hlfcoding/HLFMapViewController

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Pod/Classes/MapViewController.swift

Summary

Maintainability
C
1 day
Test Coverage

File MapViewController.swift has 443 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import CoreLocation
import MapKit
import UIKit

@objc(HLFMapViewControllerDelegate)
Severity: Minor
Found in Pod/Classes/MapViewController.swift - About 6 hrs to fix

    MapViewController has 23 methods (exceeds 20 allowed). Consider refactoring.
    Open

    @objc(HLFMapViewController)
    open class MapViewController: UIViewController {
    
        open static var bundle: Bundle { return Bundle(for: self) }
    
    
    Severity: Minor
    Found in Pod/Classes/MapViewController.swift - About 2 hrs to fix

      Function mapView has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

          open func mapView(_ mapView: MKMapView, regionDidChangeAnimated animated: Bool) {
              if isDeferringSelection {
                  performDeferredSelection(animated: animated)
              } else if shouldRedoSearchOnPan {
                  guard !hasSelectedPin && !isQuerying else { return }
      Severity: Minor
      Found in Pod/Classes/MapViewController.swift - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function searchMapItems has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          @objc fileprivate func searchMapItems() {
              let search = MKLocalSearch(request: searchRequest)
              search.start { [unowned self] (searchResponse, error) in
                  guard let mapItems = searchResponse?.mapItems else {
                      print("MKLocalSearch error: \(String(describing: error))")
      Severity: Minor
      Found in Pod/Classes/MapViewController.swift - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function mapView has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          open func mapView(_ mapView: MKMapView, annotationView view: MKAnnotationView,
                            calloutAccessoryControlTapped control: UIControl) {
              guard let button = control as? UIButton else { return }
              guard let view = view as? MapPinView else { return }
              let mapItem = MKMapItem(placemark: view.placemark)
      Severity: Minor
      Found in Pod/Classes/MapViewController.swift - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Force casts should be avoided
      Open

          var placemark: MKPlacemark { return annotation as! MKPlacemark }
      Severity: Minor
      Found in Pod/Classes/MapViewController.swift by tailor

      forced-type-cast

      Avoid using the forced form of the type cast operator (as!) because Swift is not able to determine at compile time if the type conversion will succeed. In the event of an unsuccessful conversion, a runtime error will be triggered. The conditional form of the type cast operator (as?) is safer and should be used when possible.

      Preferred

      if let movie = item as? Movie {
          print("Movie: '\(movie.name)', dir. \(movie.director)")
      }

      Not Preferred

      let movie = item as! Movie
      print("Movie: '\(movie.name)', dir. \(movie.director)")

      Force casts should be avoided
      Open

              return mapView.annotations.filter(isNonSelectedPlacemark) as! [MKPlacemark]
      Severity: Minor
      Found in Pod/Classes/MapViewController.swift by tailor

      forced-type-cast

      Avoid using the forced form of the type cast operator (as!) because Swift is not able to determine at compile time if the type conversion will succeed. In the event of an unsuccessful conversion, a runtime error will be triggered. The conditional form of the type cast operator (as?) is safer and should be used when possible.

      Preferred

      if let movie = item as? Movie {
          print("Movie: '\(movie.name)', dir. \(movie.director)")
      }

      Not Preferred

      let movie = item as! Movie
      print("Movie: '\(movie.name)', dir. \(movie.director)")

      Force casts should be avoided
      Open

              let existing = mapView.annotations.filter { $0 is MKPlacemark } as! [MKPlacemark]
      Severity: Minor
      Found in Pod/Classes/MapViewController.swift by tailor

      forced-type-cast

      Avoid using the forced form of the type cast operator (as!) because Swift is not able to determine at compile time if the type conversion will succeed. In the event of an unsuccessful conversion, a runtime error will be triggered. The conditional form of the type cast operator (as?) is safer and should be used when possible.

