Function getSimpleConfig
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
protected function getSimpleConfig($simpleParameters, $reference)
{
$output = '';
foreach ($simpleParameters as $param) {
$field = $param[0];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getConfigValue
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public function getConfigValue($keyname)
{
if (isset($this->config[$keyname])) {
return array($this->config[$keyname], self::CONF_FOUND_DIRECT);
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getHintConfig
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function getHintConfig($comparison)
{
$output = '';
foreach ($this->hints as $hintName => $hint) {
// all hints for DEFAULT node are for writing
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function addConfigValue
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function addConfigValue($keyname, $value, $recalculate = false)
{
MapUtility::debug("Appending config %s = %s\n", $keyname, $value);
if (is_null($this->config[$keyname])) {
// create a new array, with this as the only item
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Remove the code after this "throw". Open
throw new WeathermapUnimplementedException('Dynamic dependencies not implemented yet');
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- Exclude checks
Jump statements (return
, break
, continue
, and goto
) and throw
expressions move
control flow out of the current code block. Typically, any statements in a block that come after a jump or throw
are simply wasted
keystrokes lying in wait to confuse the unwary.
Rarely, as illustrated below, code after a jump or throw
is reachable. However, such code is difficult to understand, and should be
refactored.
Noncompliant Code Example
function fun($a) { $i = 10; return $i + $a; $i++; // this is never executed } function foo($a) { if ($a == 5) { goto error; } else { // do the job } return; error: printf("don't use 5"); // this is reachable but unreadable }
Compliant Solution
function fun($a) { $i = 10; return $i + $a; } function foo($a) { if ($a == 5) { handleError(); } else { // do the job } return; }
See
- MISRA C:2004, 14.1 - There shall be no unreachable code
- MISRA C++:2008, 0-1-1 - A project shall not contain unreachable code
- MISRA C++:2008, 0-1-9 - There shall be no dead code
- MISRA C:2012, 2.1 - A project shall not contain unreachable code
- MISRA C:2012, 2.2 - There shall be no dead code
- MITRE, CWE-561 - Dead Code
- CERT, MSC56-J. - Detect and remove superfluous code and values
- CERT, MSC12-C. - Detect and remove code that has no effect or is never executed
- CERT, MSC07-CPP. - Detect and remove dead code