Showing 25 of 26 total issues
Consider simplifying this complex logical expression. Open
Open
if (featureItem["elements"] && featureItem["elements"][0] &&
featureItem["elements"][0]["steps"] && featureItem["elements"][0]["steps"][0] &&
featureItem["elements"][0]["steps"][0]["output"] && featureItem["elements"][0]["steps"][0]["output"][0]) {
if (typeof featureItem["elements"][0]["steps"][0]["output"][0] !== 'undefined') {
Avoid too many return
statements within this function. Open
Open
return suite.scenarios.pending++;
Avoid too many return
statements within this function. Open
Open
return suite.scenarios.skipped++;
Avoid too many return
statements within this function. Open
Open
return suite.scenarios.passed++;
Function findOrCreateSubSuite
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Open
findOrCreateSubSuite: function (suite, hierarchy) {
/**
Create a new sub-suite correspond to a folder name. The suite will contain the features that are defined
within that folder, and/or sub-suites corresponding to any sub-folders that themselves may contain features.
A sub-suite has a reference to its parent suite, so that we can easily aggregate statistics of passed and failed
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"