      Preferred

      if let movie = item as? Movie {
          print("Movie: '\(movie.name)', dir. \(movie.director)")
      }

      Not Preferred

      let movie = item as! Movie
      print("Movie: '\(movie.name)', dir. \(movie.director)")

      TODO found
      Open

              // TODO: Handle location loading timeout.
      Severity: Minor
      Found in Pod/Classes/MapViewController.swift by fixme

      TODO found
      Open

              // TODO: Restore searchController state by implementing UIStateRestoring.
      Severity: Minor
      Found in Pod/Classes/MapViewController.swift by fixme

      TODO found
      Open

              // TODO: Test usability of search results in this state.
      Severity: Minor
      Found in Pod/Classes/MapViewController.swift by fixme

      Condition should not be enclosed within parentheses
      Open

              if (!isDeferredSelectionEnabled) {
      Severity: Minor
      Found in Pod/Classes/MapViewController.swift by tailor

      redundant-parentheses

      Control flow constructs (if, else if, switch, for, while, repeat-while, and guard statements), Exception handling constructs (throw, and do/catch statements), and Initializers (array, dictionary, initializer patterns) should not be enclosed in parentheses.

      Additionally, method calls with no parameters and a trailing closure should not have empty parentheses following the method name.

      Control flow constructs

      • if, else if statement

      Preferred

      if SomeCondition {
      
      } else if SomeOtherCondition {
      }

      Not Preferred

      if (SomeCondition) {
      
      } else if (SomeOtherCondition) {
      }
      • switch statement

      Preferred

      switch SomeData {
          default:
              break
      }

      Not Preferred

      switch (SomeData) {
          default:
              break
      }
      • for loop

      Preferred

      for var i = 0; i < 10; i+=1 {
      
      }

      Not Preferred

      for (var i = 0; i < 10; i+=1) {
      
      }
      • while loop

      Preferred

      while SomeCondition {
      
      }

      Not Preferred

      while (SomeCondition) {
      
      }
      • repeat-while loop

      Preferred

      repeat {
      
      } while SomeCondition

      Not Preferred

      repeat {
      
      } while (SomeCondition)
      • guard clause

      Preferred

      guard true else {   }

      Not Preferred

      guard (true) else {   }

      Exception handling constructs

      • do/catch statement

      Preferred

      do  {
      
      } catch SomeException {
      
      }

      Not Preferred

      do  {
      
      } catch (SomeException) {
      
      }
      • throw statement

      Preferred

      throw SomeException

      Not Preferred

      throw (SomeException)

      Initializers

      • array items

      Preferred

      var shoppingList: [String] = ["Eggs", "Milk"]

      Not Preferred

      var shoppingList: [String] = [("Eggs"), ("Milk")]
      • dictionary items

      Preferred

      var airports: [String: String] = ["YYZ": "Toronto Pearson", "DUB": "Dublin"]

      Not Preferred

      var airports: [String: String] = [("YYZ"): ("Toronto Pearson"), ("DUB"): ("Dublin")]
      • initializer patterns

      Preferred

      var x: Int = 2
      var y: String = "Sleekbyte"
      var x = 2

      Not Preferred

      var x: Int = (2)
      var y: String = ("Sleekbyte")
      var x = (2)

      Method calls

      Preferred

      items.map {
        item in item.transform()
      }

      Not Preferred

      items.map() {
        item in item.transform()
      }

      Getter closing brace should be isolated on a separate line
      Open

              get { return mapIndicator }
      Severity: Minor
      Found in Pod/Classes/MapViewController.swift by tailor

      brace-style

      Definitions of - class - struct - function - Control flow constructs (if, else if, else, switch, for, while, repeat-while) - init - protocol - enum - closure - Getters and Setters (set, get) - extension

      should follow the One True Brace Style (1TBS): each construct has its opening brace one the same line along with the same indentation level as its header, the statements within the braces are indented, and the closing brace at the end is on the same indentation level as the header of the function at a line of its own. Braces are not omitted for a control statement with only a single statement in its scope. Every opening brace must also have one space preceding it.

