README.md
# Note: Work In Progress
goban.js
========
[![Build Status](https://travis-ci.org/gobanjs/gojs.png?branch=rewrite)](https://travis-ci.org/gobanjs/gojs)
[![Dependency Status](https://david-dm.org/gobanjs/gojs.png)](https://david-dm.org/gobanjs/gojs)
[![Coverage Status](https://coveralls.io/repos/gobanjs/gojs/badge.png?branch=rewrite)](https://coveralls.io/r/gobanjs/gojs?branch=rewrite)
[![Code Climate](https://codeclimate.com/github/gobanjs/gojs.png)](https://codeclimate.com/github/gobanjs/gojs)
goban.js is a **rules engine** for a board game called [Go](https://en.wikipedia.org/wiki/Go_(game)). Note that it is not to be confused with [AI engines](https://en.wikipedia.org/wiki/Computer_Go), as goban.js provides API to emulate go with configured rules ranging from presets to custom.
Refer to other [github projects](https://github.com/gobanjs) within the **goban.js** family for frontends to goban.js.
go.js (legacy)
==============
**goban.js** is a rewrite of `go.js`.
The latest and last version of `go.js` can be found at commit `7bc33ea18d9c137b12f3521fd93508119ba603c7`.
go.js was split into the following repositories:
1. **goban.js** - core of go.js which is now re-written from scratch
2. **goban.js-raphael** - the 'GUI' of go.js, also re-written from scratch
This is done to reorganize and modularize the project, while making other projects under the gobanjs umbrella possible (e.g. frontends).
Release Notes
=============
## 0.X.Y
**Dec 2013**
* Project set up.
* Initial unstable public API
License
=======
MIT License. See LICENSE file.
[![Bitdeli Badge](https://d2weczhvl823v0.cloudfront.net/gobanjs/gojs/trend.png)](https://bitdeli.com/free "Bitdeli Badge")