File MapNode.php
has 972 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
// PHP Weathermap 0.98
// Copyright Howard Jones, 2005-2016 howie@thingy.com
// http://www.network-weathermap.com/
// PHP Weathermap is licensed under the MIT License, see LICENSE file for more information.
Function preRender
has a Cognitive Complexity of 38 (exceeds 5 allowed). Consider refactoring. Open
public function preRender(&$map)
{
if (!$this->drawable) {
MapUtility::debug('Skipping undrawable %s', $this);
return;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method preRender
has 141 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function preRender(&$map)
{
if (!$this->drawable) {
MapUtility::debug('Skipping undrawable %s', $this);
return;
Function getConfig
has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring. Open
public function getConfig()
{
if ($this->configOverride != '') {
return $this->configOverride . "\n";
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
MapNode
has 34 functions (exceeds 20 allowed). Consider refactoring. Open
class MapNode extends MapDataItem
{
public $drawable;
// Coordinates we're actually going to draw at
Method getConfig
has 107 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function getConfig()
{
if ($this->configOverride != '') {
return $this->configOverride . "\n";
}
Method drawArtificialIconNINK
has 82 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function drawArtificialIconNINK($iconImageRef, $finalInkColour, &$map)
{
$xRadius = $this->iconscalew / 2 - 1;
$yRadius = $this->iconscaleh / 2 - 1;
$size = $this->iconscalew;
Method drawLabel
has 70 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function drawLabel(&$map, $textPoint, $backgroundColour, $nodeImageRef, $labelBox)
{
MapUtility::debug("Label colour is $backgroundColour\n");
// if there's an icon, then you can choose to have no background
Method __construct
has 63 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function __construct($name, $template, $owner)
{
parent::__construct();
$this->name = $name;
Function calculateAICONColours
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
private function calculateAICONColours($labelColour, &$map)
{
$finalFillColour = new Colour('none');
$finalInkColour = new Colour('none');
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function drawRealIcon
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
private function drawRealIcon(&$map, $iconColour)
{
$this->iconfile = $map->processString($this->iconfile, $this);
MapUtility::debug('Actual image-based icon from ' . $this->iconfile . " for $this->name\n");
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method drawArtificialIconPie
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function drawArtificialIconPie($iconImageRef, $finalFillColour, $finalInkColour, $channel)
{
$percentValue = $this->percentUsages[$channel];
$segmentAngle = MathUtility::clip(($percentValue / 100) * 360, 1, 360);
Method resolveRelativePosition
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function resolveRelativePosition($anchorNode)
{
$anchorPosition = $anchorNode->getPosition();
if ($this->polar) {
Method drawRealIcon
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function drawRealIcon(&$map, $iconColour)
{
$this->iconfile = $map->processString($this->iconfile, $this);
MapUtility::debug('Actual image-based icon from ' . $this->iconfile . " for $this->name\n");
Method drawArtificialIcon
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function drawArtificialIcon(&$map, $labelColour)
{
MapUtility::debug('Artificial Icon type ' . $this->iconfile . " for $this->name\n");
// this is an artificial icon - we don't load a file for it
Function drawLabel
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private function drawLabel(&$map, $textPoint, $backgroundColour, $nodeImageRef, $labelBox)
{
MapUtility::debug("Label colour is $backgroundColour\n");
// if there's an icon, then you can choose to have no background
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method calculateAICONColours
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function calculateAICONColours($labelColour, &$map)
{
$finalFillColour = new Colour('none');
$finalInkColour = new Colour('none');
Consider simplifying this complex logical expression. Open
if ($this->iconfile == 'rbox' || $this->iconfile == 'box' || $this->iconfile == 'round' || $this->iconfile == 'inpie' || $this->iconfile == 'outpie' || $this->iconfile == 'gauge' || $this->iconfile == 'nink') {
return true;
}
Function drawArtificialIcon
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private function drawArtificialIcon(&$map, $labelColour)
{
MapUtility::debug('Artificial Icon type ' . $this->iconfile . " for $this->name\n");
// this is an artificial icon - we don't load a file for it
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method drawLabel
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
private function drawLabel(&$map, $textPoint, $backgroundColour, $nodeImageRef, $labelBox)
Refactor this function to reduce its Cognitive Complexity from 36 to the 15 allowed. Open
public function getConfig()
- Read upRead up
- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a function is to understand. Functions with high Cognitive Complexity will be difficult to maintain.
See
Class "MapNode" has 34 methods, which is greater than 20 authorized. Split it into smaller classes. Open
class MapNode extends MapDataItem
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- Exclude checks
A class that grows too much tends to aggregate too many responsibilities and inevitably becomes harder to understand and therefore to maintain. Above a specific threshold, it is strongly advised to refactor the class into smaller ones which focus on well defined topics.
Reduce the number of returns of this function 4, down to the maximum allowed 3. Open
public function resolveRelativePosition($anchorNode)
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- Exclude checks
Having too many return statements in a function increases the function's essential complexity because the flow of execution is broken each time a return statement is encountered. This makes it harder to read and understand the logic of the function.
Noncompliant Code Example
With the default threshold of 3:
function myFunction(){ // Noncompliant as there are 4 return statements if (condition1) { return true; } else { if (condition2) { return false; } else { return true; } } return false; }
Refactor this function to reduce its Cognitive Complexity from 17 to the 15 allowed. Open
private function calculateAICONColours($labelColour, &$map)
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- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a function is to understand. Functions with high Cognitive Complexity will be difficult to maintain.
See
This function "preRender" has 206 lines, which is greater than the 150 lines authorized. Split it into smaller functions. Open
public function preRender(&$map)
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- Exclude checks
A function that grows too large tends to aggregate too many responsibilities.