      Classes

      Preferred

      class SomeClass {
      }
      
      class SomeClass: SomeSuperClass {
      }

      Not Preferred

      class SomeClass
      {
      }
      
      class SomeClass: SomeSuperClass{
      }

      Structs

      Preferred

      struct SomeStruct {
      }
      
      struct SomeStruct : SomeParentStruct {
      }

      Not Preferred

      struct SomeStruct
      {
      }
      
      struct SomeStruct : SomeParentStruct  {
      }

      Functions

      Preferred

      func someMethod() {
      }
      
      func someOtherFunction () -> () {
      }

      Not Preferred

      func someMethod()
      {
      }
      
      func someOtherFunction () -> ()
      {
      }

      Control flow constructs

      • if, else if, and else statement

      Preferred

      if SomeCondition {
      
      } else if someOtherCondition {
      } else {
      }

      Not Preferred

      if SomeCondition
      {
      
      }
      else if someOtherCondition
      {
      }
      else
      {
      }
      • switch statement

      Preferred

      switch SomeData {
          default:
              break
      }

      Not Preferred

      switch SomeData
      {
          default:
              break
      }
      • for loop

      Preferred

      for var i = 0; i < 10; i+=1 {
      
      }

      Not Preferred

      for var i = 0; i < 10; i+=1
      {
      
      }
      • while loop

      Preferred

      while SomeCondition {
      
      }

      Not Preferred

      while SomeCondition
      {
      
      }
      • repeat-while loop

      Preferred

      repeat {
      
      } while SomeCondition

      Not Preferred

      repeat
      {
      
      } while SomeCondition

      Initializers

      Preferred

      init(someParameter:Double, someOtherParameter:Double) {
         self.someMember = someParameter
         self.someOtherMember = someOtherParameter
      }

      Not Preferred

      init(someParameter:Double, someOtherParameter:Double)
      {
         self.someMember = someParameter
         self.someOtherMember = someOtherParameter
      }

      Protocols

      Preferred

      protocol SomeProtocol {
      
      }
      
      protocol SomeOtherProtocol : X {
      
      }

      Not Preferred

      protocol SomeProtocol
      {
      
      }
      
      protocol SomeOtherProtocol : X
      {
      }

      Enums

      Preferred

      enum SomeEnum {
          case A, B, C, D
      }
      
      enum SomeEnum {
          case A
          case B
          case C
          case D
      }
      
      enum SomeEnum: Int {
          case A, B, C = 5, D
      }

      Not Preferred

      enum SomeEnum
      {
          case A, B, C, D
      }
      
      enum SomeEnum
      {
          case A
          case B
          case C
          case D
      }
      
      enum SomeEnum: Int
      {
          case A, B, C = 5, D
      }

      Closures

      Preferred

      func someFunction () -> () {
      // closure
      }

      Not Preferred

      func someFunction () -> ()
      {
      // closure
      }

      Setters and Getters

      • set

      Preferred

      set {
          oldValue = newValue / 2
      }

      Not Preferred

      set
      {
          oldValue = newValue / 2
      }
      • get

      Preferred

      get {
          return value * 2
      }

      Not Preferred

      get
      {
          return value * 2
      }

      Extensions

      Preferred

      extension someExtension {
      }

      Not Preferred

      extension someExtension
      {
      }

      Setter closing brace should be isolated on a separate line
      Open

              set { mapIndicator = newValue }
      Severity: Minor
      Found in Pod/Classes/MapViewController.swift by tailor

      brace-style

      Definitions of - class - struct - function - Control flow constructs (if, else if, else, switch, for, while, repeat-while) - init - protocol - enum - closure - Getters and Setters (set, get) - extension

      should follow the One True Brace Style (1TBS): each construct has its opening brace one the same line along with the same indentation level as its header, the statements within the braces are indented, and the closing brace at the end is on the same indentation level as the header of the function at a line of its own. Braces are not omitted for a control statement with only a single statement in its scope. Every opening brace must also have one space preceding it.

