cli/templates/flixel-flash-develop/flixel.hxproj
<?xml version="1.0" encoding="utf-8"?>
<project version="2">
<!-- Output SWF options -->
<output>
<movie outputType="CustomBuild" />
<movie input="" />
<movie path="project.xml" />
<movie fps="30" />
<movie width="800" />
<movie height="600" />
<movie version="1" />
<movie minorVersion="0" />
<movie platform="Lime" />
<movie background="ffffff" />
</output>
<!-- Other classes to be compiled into your SWF -->
<classpaths>
<class path="src" />
</classpaths>
<!-- Build options -->
<build>
<option directives="flixel=4.5.1
openfl=8.7.0
lime=7.2.0
haxeui-core=0.0.3
haxeui-flixel=0.0.0
lime-openal
FLX_NO_GAMEPAD
native
lime-curl
openfl-native
lime-harfbuzz
FLX_NO_FOCUS_LOST_SCREEN
tools=7.2.0
lime-cairo
FLX_NO_DEBUG
lime-opengl
no-compilation
FLX_NO_TOUCH
lime-native
lime-vorbis
FLX_NO_SOUND_TRAY
lime-cffi
windows
desktop" />
<option flashStrict="False" />
<option noInlineOnDebug="False" />
<option mainClass="ApplicationMain" />
<option enabledebug="False" />
<option additional="--macro openfl._internal.macros.ExtraParams.include()
--macro lime._internal.macros.DefineMacro.run()
--remap flash:openfl
--macro flixel.system.macros.FlxDefines.run()" />
</build>
<!-- haxelib libraries -->
<haxelib>
</haxelib>
<!-- Class files to compile (other referenced classes will automatically be included) -->
<compileTargets>
<compile path="src\Main.hx" />
</compileTargets>
<!-- Paths to exclude from the Project Explorer tree -->
<hiddenPaths>
<hidden path="obj" />
</hiddenPaths>
<!-- Executed before build -->
<preBuildCommand>"$(CompilerPath)/haxelib" run lime build "$(OutputFile)" $(TargetBuild) -$(BuildConfig) -Dfdb</preBuildCommand>
<!-- Executed after build -->
<postBuildCommand alwaysRun="False" />
<!-- Other project options -->
<options>
<option showHiddenPaths="False" />
<option testMovie="Custom" />
<option testMovieCommand="" />
</options>
<!-- Plugin storage -->
<storage />
</project>