hadmean/hadmean

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src/frontend/views/entity/Crud/index.tsx

Summary

Maintainability
C
1 day
Test Coverage
A
98%

Function useEntityCrudView has 121 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function useEntityCrudView(entity: string) {
  const entityCrudSettings = useEntityCrudSettings(entity);
  const entityFields = useEntityFields(entity);

  const upsertCrudSettingsMutation = useUpsertConfigurationMutation(
Severity: Major
Found in src/frontend/views/entity/Crud/index.tsx - About 4 hrs to fix

    Function EntityCrudSettings has 29 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    export function EntityCrudSettings() {
      const tabFromUrl = useRouteParam("tab");
      const changeTabParam = useChangeRouterParam("tab");
      const entity = useEntitySlug();
    
    
    Severity: Minor
    Found in src/frontend/views/entity/Crud/index.tsx - About 1 hr to fix

      Function useEntityCrudView has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

      function useEntityCrudView(entity: string) {
        const entityCrudSettings = useEntityCrudSettings(entity);
        const entityFields = useEntityFields(entity);
      
        const upsertCrudSettingsMutation = useUpsertConfigurationMutation(
      Severity: Minor
      Found in src/frontend/views/entity/Crud/index.tsx - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          details: {
            disabled: !entityCrudSettingsState.details,
            render: (
              <>
                <EntityFieldsSelectionSettings
      Severity: Major
      Found in src/frontend/views/entity/Crud/index.tsx and 1 other location - About 2 hrs to fix
      src/frontend/views/entity/Crud/index.tsx on lines 116..132

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 92.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          create: {
            disabled: !entityCrudSettingsState.create,
            render: (
              <>
                <EntityFieldsSelectionSettings
      Severity: Major
      Found in src/frontend/views/entity/Crud/index.tsx and 1 other location - About 2 hrs to fix
      src/frontend/views/entity/Crud/index.tsx on lines 99..115

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 92.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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