File index.js
has 374 lines of code (exceeds 250 allowed). Consider refactoring. Open
// The Cloud Functions for Firebase SDK to create Cloud Functions and setup triggers.
const functions = require('firebase-functions');
// The Firebase Admin SDK to access the Firebase Realtime Database.
const admin = require('firebase-admin');
Function functionTimer
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
function functionTimer (seconds, state, roomID, isWaiting, call) {
return new Promise((resolve, reject) => {
// This represents the maximum time allowed for firebase.
if (seconds > 300) {
return;
Function joinGame
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
exports.joinGame = functions.https.onCall((data, context) => {
const id = data.id;
const username = data.username;
const league = data.league - 1;
const gameMode = data.mode;
Function onInterval
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
function onInterval() {
if (stop === true) {
stop = false;
throw new "Timer stopped";
Function updateUser
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
function updateUser(userID) {
return admin.database().ref("users/").once('value', (snapshot) => {
if(snapshot.hasChild(userID)) {
let newTrophies;
let totalMatches;
Function startTimer
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
function startTimer(time, roomID, prevState, newState, nodeCreation, isWaiting) {
Function createRoomAndJoin
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function createRoomAndJoin(league, roomsList, username, id, gameMode) {
Function functionTimer
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function functionTimer (seconds, state, roomID, isWaiting, call) {
Avoid too many return
statements within this function. Open
return 0;
Avoid too many return
statements within this function. Open
return admin.database().ref(parentRoomID + roomID + "/ranking").once('value', (snapshot) => {
return updateDisconnectedUsers(snapshot, roomID);
});
Similar blocks of code found in 2 locations. Consider refactoring. Open
promises.push(admin.database().ref(parentRoomID + roomID + "/playing").set(PlayingEnum.Idle));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
promises.push(admin.database().ref(parentRoomID + roomID + "/state").set(StateEnum.Idle));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76