";)
  • exports is for export declarations of ES Modules. (e.g. export {a,};)
  • functions is for function declarations and function calls. (e.g. (function(a,){ })(b,);)
    functions is set to "ignore" by default for consistency with the string option.

never

Examples of incorrect code for this rule with the default "never" option:

/*eslint comma-dangle: ["error", "never"]*/

var foo = {
    bar: "baz",
    qux: "quux",
};

var arr = [1,2,];

foo({
  bar: "baz",
  qux: "quux",
});

Examples of correct code for this rule with the default "never" option:

/*eslint comma-dangle: ["error", "never"]*/

var foo = {
    bar: "baz",
    qux: "quux"
};

var arr = [1,2];

foo({
  bar: "baz",
  qux: "quux"
});

always

Examples of incorrect code for this rule with the "always" option:

/*eslint comma-dangle: ["error", "always"]*/

var foo = {
    bar: "baz",
    qux: "quux"
};

var arr = [1,2];

foo({
  bar: "baz",
  qux: "quux"
});

Examples of correct code for this rule with the "always" option:

/*eslint comma-dangle: ["error", "always"]*/

var foo = {
    bar: "baz",
    qux: "quux",
};

var arr = [1,2,];

foo({
  bar: "baz",
  qux: "quux",
});

always-multiline

Examples of incorrect code for this rule with the "always-multiline" option:

/*eslint comma-dangle: ["error", "always-multiline"]*/

var foo = {
    bar: "baz",
    qux: "quux"
};

var foo = { bar: "baz", qux: "quux", };

var arr = [1,2,];

var arr = [1,
    2,];

var arr = [
    1,
    2
];

foo({
  bar: "baz",
  qux: "quux"
});

Examples of correct code for this rule with the "always-multiline" option:

/*eslint comma-dangle: ["error", "always-multiline"]*/

var foo = {
    bar: "baz",
    qux: "quux",
};

var foo = {bar: "baz", qux: "quux"};
var arr = [1,2];

var arr = [1,
    2];

var arr = [
    1,
    2,
];

foo({
  bar: "baz",
  qux: "quux",
});

only-multiline

Examples of incorrect code for this rule with the "only-multiline" option:

/*eslint comma-dangle: ["error", "only-multiline"]*/

var foo = { bar: "baz", qux: "quux", };

var arr = [1,2,];

var arr = [1,
    2,];

Examples of correct code for this rule with the "only-multiline" option:

/*eslint comma-dangle: ["error", "only-multiline"]*/

var foo = {
    bar: "baz",
    qux: "quux",
};

var foo = {
    bar: "baz",
    qux: "quux"
};

var foo = {bar: "baz", qux: "quux"};
var arr = [1,2];

var arr = [1,
    2];

var arr = [
    1,
    2,
];

var arr = [
    1,
    2
];

foo({
  bar: "baz",
  qux: "quux",
});

foo({
  bar: "baz",
  qux: "quux"
});

functions

Examples of incorrect code for this rule with the {"functions": "never"} option:

/*eslint comma-dangle: ["error", {"functions": "never"}]*/

function foo(a, b,) {
}

foo(a, b,);
new foo(a, b,);

Examples of correct code for this rule with the {"functions": "never"} option:

/*eslint comma-dangle: ["error", {"functions": "never"}]*/

function foo(a, b) {
}

foo(a, b);
new foo(a, b);

Examples of incorrect code for this rule with the {"functions": "always"} option:

/*eslint comma-dangle: ["error", {"functions": "always"}]*/

function foo(a, b) {
}

foo(a, b);
new foo(a, b);

Examples of correct code for this rule with the {"functions": "always"} option:

/*eslint comma-dangle: ["error", {"functions": "always"}]*/

function foo(a, b,) {
}

foo(a, b,);
new foo(a, b,);

When Not To Use It

You can turn this rule off if you are not concerned with dangling commas. Source: http://eslint.org/docs/rules/

'j' is already defined.
Open

            for (var j = 0; j < updatesCount; j++) {
Severity: Minor
Found in specs/realWorldUseCases.js by eslint

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

Unnecessary semicolon.
Open

};

disallow unnecessary semicolons (no-extra-semi)

Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.

Rule Details

This rule disallows unnecessary semicolons.

