File MapLink.php
has 643 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
// PHP Weathermap 0.98
// Copyright Howard Jones, 2005-2016 howie@thingy.com
// http://www.network-weathermap.com/
// PHP Weathermap is licensed under the MIT License, see LICENSE file for more information.
Function getConfig
has a Cognitive Complexity of 48 (exceeds 5 allowed). Consider refactoring. Open
public function getConfig()
{
if ($this->configOverride != '') {
return $this->configOverride . "\n";
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getConfig
has 137 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function getConfig()
{
if ($this->configOverride != '') {
return $this->configOverride . "\n";
}
MapLink
has 24 functions (exceeds 20 allowed). Consider refactoring. Open
class MapLink extends MapDataItem
{
const FMT_BITS_IN = '{link:this:bandwidth_in:%2k}';
const FMT_BITS_OUT = '{link:this:bandwidth_out:%2k}';
const FMT_UNFORM_IN = '{link:this:bandwidth_in}';
Method drawLabelRotated
has 56 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function drawLabelRotated($imageRef, $centre, $degreesAngle, $text, $padding, $direction)
{
$fontObject = $this->owner->fonts->getFont($this->bwfont);
list($strWidth, $strHeight) = $fontObject->calculateImageStringSize($text);
Method __construct
has 49 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function __construct($name, $template, $owner)
{
parent::__construct();
$this->name = $name;
Method preCalculate
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function preCalculate(&$map)
{
MapUtility::debug('Link ' . $this->name . ": Calculating geometry.\n");
// don't bother doing anything if it's a template
Method editorData
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function editorData()
{
$newOutput = array(
"id" => "L" . $this->id,
"name" => $this->name,
Method calculateCommentPosition
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function calculateCommentPosition($fontObject, $comment, $direction, $widthList)
{
list($textWidth, $textHeight) = $fontObject->calculateImageStringSize($comment);
// nudge pushes the comment out along the link arrow a little bit
Function drawBandwidthLabels
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
private function drawBandwidthLabels($gdImage)
{
MapUtility::debug('Link ' . $this->name . ": Drawing bwlabels.\n");
$directions = $this->getDirectionList();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method drawBandwidthLabels
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function drawBandwidthLabels($gdImage)
{
MapUtility::debug('Link ' . $this->name . ": Drawing bwlabels.\n");
$directions = $this->getDirectionList();
Function preCalculate
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public function preCalculate(&$map)
{
MapUtility::debug('Link ' . $this->name . ": Calculating geometry.\n");
// don't bother doing anything if it's a template
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function calculateCommentPosition
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private function calculateCommentPosition($fontObject, $comment, $direction, $widthList)
{
list($textWidth, $textHeight) = $fontObject->calculateImageStringSize($comment);
// nudge pushes the comment out along the link arrow a little bit
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method drawLabelRotated
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private function drawLabelRotated($imageRef, $centre, $degreesAngle, $text, $padding, $direction)
Function setEndNodes
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public function setEndNodes($node1, $node2)
{
if (null !== $node1 && null === $node2) {
throw new WeathermapInternalFail('PartiallyRealLink');
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function drawComments
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private function drawComments($gdImage)
{
MapUtility::debug('Link ' . $this->name . ": Drawing comments.\n");
$directions = $this->getDirectionList();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Refactor this function to reduce its Cognitive Complexity from 54 to the 15 allowed. Open
public function getConfig()
- Read upRead up
- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a function is to understand. Functions with high Cognitive Complexity will be difficult to maintain.
See
This function "getConfig" has 180 lines, which is greater than the 150 lines authorized. Split it into smaller functions. Open
public function getConfig()
- Read upRead up
- Exclude checks
A function that grows too large tends to aggregate too many responsibilities.
Such functions inevitably become harder to understand and therefore harder to maintain.
Above a specific threshold, it is strongly advised to refactor into smaller functions which focus on well-defined tasks.
Those smaller functions will not only be easier to understand, but also probably easier to test.
Class "MapLink" has 24 methods, which is greater than 20 authorized. Split it into smaller classes. Open
class MapLink extends MapDataItem
- Read upRead up
- Exclude checks
A class that grows too much tends to aggregate too many responsibilities and inevitably becomes harder to understand and therefore to maintain. Above a specific threshold, it is strongly advised to refactor the class into smaller ones which focus on well defined topics.
Define a constant instead of duplicating this literal "Link " 7 times. Open
MapUtility::debug('Link ' . $this->name . ": Drawing comments.\n");
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "zorder" 3 times. Open
'zorder' => 300,
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "overlibheight" 3 times. Open
'overlibheight' => 0,
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "POINTS SO FAR:" 3 times. Open
MapUtility::debug('POINTS SO FAR:' . join(' ', $points) . "\n");
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "percent" 3 times. Open
'scaletype' => 'percent',
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "width" 4 times. Open
'width' => 7,
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Remove this commented out code. Open
// MapUtility::debug("Format for direction=" . $this->bwlabelformats[$direction] . "\n");
- Read upRead up
- Exclude checks
Programmers should not comment out code as it bloats programs and reduces readability.
Unused code should be deleted and can be retrieved from source control history if required.
See
- MISRA C:2004, 2.4 - Sections of code should not be "commented out".
- MISRA C++:2008, 2-7-2 - Sections of code shall not be "commented out" using C-style comments.
- MISRA C++:2008, 2-7-3 - Sections of code should not be "commented out" using C++ comments.
- MISRA C:2012, Dir. 4.4 - Sections of code should not be "commented out"
Define a constant instead of duplicating this literal "overlibwidth" 3 times. Open
'overlibwidth' => 0,
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Similar blocks of code found in 2 locations. Consider refactoring. Open
$translations = array(
'inscalekey' => $this->scaleKeys[IN],
'outscalekey' => $this->scaleKeys[OUT],
"inscaletag" => $this->scaleTags[IN],
"outscaletag" => $this->scaleTags[OUT],
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 183.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76