Soldier/debug.cpp
#include <Windows.h>
#include "globals.h"
#include "zmem.h"
#include "utils.h"
#include "mayhem.h"
VOID OutputDebug(LPWSTR strFormat, ...)
{
va_list vArgs;
va_start(vArgs, strFormat);
LPWSTR strDebug = (LPWSTR) malloc((MAX_DEBUG_STRING + 2) * sizeof(WCHAR)); // do not use zalloc here
SecureZeroMemory(strDebug, (MAX_DEBUG_STRING + 2) * sizeof(WCHAR));
vswprintf_s(strDebug, MAX_DEBUG_STRING, strFormat, vArgs);
OutputDebugString(strDebug);
free(strDebug);
}
/* simple hexdump, taken from stackoverflow :) */
VOID HexDump(WCHAR *desc, VOID *addr, UINT len) {
int i;
unsigned char buff[17];
unsigned char *pc = (unsigned char*)addr;
// Output description if given.
if (desc != NULL)
OutputDebug(L"%s:\n", desc);
// Process every byte in the data.
for (i = 0; i < len; i++) {
// Multiple of 16 means new line (with line offset).
if ((i % 16) == 0) {
// Just don't print ASCII for the zeroth line.
if (i != 0)
OutputDebug(L" %S\n", buff);
// Output the offset.
OutputDebug(L" %04x ", i);
}
// Now the hex code for the specific character.
OutputDebug(L" %02x", pc[i]);
// And store a printable ASCII character for later.
if ((pc[i] < 0x20) || (pc[i] > 0x7e))
buff[i % 16] = '.';
else
buff[i % 16] = pc[i];
buff[(i % 16) + 1] = '\0';
}
// Pad out last line if not exactly 16 characters.
while ((i % 16) != 0) {
OutputDebug(L" ");
i++;
}
// And print the final ASCII bit.
OutputDebug(L" %S\n", buff);
}