Method new_link
has a Cognitive Complexity of 60 (exceeds 5 allowed). Consider refactoring. Open
def new_link(entities)
::Alert.where(:enabled => true, :action => 'LINK').each do |alert|
# skip non matching entities
next unless match_path(alert, entities.first)
next unless match_path(alert, entities.last)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method new_evidence
has a Cognitive Complexity of 37 (exceeds 5 allowed). Consider refactoring. Open
def new_evidence(evidence)
::Alert.where(:enabled => true, :action => 'EVIDENCE').each do |alert|
agent = ::Item.where({_id: evidence.aid, _kind: 'agent'}).first
# not found
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method new_instance
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def new_instance(agent)
::Alert.where(:enabled => true, :action => 'INSTANCE').each do |alert|
#find its factory
factory = ::Item.where({ident: agent.ident, _kind: 'factory'}).first
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method process_queued
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def process_queued(queued)
entry = queued.first
count = queued.last
trace :info, "#{count} alerts to be processed in queue"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method new_entity
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def new_entity(entity)
::Alert.where(:enabled => true, :action => 'ENTITY').each do |alert|
# skip non matching entities
next unless match_path(alert, entity)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method new_sync
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def new_sync(agent)
::Alert.where(:enabled => true, :action => 'SYNC').each do |alert|
# skip non matching agents
next unless match_path(alert, agent)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method new_link
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def new_link(entities)
::Alert.where(:enabled => true, :action => 'LINK').each do |alert|
# skip non matching entities
next unless match_path(alert, entities.first)
next unless match_path(alert, entities.last)
Method process_queued
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def process_queued(queued)
entry = queued.first
count = queued.last
trace :info, "#{count} alerts to be processed in queue"
Method send_mail
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def send_mail(to, subject, body)
if Config.instance.global['SMTP'].nil?
trace :warn, "Cannot send mail since the SMTP is not configured"
return
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
unless alert.type == 'NONE'
alert.logs.create!(time: Time.now.getutc.to_i, path: agent.path + [agent._id])
PushManager.instance.notify('alert', {item: agent, rcpt: user[:_id]})
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
unless alert.type == 'NONE'
alert.logs.create!(time: Time.now.getutc.to_i, path: agent.path + [agent._id])
PushManager.instance.notify('alert', {item: agent, rcpt: user[:_id]})
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76