Examples of incorrect code for this rule:

/*eslint no-extra-semi: "error"*/

var x = 5;;

function foo() {
    // code
};

Examples of correct code for this rule:

/*eslint no-extra-semi: "error"*/

var x = 5;

var foo = function() {
    // code
};

When Not To Use It

If you intentionally use extra semicolons then you can disable this rule.

Related Rules

Unexpected require().
Open

    require('./' + spec);
Severity: Minor
Found in specs/index.js by eslint

Enforce require() on the top-level module scope (global-require)

In Node.js, module dependencies are included using the require() function, such as:

var fs = require("fs");

While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

function foo() {

    if (condition) {
        var fs = require("fs");
    }
}

Since require() does a synchronous load, it can cause performance problems when used in other locations.

Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

Rule Details

This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

Examples of incorrect code for this rule:

/*eslint global-require: "error"*/
/*eslint-env es6*/

// calling require() inside of a function is not allowed
function readFile(filename, callback) {
    var fs = require('fs');
    fs.readFile(filename, callback)
}

// conditional requires like this are also not allowed
if (DEBUG) { require('debug'); }

// a require() in a switch statement is also flagged
switch(x) { case '1': require('1'); break; }

// you may not require() inside an arrow function body
var getModule = (name) => require(name);

// you may not require() inside of a function body as well
function getModule(name) { return require(name); }

// you may not require() inside of a try/catch block
try {
    require(unsafeModule);
} catch(e) {
    console.log(e);
}

Examples of correct code for this rule:

/*eslint global-require: "error"*/

// all these variations of require() are ok
require('x');
var y = require('y');
var z;
z = require('z').initialize();

// requiring a module and using it in a function is ok
var fs = require('fs');
function readFile(filename, callback) {
    fs.readFile(filename, callback)
}

// you can use a ternary to determine which module to require
var logger = DEBUG ? require('dev-logger') : require('logger');

// if you want you can require() at the end of your module
function doSomethingA() {}
function doSomethingB() {}
var x = require("x"),
    z = require("z");

When Not To Use It

If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

Expected '===' and instead saw '=='.
Open

                return d() % 2 == 0 ? b() : c();
Severity: Minor
Found in specs/realWorldUseCases.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Unexpected require().
Open

        require(path);
Severity: Minor
Found in gulpfile.js by eslint

Enforce require() on the top-level module scope (global-require)

In Node.js, module dependencies are included using the require() function, such as:

var fs = require("fs");

While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

function foo() {

    if (condition) {
        var fs = require("fs");
    }
}

Since require() does a synchronous load, it can cause performance problems when used in other locations.

Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

Rule Details

This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

Examples of incorrect code for this rule:

/*eslint global-require: "error"*/
/*eslint-env es6*/

// calling require() inside of a function is not allowed
function readFile(filename, callback) {
    var fs = require('fs');
    fs.readFile(filename, callback)
}

// conditional requires like this are also not allowed
if (DEBUG) { require('debug'); }

// a require() in a switch statement is also flagged
switch(x) { case '1': require('1'); break; }

// you may not require() inside an arrow function body
var getModule = (name) => require(name);

// you may not require() inside of a function body as well
function getModule(name) { return require(name); }

// you may not require() inside of a try/catch block
try {
    require(unsafeModule);
} catch(e) {
    console.log(e);
}

Examples of correct code for this rule:

/*eslint global-require: "error"*/

// all these variations of require() are ok
require('x');
var y = require('y');
var z;
z = require('z').initialize();

// requiring a module and using it in a function is ok
var fs = require('fs');
function readFile(filename, callback) {
    fs.readFile(filename, callback)
}

// you can use a ternary to determine which module to require
var logger = DEBUG ? require('dev-logger') : require('logger');

// if you want you can require() at the end of your module
function doSomethingA() {}
function doSomethingB() {}
var x = require("x"),
    z = require("z");

When Not To Use It

If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

Expected an assignment or function call and instead saw an expression.
Open

    expect(itDepends).to.not.be.undefined;
Severity: Minor
Found in integration-tests/nodejs/index.js by eslint

Disallow Unused Expressions (no-unused-expressions)

An unused expression which has no effect on the state of the program indicates a logic error.

For example, n + 1; is not a syntax error, but it might be a typing mistake where a programmer meant an assignment statement n += 1; instead.

Rule Details

This rule aims to eliminate unused expressions which have no effect on the state of the program.

