Showing 82 of 82 total issues
Function flattenBvh
has 59 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function flattenBvh(bvh) {
const flat = [];
const isBounds = [];
const splitAxisMap = {
Function makeMaterialBuffer
has 54 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function makeMaterialBuffer(gl, materials) {
const maps = getTexturesFromMaterials(materials, ['map', 'normalMap']);
const pbrMap = mergeTexturesFromMaterials(materials, ['roughnessMap', 'metalnessMap']);
const textures = {};
Function makeUniformBuffer
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function makeUniformBuffer(gl, program, blockName) {
const blockIndex = gl.getUniformBlockIndex(program, blockName);
const blockSize = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE);
const uniforms = getUniformBlockInfo(gl, program, blockIndex);
Function makeUniformSetter
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function makeUniformSetter(gl, program) {
const uniformInfo = getUniforms(gl, program);
const uniforms = {};
const needsUpload = [];
Similar blocks of code found in 2 locations. Consider refactoring. Open
const envImageTextureObject = makeTexture(gl, {
data: envImage.data,
storage: 'halfFloat',
minFilter: OES_texture_float_linear ? gl.LINEAR : gl.NEAREST,
magFilter: OES_texture_float_linear ? gl.LINEAR : gl.NEAREST,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 77.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
backgroundImageTextureObject = makeTexture(gl, {
data: backgroundImage.data,
storage: 'halfFloat',
minFilter: OES_texture_float_linear ? gl.LINEAR : gl.NEAREST,
magFilter: OES_texture_float_linear ? gl.LINEAR : gl.NEAREST,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 77.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function texturesFromMaterials
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
function texturesFromMaterials(materials, textureName, textures) {
const indices = [];
for (const material of materials) {
const isTextureLoaded = material[textureName] && material[textureName].image;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getTextureFormat
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
function getTextureFormat(gl, channels, storage, data, gammaCorrection) {
let type;
let internalFormat;
const isByteArray =
Similar blocks of code found in 2 locations. Consider refactoring. Open
function pixelsPerTileEstimate(gl) {
const maxRenderbufferSize = gl.getParameter(gl.MAX_RENDERBUFFER_SIZE);
if (maxRenderbufferSize <= 8192) {
return 200000;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
function pixelsPerFrameEstimate(gl) {
const maxRenderbufferSize = gl.getParameter(gl.MAX_RENDERBUFFER_SIZE);
if (maxRenderbufferSize <= 8192) {
return 80000;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function makeReprojectPass
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function makeReprojectPass(gl, params) {
const {
fullscreenQuad,
maxReprojectedSamples,
} = params;
Function makeRenderPassFromProgram
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
function makeRenderPassFromProgram(gl, program) {
const uniformSetter = makeUniformSetter(gl, program);
const textures = {};
Function makeRenderSize
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function makeRenderSize(gl) {
const desiredMsPerFrame = 20;
let fullWidth;
let fullHeight;
Function mergeMeshesToGeometry
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function mergeMeshesToGeometry(meshes) {
let vertexCount = 0;
let indexCount = 0;
Similar blocks of code found in 2 locations. Consider refactoring. Open
const makeHdrBuffer = () => makeFramebuffer(gl, {
color: { 0: makeTexture(gl, { width, height, storage: 'float', magFilter: gl.LINEAR, minFilter: gl.LINEAR }) }
});
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
const makeReprojectBuffer = () => makeFramebuffer(gl, {
color: { 0: makeTexture(gl, { width, height, storage: 'float', magFilter: gl.LINEAR, minFilter: gl.LINEAR }) }
});
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function makeToneMapPass
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function makeToneMapPass(gl, params) {
const {
fullscreenQuad,
toneMappingParams
} = params;
Function decomposeScene
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function decomposeScene(scene) {
const meshes = [];
const directionalLights = [];
const ambientLights = [];
const environmentLights = [];
Function drawTile
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
function drawTile() {
const { x, y, tileWidth, tileHeight, isFirstTile, isLastTile } = tileRender.nextTile(elapsedFrameTime);
if (isFirstTile) {
Function mergeMeshesToGeometry
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
export function mergeMeshesToGeometry(meshes) {
let vertexCount = 0;
let indexCount = 0;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"