      Classes

      Preferred

      class SomeClass {
      }
      
      class SomeClass: SomeSuperClass {
      }

      Not Preferred

      class SomeClass
      {
      }
      
      class SomeClass: SomeSuperClass{
      }

      Structs

      Preferred

      struct SomeStruct {
      }
      
      struct SomeStruct : SomeParentStruct {
      }

      Not Preferred

      struct SomeStruct
      {
      }
      
      struct SomeStruct : SomeParentStruct  {
      }

      Functions

      Preferred

      func someMethod() {
      }
      
      func someOtherFunction () -> () {
      }

      Not Preferred

      func someMethod()
      {
      }
      
      func someOtherFunction () -> ()
      {
      }

      Control flow constructs

      • if, else if, and else statement

      Preferred

      if SomeCondition {
      
      } else if someOtherCondition {
      } else {
      }

      Not Preferred

      if SomeCondition
      {
      
      }
      else if someOtherCondition
      {
      }
      else
      {
      }
      • switch statement

      Preferred

      switch SomeData {
          default:
              break
      }

      Not Preferred

      switch SomeData
      {
          default:
              break
      }
      • for loop

      Preferred

      for var i = 0; i < 10; i+=1 {
      
      }

      Not Preferred

      for var i = 0; i < 10; i+=1
      {
      
      }
      • while loop

      Preferred

      while SomeCondition {
      
      }

      Not Preferred

      while SomeCondition
      {
      
      }
      • repeat-while loop

      Preferred

      repeat {
      
      } while SomeCondition

      Not Preferred

      repeat
      {
      
      } while SomeCondition

      Initializers

      Preferred

      init(someParameter:Double, someOtherParameter:Double) {
         self.someMember = someParameter
         self.someOtherMember = someOtherParameter
      }

      Not Preferred

      init(someParameter:Double, someOtherParameter:Double)
      {
         self.someMember = someParameter
         self.someOtherMember = someOtherParameter
      }

      Protocols

      Preferred

      protocol SomeProtocol {
      
      }
      
      protocol SomeOtherProtocol : X {
      
      }

      Not Preferred

      protocol SomeProtocol
      {
      
      }
      
      protocol SomeOtherProtocol : X
      {
      }

      Enums

      Preferred

      enum SomeEnum {
          case A, B, C, D
      }
      
      enum SomeEnum {
          case A
          case B
          case C
          case D
      }
      
      enum SomeEnum: Int {
          case A, B, C = 5, D
      }

      Not Preferred

      enum SomeEnum
      {
          case A, B, C, D
      }
      
      enum SomeEnum
      {
          case A
          case B
          case C
          case D
      }
      
      enum SomeEnum: Int
      {
          case A, B, C = 5, D
      }

      Closures

      Preferred

      func someFunction () -> () {
      // closure
      }

      Not Preferred

      func someFunction () -> ()
      {
      // closure
      }

      Setters and Getters

      • set

      Preferred

      set {
          oldValue = newValue / 2
      }

      Not Preferred

      set
      {
          oldValue = newValue / 2
      }
      • get

      Preferred

      get {
          return value * 2
      }

      Not Preferred

      get
      {
          return value * 2
      }

      Extensions

      Preferred

      extension someExtension {
      }

      Not Preferred

      extension someExtension
      {
      }

      Line should not have any trailing whitespace
      Open

              }) 
      Severity: Minor
      Found in Pod/Classes/MapViewController.swift by tailor

      trailing-whitespace

      Flag whitespace after the last non-whitespace character on each line until the newline.

      Preferred

      let number = 42¬

      Not Preferred

      let number = 42••¬

      Line should not have any trailing whitespace
      Open

          
      Severity: Minor
      Found in Pod/Classes/MapViewController.swift by tailor

      trailing-whitespace

      Flag whitespace after the last non-whitespace character on each line until the newline.

      Preferred

      let number = 42¬

      Not Preferred

      let number = 42••¬

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