cli/src/commands/BuildCommand.hx
package commands;
import builds.BuildFactory;
class BuildCommand extends Command {
public function new() {
super();
}
public override function execute(params:Params) {
if (params.backend == null) {
Util.log("ERROR: no backend specified\n");
Util.log("Please use one of the following:\n");
Util.log(" " + Util.backendString(" | "));
return;
}
if (Util.isBackend(params.backend) == false) {
Util.log('ERROR: backend "${params.backend}" not recognized');
return;
}
var build = BuildFactory.get(params.backend);
if (build == null) {
Util.log("ERROR: no build found");
}
build.execute(params);
}
public override function displayHelp() {
Util.log('Builds project for given backend\n');
Util.log('Usage : haxeui build <${Util.backendString(" | ")}> [options]\n');
Util.log('OpenFL Options : ');
Util.log(' --html : build html5 project (default)');
Util.log(' --windows : build windows project');
Util.log(' --neko : build neko project');
Util.log(' --flash : build flash project');
Util.log(' --android : build android project');
Util.log('');
Util.log('NME Options : ');
Util.log(' --windows : build windows project (default)');
Util.log(' --neko : build neko project');
Util.log(' --flash : build flash project');
Util.log(' --android : build android project');
Util.log('');
Util.log('Kha Options : ');
Util.log(' --html : build html5 project (default)');
Util.log(' --windows : build windows project');
}
}