cbits/ellipse.c
#define UNICODE
#include <windows.h>
#include <math.h>
/*
* Rotatable Ellipse hack
*
* Win95 (Win32?) doesn't support rotating ellipses - so we
* implement them with polygons.
*
* We use a fixed number of edges rather than varying the number
* according to the radius of the ellipse.
* If anyone feels like improving the code (to vary the number),
* they should place a fixed upper bound on the number of edges
* since it takes a relatively long time to draw 1000 edges.
*/
int transformedEllipse(
HDC hdc, LONG x0, LONG y0, LONG x1, LONG y1, LONG x2, LONG y2) {
static BOOL firstTime = 1;
static double sins[20];
static double coss[20];
int i;
POINT pts[20];
double x = (x1 + x2) / 2; /* centre of parallelogram */
double y = (y1 + y2) / 2;
double dx1 = (x1 - x0) / 2; /* distance to corners from centre */
double dy1 = (y1 - y0) / 2;
double dx2 = (x2 - x0) / 2;
double dy2 = (y2 - y0) / 2;
if (firstTime) {
double a = 0.0;
double da = 2.0*3.14159 / 20;
for (i=0; i < 20; ++i, a+=da) {
sins[i] = sin(a);
coss[i] = cos(a);
}
firstTime = 0;
}
for(i=0; i < 20; ++i) {
double c = coss[i];
double s = sins[i];
pts[i].x = x + c*dx1 + s*dx2;
pts[i].y = y + c*dy1 + s*dy2;
}
return Polygon(hdc,pts,20);
}