Showing 83 of 83 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
v = partial.length === 0
? '[]'
: gap
? '[\n' + gap + partial.join(',\n' + gap) + '\n' + mind + ']'
: '[' + partial.join(',') + ']';
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 78.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
v = partial.length === 0
? '{}'
: gap
? '{\n' + gap + partial.join(',\n' + gap) + '\n' + mind + '}'
: '{' + partial.join(',') + '}';
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 78.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Growl.prototype.present = function(callback) {
var $growl;
$growl = this.$growl();
this.bind($growl);
return this.animate($growl, this.settings.namespace + "-incoming", 'out', callback);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 77.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Growl.prototype.dismiss = function(callback) {
var $growl;
$growl = this.$growl();
this.unbind($growl);
return this.animate($growl, this.settings.namespace + "-outgoing", 'in', callback);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 77.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method connect
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def connect(message, local = false, &callback)
response = make_response(message)
client_id = message['clientId']
connection_type = message['connectionType']
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def get(dispatcher, allowed, disabled, &callback)
endpoint = dispatcher.endpoint
select = lambda do |(conn_type, klass), resume|
conn_endpoint = dispatcher.endpoint_for(conn_type)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method connect
has 50 lines of code (exceeds 25 allowed). Consider refactoring. Open
def connect
@state ||= UNCONNECTED
return unless @state == UNCONNECTED
@state = CONNECTING
Method call
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def call(env)
filename = File.basename(env['PATH_INFO'])
filename = @path_map[filename] || filename
cache = @index[filename] ||= {}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function connect
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
connect: function() {
if (Faye.Transport.WebSocket._unloaded) return;
this._state = this._state || this.UNCONNECTED;
if (this._state !== this.UNCONNECTED) return;
Method create
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def create
respond_to do |format|
@message = @conversation.messages.new(message_params)
@messages = @conversation.messages
if @messages.length==0
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function emit
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
EventEmitter.prototype.emit = function(type) {
// If there is no 'error' event listener then throw.
if (type === 'error') {
if (!this._events || !this._events.error ||
(isArray(this._events.error) && !this._events.error.length))
Method handle_request
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
def handle_request(request)
unless json_msg = message_from_request(request)
error 'Received request with no message: ?', format_request(request)
return [400, TYPE_TEXT, ['Bad request']]
end
Function request
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
request: function(messages) {
var xhrClass = Faye.ENV.XDomainRequest ? XDomainRequest : XMLHttpRequest,
xhr = new xhrClass(),
id = ++Faye.Transport.CORS._id,
headers = this._dispatcher.headers,
Function parse
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
parse: function(url) {
if (typeof url !== 'string') return url;
var uri = {}, parts, query, pairs, i, n, data;
var consume = function(name, pattern) {
Method subscribe
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def subscribe(channel, force = false, &block)
if Array === channel
return channel.map { |c| subscribe(c, force, &block) }
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method async_each
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def self.async_each(list, iterator, callback)
n = list.size
i = -1
calls = 0
looping = false
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function parse
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
JSON.parse = function (text, reviver) {
// The parse method takes a text and an optional reviver function, and returns
// a JavaScript value if the text is a valid JSON text.
Function request
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
request: function(messages) {
var href = this.endpoint.href,
xhr = Faye.ENV.ActiveXObject ? new ActiveXObject('Microsoft.XMLHTTP') : new XMLHttpRequest(),
self = this;
Consider simplifying this complex logical expression. Open
if ((element && element !== register._element) ||
(eventName && eventName !== register._type) ||
(callback && callback !== register._callback) ||
(context && context !== register._context))
continue;
Method advize
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def advize(response, connection_type)
return unless [Channel::HANDSHAKE, Channel::CONNECT].include?(response['channel'])
if connection_type == 'eventsource'
interval = (@engine.timeout * 1000).floor
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"