hgoodman/asa-console

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lib/asa_console/config.rb

Summary

Maintainability
B
4 hrs
Test Coverage

Method select has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
Open

    def select(keystr = nil, config_name = nil)
      prefix = [keystr, config_name].join(' ').strip
      regex = /^(?<no>no )?#{Regexp.escape(prefix)} ?(?<data>.+)?/

      io = StringIO.open(@nested_config)
Severity: Minor
Found in lib/asa_console/config.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method select has 28 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    def select(keystr = nil, config_name = nil)
      prefix = [keystr, config_name].join(' ').strip
      regex = /^(?<no>no )?#{Regexp.escape(prefix)} ?(?<data>.+)?/

      io = StringIO.open(@nested_config)
Severity: Minor
Found in lib/asa_console/config.rb - About 1 hr to fix

    Method names_of has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        def names_of(keystr)
          names = []
          regex = /^(?:no )?#{Regexp.escape(keystr)} (?<name>\S+)/
          @nested_config.each_line do |line|
            m = regex.match(line)
    Severity: Minor
    Found in lib/asa_console/config.rb - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method line has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        def line
          parts = []
          parts << 'no' if @negated
          parts << @keystr if @keystr
          parts << @config_name if @config_name
    Severity: Minor
    Found in lib/asa_console/config.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Use a guard clause instead of wrapping the code inside a conditional expression.
    Open

            if block_given?
    Severity: Minor
    Found in lib/asa_console/config.rb by rubocop

    Use a guard clause instead of wrapping the code inside a conditional expression

    Example:

    # bad
    def test
      if something
        work
      end
    end
    
    # good
    def test
      return unless something
      work
    end
    
    # also good
    def test
      work if something
    end
    
    # bad
    if something
      raise 'exception'
    else
      ok
    end
    
    # good
    raise 'exception' if something
    ok

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