haxeui/haxeui-core

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cli/templates/flixel-shared/project.xml

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<?xml version="1.0" encoding="utf-8"?>
<project>
    <!-- NMML reference: https://gist.github.com/1763850 -->
    
    <!-- metadata, make sure 'package' is at least 3 segments (ie. com.mycompany.myproject) -->
    <app title="::name::" package="::package::" file="::name::" main="::fullMain::" version="1.0.0" company="" />
    
    <!--The flixel preloader is not accurate in Chrome. You can use it regualary if you embed the swf into a html file, or you can set the actual size of your file manually at "Flxpreloader-onUpdate-bytesTotal"!-->
    <app preloader="flixel.system.FlxPreloader" />
    <app file="::name::" path="build/flixel" />
    
    <!--The swf version should be at least 11.2 if you want to use the FLX_MOUSE_ADVANCED option-->
    <set name="SWF_VERSION" value="11.8" />
    
    <!--------------------------------WINDOW SETTINGS-------------------------------->
    
    <!--These window settings apply to all targets-->
    <window width="800" height="600" fps="60" background="#000000" hardware="true" vsync="true" />
    
    <!--HTML5-specific-->
    <window if="html5" resizable="false" />
    
    <!--Desktop-specific-->
    <window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
    
    <!--Mobile-specific-->
    <window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
    
    <!--------------------------------PATHS SETTINGS-------------------------------->
    
    <set name="no-custom-backend" />
    <set name="BUILD_DIR" value="build/flixel" />
    <classpath name="src" />
    <assets path="assets" include="*" />
    
    <!--------------------------------LIBRARIES------------------------------------->
        
    <haxelib name="flixel" />
    
    <!--In case you want to use the addons package-->
    <!-- <haxelib name="flixel-addons" /> -->
    
    <!--In case you want to use the ui package-->
    <!-- <haxelib name="flixel-ui" /> -->
    
    <!--In case you want to use nape with flixel-->
    <!-- <haxelib name="nape" />     -->
    
    <haxelib name="haxeui-core" />
    <haxelib name="haxeui-flixel" />
    
    <!-------------------------------HAXEDEFINES------------------------------->
    
    <!--Enable this for nape release builds for a serious peformance improvement-->
    <!-- <haxedef name="NAPE_RELEASE_BUILD" unless="debug" /> -->
    
    <!--Enable the flixel core recording system-->
    <!--<haxedef name="FLX_RECORD" />-->
    
    <!--Enable right and middle click support for the mouse. Flash player version 11.2+, no HTML5 support -->
    <!--<haxedef name="FLX_MOUSE_ADVANCED" />-->
    
    <!--Disable the Native cursor api for Flash target-->
    <!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
    
    <!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
    <!--<haxedef name="FLX_NO_MOUSE" if="mobile" />-->
    <!--<haxedef name="FLX_NO_KEYBOARD" if="mobile" />-->
    <haxedef name="FLX_NO_TOUCH" if="desktop" />
    <haxedef name="FLX_NO_GAMEPAD" />
    
    <!--Disable the Flixel core sound tray-->
    <haxedef name="FLX_NO_SOUND_TRAY" />
    
    <!--Disable the Flixel sound management code-->
    <!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
    
    <!--Disable the Flixel core focus lost screen-->
    <haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
    
    <!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
    <haxedef name="FLX_NO_DEBUG" unless="debug" />

    <!--------------------------------CUSTOM---------------------------------------->
    
</project>