Such functions inevitably become harder to understand and therefore harder to maintain.
Above a specific threshold, it is strongly advised to refactor into smaller functions which focus on well-defined tasks.
Those smaller functions will not only be easier to understand, but also probably easier to test.
Refactor this function to reduce its Cognitive Complexity from 41 to the 15 allowed. Open
public function preRender(&$map)
- Read upRead up
- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a function is to understand. Functions with high Cognitive Complexity will be difficult to maintain.
See
Define a constant instead of duplicating this literal "overlibheight" 3 times. Open
'overlibheight' => 0,
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "label" 4 times. Open
'label' => '',
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "zorder" 3 times. Open
'zorder' => 600,
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "labeloffset" 3 times. Open
'labeloffset' => '',
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "iconfile" 3 times. Open
'iconfile' => '',
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "\tPOSITION " 4 times. Open
$output .= "\tPOSITION " . $val . "\n";
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- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "percent" 3 times. Open
'scaletype' => 'percent',
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Remove this unused private "getDirectionList" method. Open
private function getDirectionList()
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- Exclude checks
private
methods that are never executed are dead code: unnecessary, inoperative code that should be removed. Cleaning out dead code
decreases the size of the maintained codebase, making it easier to understand the program and preventing bugs from being introduced.
Noncompliant Code Example
public class Foo { private function Foo() {} // Compliant, private empty constructor intentionally used to prevent any direct instantiation of a class. public static function doSomething() { $foo = new Foo(); ... } private function unusedPrivateFunction() { // Noncompliant } }
Compliant Solution
public class Foo { private function Foo(){} // Compliant, private empty constructor intentionally used to prevent any direct instantiation of a class. public static function doSomething() { $foo = new Foo(); } }
See
- CERT, MSC07-CPP. - Detect and remove dead code
Add a "case default" clause to this "switch" statement. Open
switch ($this->iconfile) {
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- Exclude checks
The requirement for a final case default
clause is defensive programming. The clause should either take appropriate action, or contain
a suitable comment as to why no action is taken. Even when the switch
covers all current values of an enum
, a default case
should still be used because there is no guarantee that the enum
won't be extended.
Noncompliant Code Example
switch ($param) { //missing default clause case 0: do_something(); break; case 1: do_something_else(); break; } switch ($param) { default: // default clause should be the last one error(); break; case 0: do_something(); break; case 1: do_something_else(); break; }
Compliant Solution
switch ($param) { case 0: do_something(); break; case 1: do_something_else(); break; default: error(); break; }
See
- MISRA C:2004, 15.0 - The MISRA C switch syntax shall be used.
- MISRA C:2004, 15.3 - The final clause of a switch statement shall be the default clause
- MISRA C++:2008, 6-4-3 - A switch statement shall be a well-formed switch statement.
- MISRA C++:2008, 6-4-6 - The final clause of a switch statement shall be the default-clause
- MISRA C:2012, 16.1 - All switch statements shall be well-formed
- MISRA C:2012, 16.4 - Every switch statement shall have a default label
- MISRA C:2012, 16.5 - A default label shall appear as either the first or the last switch label of a switch statement
- MITRE, CWE-478 - Missing Default Case in Switch Statement
- CERT, MSC01-C. - Strive for logical completeness
- CERT, MSC01-CPP. - Strive for logical completeness
Define a constant instead of duplicating this literal "overlibwidth" 3 times. Open
'overlibwidth' => 0,
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Remove this commented out code. Open
// $percentValue = 0;
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- Exclude checks
Programmers should not comment out code as it bloats programs and reduces readability.
Unused code should be deleted and can be retrieved from source control history if required.
See
- MISRA C:2004, 2.4 - Sections of code should not be "commented out".
- MISRA C++:2008, 2-7-2 - Sections of code shall not be "commented out" using C-style comments.
- MISRA C++:2008, 2-7-3 - Sections of code should not be "commented out" using C++ comments.
- MISRA C:2012, Dir. 4.4 - Sections of code should not be "commented out"
Remove this commented out code. Open
// $percentValue = $this->percentUsages[IN];
- Read upRead up
- Exclude checks
Programmers should not comment out code as it bloats programs and reduces readability.
Unused code should be deleted and can be retrieved from source control history if required.
See
- MISRA C:2004, 2.4 - Sections of code should not be "commented out".
- MISRA C++:2008, 2-7-2 - Sections of code shall not be "commented out" using C-style comments.
- MISRA C++:2008, 2-7-3 - Sections of code should not be "commented out" using C++ comments.
- MISRA C:2012, Dir. 4.4 - Sections of code should not be "commented out"
Remove this commented out code. Open
// $percentValue = $this->percentUsages[OUT];
- Read upRead up
- Exclude checks
Programmers should not comment out code as it bloats programs and reduces readability.
Unused code should be deleted and can be retrieved from source control history if required.
See
- MISRA C:2004, 2.4 - Sections of code should not be "commented out".
- MISRA C++:2008, 2-7-2 - Sections of code shall not be "commented out" using C-style comments.
- MISRA C++:2008, 2-7-3 - Sections of code should not be "commented out" using C++ comments.
- MISRA C:2012, Dir. 4.4 - Sections of code should not be "commented out"
Similar blocks of code found in 2 locations. Consider refactoring. Open
$translations = array(
"inscalekey" => $this->scaleKeys[IN],
"outscalekey" => $this->scaleKeys[OUT],
"inscaletag" => $this->scaleTags[IN],
"outscaletag" => $this->scaleTags[OUT],
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 183.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76