This rule does not apply to function calls or constructor calls with the new operator, because they could have side effects on the state of the program.

var i = 0;
function increment() { i += 1; }
increment(); // return value is unused, but i changed as a side effect

var nThings = 0;
function Thing() { nThings += 1; }
new Thing(); // constructed object is unused, but nThings changed as a side effect

This rule does not apply to directives (which are in the form of literal string expressions such as "use strict"; at the beginning of a script, module, or function).

Sequence expressions (those using a comma, such as a = 1, b = 2) are always considered unused unless their return value is assigned or used in a condition evaluation, or a function call is made with the sequence expression value.

Options

This rule, in its default state, does not require any arguments. If you would like to enable one or more of the following you may pass an object with the options set as follows:

  • allowShortCircuit set to true will allow you to use short circuit evaluations in your expressions (Default: false).
  • allowTernary set to true will enable you to use ternary operators in your expressions similarly to short circuit evaluations (Default: false).
  • allowTaggedTemplates set to true will enable you to use tagged template literals in your expressions (Default: false).

These options allow unused expressions only if all of the code paths either directly change the state (for example, assignment statement) or could have side effects (for example, function call).

Examples of incorrect code for the default { "allowShortCircuit": false, "allowTernary": false } options:

/*eslint no-unused-expressions: "error"*/

0

if(0) 0

{0}

f(0), {}

a && b()

a, b()

c = a, b;

a() && function namedFunctionInExpressionContext () {f();}

(function anIncompleteIIFE () {});

injectGlobal`body{ color: red; }`

Note that one or more string expression statements (with or without semi-colons) will only be considered as unused if they are not in the beginning of a script, module, or function (alone and uninterrupted by other statements). Otherwise, they will be treated as part of a "directive prologue", a section potentially usable by JavaScript engines. This includes "strict mode" directives.

"use strict";
"use asm"
"use stricter";
"use babel"
"any other strings like this in the prologue";

Examples of correct code for the default { "allowShortCircuit": false, "allowTernary": false } options:

/*eslint no-unused-expressions: "error"*/

{} // In this context, this is a block statement, not an object literal

{myLabel: someVar} // In this context, this is a block statement with a label and expression, not an object literal

function namedFunctionDeclaration () {}

(function aGenuineIIFE () {}());

f()

a = 0

new C

delete a.b

void a

allowShortCircuit

Examples of incorrect code for the { "allowShortCircuit": true } option:

/*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/

a || b

Examples of correct code for the { "allowShortCircuit": true } option:

/*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/

a && b()
a() || (b = c)

allowTernary

Examples of incorrect code for the { "allowTernary": true } option:

/*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/

a ? b : 0
a ? b : c()

Examples of correct code for the { "allowTernary": true } option:

/*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/

a ? b() : c()
a ? (b = c) : d()

allowShortCircuit and allowTernary

Examples of correct code for the { "allowShortCircuit": true, "allowTernary": true } options:

/*eslint no-unused-expressions: ["error", { "allowShortCircuit": true, "allowTernary": true }]*/

a ? b() || (c = d) : e()

allowTaggedTemplates

Examples of incorrect code for the { "allowTaggedTemplates": true } option:

/*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/

`some untagged template string`;

Examples of correct code for the { "allowTaggedTemplates": true } option:

/*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/

tag`some tagged template string`;

Source: http://eslint.org/docs/rules/

Expected '===' and instead saw '=='.
Open

                return d() % 2 == 0 ? b() : c();

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Unnecessary semicolon.
Open

        };

disallow unnecessary semicolons (no-extra-semi)

Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.

Rule Details

This rule disallows unnecessary semicolons.

Examples of incorrect code for this rule:

/*eslint no-extra-semi: "error"*/

var x = 5;;

function foo() {
    // code
};

Examples of correct code for this rule:

/*eslint no-extra-semi: "error"*/

var x = 5;

var foo = function() {
    // code
};

When Not To Use It

If you intentionally use extra semicolons then you can disable this rule.

Related Rules

Unnecessary semicolon.
Open

};
Severity: Minor
Found in gulp/performance-tests.js by eslint

disallow unnecessary semicolons (no-extra-semi)

Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.

Rule Details

This rule disallows unnecessary semicolons.

Examples of incorrect code for this rule:

/*eslint no-extra-semi: "error"*/

var x = 5;;

function foo() {
    // code
};

Examples of correct code for this rule:

/*eslint no-extra-semi: "error"*/

var x = 5;

var foo = function() {
    // code
};

When Not To Use It

If you intentionally use extra semicolons then you can disable this rule.

