glebm/i18n-tasks

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lib/i18n/tasks/data/tree/traversal.rb

Summary

Maintainability
B
6 hrs
Test Coverage
B
87%

Method set_each_value! has 36 lines of code (exceeds 25 allowed). Consider refactoring.
Open

      def set_each_value!(val_pattern, key_pattern = nil, &value_proc) # rubocop:disable Metrics/AbcSize, Metrics/CyclomaticComplexity, Metrics/MethodLength, Metrics/PerceivedComplexity
        value_proc ||= proc do |node|
          node_value = node.value
          next node_value if node.reference?

Severity: Minor
Found in lib/i18n/tasks/data/tree/traversal.rb - About 1 hr to fix

    Method levels has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

          def levels(&block)
            return to_enum(:levels) unless block
    
            nodes = to_nodes
            unless nodes.empty?
    Severity: Minor
    Found in lib/i18n/tasks/data/tree/traversal.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Consider simplifying this complex logical expression.
    Open

              if default.is_a?(Hash)
                default.each_with_object({}) do |(k, v), h|
                  h[k] = StringInterpolation.interpolate_soft(
                    val_pattern,
                    value: node_value,
    Severity: Major
    Found in lib/i18n/tasks/data/tree/traversal.rb - About 1 hr to fix

      Method get_nodes_by_key_filter has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

            def get_nodes_by_key_filter(root: false, &block)
              matches = Set.new
              keys(root: root) do |full_key, node|
                if block.yield(full_key, node)
                  node.walk_to_root do |p|
      Severity: Minor
      Found in lib/i18n/tasks/data/tree/traversal.rb - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method depth_first has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

            def depth_first(&visitor)
              return to_enum(:depth_first) unless visitor
      
              each do |node|
                visitor.yield node
      Severity: Minor
      Found in lib/i18n/tasks/data/tree/traversal.rb - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method set_each_value! has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

            def set_each_value!(val_pattern, key_pattern = nil, &value_proc) # rubocop:disable Metrics/AbcSize, Metrics/CyclomaticComplexity, Metrics/MethodLength, Metrics/PerceivedComplexity
              value_proc ||= proc do |node|
                node_value = node.value
                next node_value if node.reference?
      
      
      Severity: Minor
      Found in lib/i18n/tasks/data/tree/traversal.rb - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method select_nodes has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

            def select_nodes(&block)
              tree = Siblings.new
              each do |node|
                next unless block.yield(node)
      
      
      Severity: Minor
      Found in lib/i18n/tasks/data/tree/traversal.rb - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

              result.sort! { |a, b| a[0] == b[0] ? a[1] <=> b[1] : a[0] <=> b[0] } if sort
      Severity: Minor
      Found in lib/i18n/tasks/data/tree/traversal.rb and 1 other location - About 20 mins to fix
      lib/i18n/tasks/data/tree/traversal.rb on lines 79..79

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 28.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

              result.sort! { |a, b| a[0] == b[0] ? a[1] <=> b[1] : a[0] <=> b[0] } if sort
      Severity: Minor
      Found in lib/i18n/tasks/data/tree/traversal.rb and 1 other location - About 20 mins to fix
      lib/i18n/tasks/data/tree/traversal.rb on lines 85..85

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 28.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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