hackedteam/core-blackberry

View on GitHub
bb-tools/proguard4.7/src/proguard/classfile/editor/MemberReferenceFixer.java

Summary

Maintainability
D
2 days
Test Coverage

File MemberReferenceFixer.java has 277 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/*
 * ProGuard -- shrinking, optimization, obfuscation, and preverification
 *             of Java bytecode.
 *
 * Copyright (c) 2002-2011 Eric Lafortune (eric@graphics.cornell.edu)

    MemberReferenceFixer has 23 methods (exceeds 20 allowed). Consider refactoring.
    Open

    public class MemberReferenceFixer
    extends      SimplifiedVisitor
    implements   ClassVisitor,
                 ConstantVisitor,
                 MemberVisitor,

      Method visitMethodrefConstant has 36 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          public void visitMethodrefConstant(Clazz clazz, MethodrefConstant methodrefConstant)
          {
              // Do we know the referenced method?
              Member referencedMember = methodrefConstant.referencedMember;
              if (referencedMember != null)

        Method visitInterfaceMethodrefConstant has 36 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            public void visitInterfaceMethodrefConstant(Clazz clazz, InterfaceMethodrefConstant interfaceMethodrefConstant)
            {
                // Do we know the referenced interface method?
                Member referencedMember = interfaceMethodrefConstant.referencedMember;
                if (referencedMember != null)

          Method visitMethodrefConstant has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
          Open

              public void visitMethodrefConstant(Clazz clazz, MethodrefConstant methodrefConstant)
              {
                  // Do we know the referenced method?
                  Member referencedMember = methodrefConstant.referencedMember;
                  if (referencedMember != null)

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method visitInterfaceMethodrefConstant has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
          Open

              public void visitInterfaceMethodrefConstant(Clazz clazz, InterfaceMethodrefConstant interfaceMethodrefConstant)
              {
                  // Do we know the referenced interface method?
                  Member referencedMember = interfaceMethodrefConstant.referencedMember;
                  if (referencedMember != null)

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method visitFieldrefConstant has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
          Open

              public void visitFieldrefConstant(Clazz clazz, FieldrefConstant fieldrefConstant)
              {
                  // Do we know the referenced field?
                  Member referencedMember = fieldrefConstant.referencedMember;
                  if (referencedMember != null)

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method visitStringConstant has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

              public void visitStringConstant(Clazz clazz, StringConstant stringConstant)
              {
                  // Does the string refer to a class member, due to a
                  // Class.get[Declared]{Field,Method} construct?
                  Member referencedMember = stringConstant.referencedMember;

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                      {
                          if (DEBUG)
                          {
                              System.out.println("MemberReferenceFixer:");
                              System.out.println("  Class file     = "+clazz.getName());
          bb-tools/proguard4.7/src/proguard/classfile/editor/MemberReferenceFixer.java on lines 184..200

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 118.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                      {
                          if (DEBUG)
                          {
                              System.out.println("MemberReferenceFixer:");
                              System.out.println("  Class file     = "+clazz.getName());
          bb-tools/proguard4.7/src/proguard/classfile/editor/MemberReferenceFixer.java on lines 240..256

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 118.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

                      if (!methodrefConstant.getName(clazz).equals(newName) ||
                          !methodrefConstant.getType(clazz).equals(newType))
                      {
                          if (DEBUG)
                          {
          bb-tools/proguard4.7/src/proguard/classfile/editor/MemberReferenceFixer.java on lines 161..176

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 76.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

                      if (!interfaceMethodrefConstant.getName(clazz).equals(newName) ||
                          !interfaceMethodrefConstant.getType(clazz).equals(newType))
                      {
                          if (DEBUG)
                          {
          bb-tools/proguard4.7/src/proguard/classfile/editor/MemberReferenceFixer.java on lines 217..232

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 76.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          There are no issues that match your filters.

          Category
          Status