Related Rules

Expected an assignment or function call and instead saw an expression.
Open

        expect(itDepends).to.not.be.undefined;
Severity: Minor
Found in integration-tests/requirejs/index.js by eslint

Disallow Unused Expressions (no-unused-expressions)

An unused expression which has no effect on the state of the program indicates a logic error.

For example, n + 1; is not a syntax error, but it might be a typing mistake where a programmer meant an assignment statement n += 1; instead.

Rule Details

This rule aims to eliminate unused expressions which have no effect on the state of the program.

This rule does not apply to function calls or constructor calls with the new operator, because they could have side effects on the state of the program.

var i = 0;
function increment() { i += 1; }
increment(); // return value is unused, but i changed as a side effect

var nThings = 0;
function Thing() { nThings += 1; }
new Thing(); // constructed object is unused, but nThings changed as a side effect

This rule does not apply to directives (which are in the form of literal string expressions such as "use strict"; at the beginning of a script, module, or function).

Sequence expressions (those using a comma, such as a = 1, b = 2) are always considered unused unless their return value is assigned or used in a condition evaluation, or a function call is made with the sequence expression value.

Options

This rule, in its default state, does not require any arguments. If you would like to enable one or more of the following you may pass an object with the options set as follows:

  • allowShortCircuit set to true will allow you to use short circuit evaluations in your expressions (Default: false).
  • allowTernary set to true will enable you to use ternary operators in your expressions similarly to short circuit evaluations (Default: false).
  • allowTaggedTemplates set to true will enable you to use tagged template literals in your expressions (Default: false).

These options allow unused expressions only if all of the code paths either directly change the state (for example, assignment statement) or could have side effects (for example, function call).

Examples of incorrect code for the default { "allowShortCircuit": false, "allowTernary": false } options:

/*eslint no-unused-expressions: "error"*/

0

if(0) 0

{0}

f(0), {}

a && b()

a, b()

c = a, b;

a() && function namedFunctionInExpressionContext () {f();}

(function anIncompleteIIFE () {});

injectGlobal`body{ color: red; }`

Note that one or more string expression statements (with or without semi-colons) will only be considered as unused if they are not in the beginning of a script, module, or function (alone and uninterrupted by other statements). Otherwise, they will be treated as part of a "directive prologue", a section potentially usable by JavaScript engines. This includes "strict mode" directives.

"use strict";
"use asm"
"use stricter";
"use babel"
"any other strings like this in the prologue";

Examples of correct code for the default { "allowShortCircuit": false, "allowTernary": false } options:

/*eslint no-unused-expressions: "error"*/

{} // In this context, this is a block statement, not an object literal

{myLabel: someVar} // In this context, this is a block statement with a label and expression, not an object literal

function namedFunctionDeclaration () {}

(function aGenuineIIFE () {}());

f()

a = 0

new C

delete a.b

void a

allowShortCircuit

Examples of incorrect code for the { "allowShortCircuit": true } option:

/*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/

a || b

Examples of correct code for the { "allowShortCircuit": true } option:

/*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/

a && b()
a() || (b = c)

allowTernary

Examples of incorrect code for the { "allowTernary": true } option:

/*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/

a ? b : 0
a ? b : c()

Examples of correct code for the { "allowTernary": true } option:

/*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/

a ? b() : c()
a ? (b = c) : d()

allowShortCircuit and allowTernary

Examples of correct code for the { "allowShortCircuit": true, "allowTernary": true } options:

/*eslint no-unused-expressions: ["error", { "allowShortCircuit": true, "allowTernary": true }]*/

a ? b() || (c = d) : e()

allowTaggedTemplates

Examples of incorrect code for the { "allowTaggedTemplates": true } option:

/*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/

`some untagged template string`;

Examples of correct code for the { "allowTaggedTemplates": true } option:

/*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/

tag`some tagged template string`;

Source: http://eslint.org/docs/rules/

'i' is already defined.
Open

        for(var i = 0; i < subscribersCount; ++i) {

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

'i' is already defined.
Open

        for(var i = 0; i < subscribersCount; ++i) {

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

Unnecessary semicolon.
Open

        };

disallow unnecessary semicolons (no-extra-semi)

Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.

Rule Details

This rule disallows unnecessary semicolons.

