Method action_destroy
has a Cognitive Complexity of 33 (exceeds 5 allowed). Consider refactoring. Open
def self.action_destroy
Vagrant::Action::Builder.new.tap do |b|
b.use Call, DestroyConfirm do |env, b2|
if env[:result]
b2.use ConfigValidate
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File action.rb
has 255 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'pathname'
require 'vagrant/action/builder'
module VagrantPlugins
module VCloudAir
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Method action_ssh
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def self.action_ssh
Vagrant::Action::Builder.new.tap do |b|
# b.use ConfigValidate
b.use Call, IsCreated do |env, b2|
unless env[:result]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method action_destroy
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.action_destroy
Vagrant::Action::Builder.new.tap do |b|
b.use Call, DestroyConfirm do |env, b2|
if env[:result]
b2.use ConfigValidate
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Method action_provision
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def self.action_provision
Vagrant::Action::Builder.new.tap do |b|
b.use ConfigValidate
b.use Call, IsCreated do |env, b2|
unless env[:result]
- Read upRead up
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method action_up
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def self.action_up
Vagrant::Action::Builder.new.tap do |b|
b.use ConfigValidate
b.use Call, IsCreated do |env, b2|
b2.use HandleBox unless env[:result]
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"