hoverinc/ray-tracing-renderer

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NameLines of codeMaintainabilityTest coverage
src/renderer/Framebuffer.js33
A
35 mins
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0%
src/renderer/FullscreenQuad.js21
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0 mins
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src/renderer/GBufferPass.js76
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0 mins
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src/renderer/MaterialBuffer.js139
C
1 day
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src/renderer/RayTracePass.js184
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5 hrs
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src/renderer/RenderPass.js119
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3 hrs
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src/renderer/RenderSize.js53
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3 hrs
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src/renderer/RenderingPipeline.js333
D
2 days
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src/renderer/ReprojectPass.js49
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1 hr
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src/renderer/StratifiedSampler.js30
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1 hr
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src/renderer/StratifiedSamplerCombined.js28
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45 mins
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src/renderer/Texture.js133
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1 day
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src/renderer/TileRender.js77
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4 hrs
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src/renderer/ToneMapPass.js49
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1 hr
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src/renderer/UniformBuffer.js79
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4 hrs
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src/renderer/UniformSetter.js87
B
5 hrs
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src/renderer/bvhAccel.js210
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1 day
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src/renderer/bvhUtil.js37
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2 hrs
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91%
src/renderer/decomposeScene.js44
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1 hr
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src/renderer/envMapCreation.js172
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3 hrs
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9%
src/renderer/envMapDistribution.js50
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1 hr
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src/renderer/glUtil.js60
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35 mins
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src/renderer/glsl/chunks/bsdf.glsl
src/renderer/glsl/chunks/constants.glsl
src/renderer/glsl/chunks/envMap.glsl
src/renderer/glsl/chunks/intersect.glsl
src/renderer/glsl/chunks/materialBuffer.glsl
src/renderer/glsl/chunks/random.glsl
src/renderer/glsl/chunks/rayTraceCore.glsl
src/renderer/glsl/chunks/sample.glsl
src/renderer/glsl/chunks/sampleGlassMicrofacet.glsl
src/renderer/glsl/chunks/sampleGlassSpecular.glsl
src/renderer/glsl/chunks/sampleMaterial.glsl
src/renderer/glsl/chunks/sampleShadowCatcher.glsl
src/renderer/glsl/chunks/surfaceInteractionDirect.glsl
src/renderer/glsl/chunks/textureLinear.glsl
src/renderer/glsl/fullscreenQuad.vert
src/renderer/glsl/gBuffer.frag
src/renderer/glsl/gBuffer.vert
src/renderer/glsl/rayTrace.frag
src/renderer/glsl/reproject.frag
src/renderer/glsl/toneMap.frag
src/renderer/glslUtil.js8
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35 mins
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src/renderer/mergeMeshesToGeometry.js100
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4 hrs
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src/renderer/rgbeToFloat.js19
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0 mins
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src/renderer/texture/HDR_L_0.png
src/renderer/texture/noise.js1
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0 mins
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src/renderer/texture/readme.txt
src/renderer/texturesFromMaterials.js43
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1 hr
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src/renderer/util.js20
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0 mins
D
63%