Examples of incorrect code for this rule:

/*eslint no-extra-semi: "error"*/

var x = 5;;

function foo() {
    // code
};

Examples of correct code for this rule:

/*eslint no-extra-semi: "error"*/

var x = 5;

var foo = function() {
    // code
};

When Not To Use It

If you intentionally use extra semicolons then you can disable this rule.

Related Rules

Expected an assignment or function call and instead saw an expression.
Open

        expect(value()).to.be.undefined;
Severity: Minor
Found in specs/value.js by eslint

Disallow Unused Expressions (no-unused-expressions)

An unused expression which has no effect on the state of the program indicates a logic error.

For example, n + 1; is not a syntax error, but it might be a typing mistake where a programmer meant an assignment statement n += 1; instead.

Rule Details

This rule aims to eliminate unused expressions which have no effect on the state of the program.

This rule does not apply to function calls or constructor calls with the new operator, because they could have side effects on the state of the program.

var i = 0;
function increment() { i += 1; }
increment(); // return value is unused, but i changed as a side effect

var nThings = 0;
function Thing() { nThings += 1; }
new Thing(); // constructed object is unused, but nThings changed as a side effect

This rule does not apply to directives (which are in the form of literal string expressions such as "use strict"; at the beginning of a script, module, or function).

Sequence expressions (those using a comma, such as a = 1, b = 2) are always considered unused unless their return value is assigned or used in a condition evaluation, or a function call is made with the sequence expression value.

Options

This rule, in its default state, does not require any arguments. If you would like to enable one or more of the following you may pass an object with the options set as follows:

  • allowShortCircuit set to true will allow you to use short circuit evaluations in your expressions (Default: false).
  • allowTernary set to true will enable you to use ternary operators in your expressions similarly to short circuit evaluations (Default: false).
  • allowTaggedTemplates set to true will enable you to use tagged template literals in your expressions (Default: false).

These options allow unused expressions only if all of the code paths either directly change the state (for example, assignment statement) or could have side effects (for example, function call).

Examples of incorrect code for the default { "allowShortCircuit": false, "allowTernary": false } options:

/*eslint no-unused-expressions: "error"*/

0

if(0) 0

{0}

f(0), {}

a && b()

a, b()

c = a, b;

a() && function namedFunctionInExpressionContext () {f();}

(function anIncompleteIIFE () {});

injectGlobal`body{ color: red; }`

Note that one or more string expression statements (with or without semi-colons) will only be considered as unused if they are not in the beginning of a script, module, or function (alone and uninterrupted by other statements). Otherwise, they will be treated as part of a "directive prologue", a section potentially usable by JavaScript engines. This includes "strict mode" directives.

"use strict";
"use asm"
"use stricter";
"use babel"
"any other strings like this in the prologue";

Examples of correct code for the default { "allowShortCircuit": false, "allowTernary": false } options:

/*eslint no-unused-expressions: "error"*/

{} // In this context, this is a block statement, not an object literal

{myLabel: someVar} // In this context, this is a block statement with a label and expression, not an object literal

function namedFunctionDeclaration () {}

(function aGenuineIIFE () {}());

f()

a = 0

new C

delete a.b

void a

allowShortCircuit

Examples of incorrect code for the { "allowShortCircuit": true } option:

/*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/

a || b

Examples of correct code for the { "allowShortCircuit": true } option:

/*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/

a && b()
a() || (b = c)

allowTernary

Examples of incorrect code for the { "allowTernary": true } option:

/*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/

a ? b : 0
a ? b : c()

Examples of correct code for the { "allowTernary": true } option:

/*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/

a ? b() : c()
a ? (b = c) : d()

allowShortCircuit and allowTernary

Examples of correct code for the { "allowShortCircuit": true, "allowTernary": true } options:

/*eslint no-unused-expressions: ["error", { "allowShortCircuit": true, "allowTernary": true }]*/

a ? b() || (c = d) : e()

allowTaggedTemplates

Examples of incorrect code for the { "allowTaggedTemplates": true } option:

/*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/

`some untagged template string`;

Examples of correct code for the { "allowTaggedTemplates": true } option:

/*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/

tag`some tagged template string`;

Source: http://eslint.org/docs/rules/

TODO found
Open

                    // TODO: Allow overrides per test be specified in some separate json config file
Severity: Minor
Found in gulp/performance-tests.js by fixme

TODO found
Open

        TODO: results seem to vary on different machines (90x times faster, 50x times slover). Ignore them for now.
Severity: Minor
Found in gulp/performance-tests.js by fixme
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