Consider simplifying this complex logical expression. Open
if (// Only inline the method if it is private, static, or final.
(accessFlags & (ClassConstants.INTERNAL_ACC_PRIVATE |
ClassConstants.INTERNAL_ACC_STATIC |
ClassConstants.INTERNAL_ACC_FINAL)) != 0 &&
File MethodInliner.java
has 353 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* ProGuard -- shrinking, optimization, obfuscation, and preverification
* of Java bytecode.
*
* Copyright (c) 2002-2011 Eric Lafortune (eric@graphics.cornell.edu)
Method storeParameters
has 57 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void storeParameters(Clazz clazz, Method method)
{
String descriptor = method.getDescriptor(clazz);
boolean isStatic =
Method visitProgramMethod
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
public void visitProgramMethod(ProgramClass programClass, ProgramMethod programMethod)
{
int accessFlags = programMethod.getAccessFlags();
if (// Only inline the method if it is private, static, or final.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method visitProgramMethod
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void visitProgramMethod(ProgramClass programClass, ProgramMethod programMethod)
{
int accessFlags = programMethod.getAccessFlags();
if (// Only inline the method if it is private, static, or final.
Method visitCodeAttribute0
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void visitCodeAttribute0(Clazz clazz, Method method, CodeAttribute codeAttribute)
{
if (!inlining)
{
// codeAttributeComposer.DEBUG = DEBUG =
Method visitConstantInstruction
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void visitConstantInstruction(Clazz clazz, Method method, CodeAttribute codeAttribute, int offset, ConstantInstruction constantInstruction)
{
// Is it a method invocation?
switch (constantInstruction.opcode)
{
Method storeParameters
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
private void storeParameters(Clazz clazz, Method method)
{
String descriptor = method.getDescriptor(clazz);
boolean isStatic =
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method visitCodeAttribute0
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
public void visitCodeAttribute0(Clazz clazz, Method method, CodeAttribute codeAttribute)
{
if (!inlining)
{
// codeAttributeComposer.DEBUG = DEBUG =
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method visitSimpleInstruction
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void visitSimpleInstruction(Clazz clazz, Method method, CodeAttribute codeAttribute, int offset, SimpleInstruction simpleInstruction)
{
// Are we inlining this instruction?
if (inlining)
{
Method visitCodeAttribute
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void visitCodeAttribute(Clazz clazz, Method method, CodeAttribute codeAttribute)
{
// TODO: Remove this when the method inliner has stabilized.
// Catch any unexpected exceptions from the actual visiting method.
try
Method visitConstantInstruction
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
public void visitConstantInstruction(Clazz clazz, Method method, CodeAttribute codeAttribute, int offset, ConstantInstruction constantInstruction)
{
// Is it a method invocation?
switch (constantInstruction.opcode)
{
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method visitCodeAttribute
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public void visitCodeAttribute(Clazz clazz, Method method, CodeAttribute codeAttribute)
{
// TODO: Remove this when the method inliner has stabilized.
// Catch any unexpected exceptions from the actual visiting method.
try
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method visitSimpleInstruction
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public void visitSimpleInstruction(Clazz clazz, Method method, CodeAttribute codeAttribute, int offset, SimpleInstruction simpleInstruction)
Method visitAnyInstruction
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public void visitAnyInstruction(Clazz clazz, Method method, CodeAttribute codeAttribute, int offset, Instruction instruction)
Method visitConstantInstruction
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public void visitConstantInstruction(Clazz clazz, Method method, CodeAttribute codeAttribute, int offset, ConstantInstruction constantInstruction)
Method visitVariableInstruction
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public void visitVariableInstruction(Clazz clazz, Method method, CodeAttribute codeAttribute, int offset, VariableInstruction variableInstruction)
Method visitSimpleInstruction
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public void visitSimpleInstruction(Clazz clazz, Method method, CodeAttribute codeAttribute, int offset, SimpleInstruction simpleInstruction)
{
// Are we inlining this instruction?
if (inlining)
{
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
switch (parameterType.charAt(0))
{
case ClassConstants.INTERNAL_TYPE_BOOLEAN:
case ClassConstants.INTERNAL_TYPE_BYTE:
case ClassConstants.INTERNAL_TYPE_CHAR:
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 118.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
(accessFlags & (ClassConstants.INTERNAL_ACC_PRIVATE |
ClassConstants.INTERNAL_ACC_STATIC |
ClassConstants.INTERNAL_ACC_FINAL)) != 0 &&
// Only inline the method if it is not synchronized, etc.
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 64.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
for (int parameterIndex = 0; parameterIndex < parameterSize; parameterIndex++)
{
String parameterType = internalTypeEnumeration.nextType();
parameterTypes[parameterIndex] = parameterType;
if (ClassUtil.internalTypeSize(parameterType) == 2)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
System.out.println("MethodInliner: inlining ["+
clazz.getName()+"."+method.getName(clazz)+method.getDescriptor(clazz)+"] in ["+
targetClass.getName()+"."+targetMethod.getName(targetClass)+targetMethod.getDescriptor(targetClass)+"]");
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76