guimc233/lgz-bot

View on GitHub
src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt

Summary

Maintainability
F
6 days
Test Coverage

Method ltd_guimc_command_hypixel has a Cognitive Complexity of 116 (exceeds 20 allowed). Consider refactoring.
Open

    fun CommandSender.ltd_guimc_command_hypixel(name: String) = launch {
        try {
            requireNotNull(bot) { "Must have bot to use it" }
            requireNotNull(user) { "Must have user to use it" }

Severity: Minor
Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt - About 2 days to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File HypixelCommand.kt has 384 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/*
 * THIS FILE IS PART OF lgz-bot PROJECT
 *
 * You must disclose the source code of your modified work and the source code you took from this project. This means you are not allowed to use code from this project (even partially) in a closed-source (or even obfuscated) application.
 * Your modified application must also be licensed under the AGPLv3.
Severity: Minor
Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt - About 5 hrs to fix

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                                    "Skywars 信息:\n" +
                                        "等级: ${
                                            try {
                                                (ExpCalculator.getSkyWarsLevel(swStats.getIntOrNull("experience")) * 100).roundToInt()
                                                    .toDouble() / 100.0
    Severity: Major
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 1 other location - About 5 hrs to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 144..162

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 354.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                                    "Bedwars 信息:\n" +
                                        "等级: ${
                                            try {
                                                (ExpCalculator.getBedWarsLevel(bwStats.getIntOrNull("Experience")) * 100).roundToInt()
                                                    .toDouble() / 100.0
    Severity: Major
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 1 other location - About 5 hrs to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 186..204

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 354.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                                    "Duels 信息:\n" +
                                        "硬币: ${duelStats.getInt("coins")}\n" +
                                        "总游戏数: ${duelStats.getIntOrNull("rounds_played")}\n" +
                                        "胜利/失败: ${duelStats.getIntOrNull("wins")}/${duelStats.getIntOrNull("losses")} " +
                                        "WLR: ${
    Severity: Major
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 1 other location - About 5 hrs to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 311..327

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 338.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                                    "UHC 信息:\n" +
                                        "硬币: ${uhcStats.getIntOrNull("coins")}\n" +
                                        "已选择的职业 ${uhcStats.getStringOrNull("equippedKit")}\n" +
                                        "胜利/失败: ${uhcStats.getIntOrNull("wins")}/${uhcStats.getIntOrNull("deaths")} " +
                                        "WLR: ${
    Severity: Major
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 1 other location - About 5 hrs to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 229..245

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 338.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

                if (!cooldown.isTimePassed(user!!)) {
                    if (cooldown.shouldSendCooldownNotice(user!!)) sendMessage("你可以在 ${cooldown.getLeftTime(user!!) / 1000} 秒后继续使用该指令")
                    return@launch
                }
    Severity: Major
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 1 other location - About 1 hr to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/FbCommand.kt on lines 34..37

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 125.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                                        "KDR: ${
                                            calculatorR(
                                                bwStats.getIntOrNull("kills_bedwars") + bwStats.getIntOrNull("final_kills_bedwars"),
                                                bwStats.getIntOrNull("deaths_bedwars")
                                            )
    Severity: Minor
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 1 other location - About 55 mins to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 348..348

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 86.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                                    "KDR: ${calculatorR(arcadeStats.getIntOrNull("kills_mini_walls")+arcadeStats.getIntOrNull("final_kills_mini_walls"), arcadeStats.getIntOrNull("deaths_mini_walls"))}\n" +
    Severity: Minor
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 1 other location - About 55 mins to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 168..173

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 86.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

                                        "击杀/助攻/死亡: ${swStats.getIntOrNull("kills")}/${swStats.getIntOrNull("assists")}/${swStats.getIntOrNull("deaths")} " +
    Severity: Major
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 2 other locations - About 55 mins to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 213..217
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 378..378

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 83.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

                                        "共有 ${swStats.getIntOrNull("heads")} 个 Heads, 放置了 ${swStats.getIntOrNull("blocks_placed")} 个方块, 打开了 ${
                                            swStats.getIntOrNull(
                                                "chests_opened"
                                            )
                                        } 个箱子"
    Severity: Major
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 2 other locations - About 55 mins to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 205..205
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 378..378

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 83.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

                                            "击杀/助攻/死亡: ${pitStats.getIntOrNull("kills")}/${pitStats.getIntOrNull("assists")}/${pitStats.getIntOrNull("deaths")} " +
    Severity: Major
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 2 other locations - About 55 mins to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 205..205
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 213..217

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 83.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                                    "击杀/死亡: ${arcadeStats.getIntOrNull("kills_mini_walls")+arcadeStats.getIntOrNull("final_kills_mini_walls")}/${arcadeStats.getIntOrNull("deaths_mini_walls")} " +
    Severity: Minor
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 1 other location - About 50 mins to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 163..167

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 81.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                                        "击杀/死亡: ${bwStats.getIntOrNull("kills_bedwars") + bwStats.getIntOrNull("final_kills_bedwars")}/${
                                            bwStats.getIntOrNull(
                                                "deaths_bedwars"
                                            )
                                        } " +
    Severity: Minor
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 1 other location - About 50 mins to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 347..347

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 81.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    object HypixelCommand: SimpleCommand(
        owner = PluginMain,
        primaryName = "hypixel",
        secondaryNames = arrayOf("hyp"),
        description = "Hypixel Player Information"
    Severity: Minor
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 1 other location - About 45 mins to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/HomoIntCommand.kt on lines 18..23

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 77.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

                val lastLogin = try {
                    TimeUtils.convertDate(playerInfo.getLong("lastLogin"))
                } catch (e: Throwable) {
                    e.printStackTrace()
                    "无法获取"
    Severity: Major
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 2 other locations - About 45 mins to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 72..77
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 84..89

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 76.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

                val firstLogin = try {
                    TimeUtils.convertDate(playerInfo.getLong("firstLogin"))
                } catch (e: Throwable) {
                    e.printStackTrace()
                    "无法获取"
    Severity: Major
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 2 other locations - About 45 mins to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 78..83
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 84..89

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 76.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

                val lastLogout = try {
                    TimeUtils.convertDate(playerInfo.getLong("lastLogout"))
                } catch (e: Throwable) {
                    e.printStackTrace()
                    "无法获取"
    Severity: Major
    Found in src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt and 2 other locations - About 45 mins to fix
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 72..77
    src/main/kotlin/ltd/guimc/lgzbot/command/HypixelCommand.kt on lines 78..83

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 76.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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