File Editor.php
has 813 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
// PHP Weathermap 0.97b
// Copyright Howard Jones, 2005-2012 howie@thingy.com
// http://www.network-weathermap.com/
// PHP Weathermap is licensed under the MIT License, see LICENSE file for more information.
Function moveNode
has a Cognitive Complexity of 47 (exceeds 5 allowed). Consider refactoring. Open
public function moveNode($nodeName, $newX, $newY)
{
if (!$this->isLoaded()) {
throw new WeathermapInternalFail("Map must be loaded before editing API called.");
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Editor
has 43 functions (exceeds 20 allowed). Consider refactoring. Open
class Editor
{
/** @var Map $map */
public $map;
/** @var string $mapFileName */
Method moveNode
has 87 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function moveNode($nodeName, $newX, $newY)
{
if (!$this->isLoaded()) {
throw new WeathermapInternalFail("Map must be loaded before editing API called.");
}
Function renameNode
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
public function renameNode($oldName, $newName)
{
if (!$this->map->nodeExists($oldName)) {
return $oldName;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function handleInheritance
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
private function handleInheritance($inheritables, $params)
{
$defaultLink = $this->map->getLink("DEFAULT");
$defaultNode = $this->map->getNode("DEFAULT");
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method tidyOneLink
has 64 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function tidyOneLink($link, $linknumber = 1, $linktotal = 1)
{
if ($link->isTemplate()) {
return;
}
Function updateNode
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
public function updateNode($nodeName, $params)
{
if (!$this->isLoaded()) {
throw new WeathermapInternalFail("Map must be loaded before editing API called.");
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method updateNode
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function updateNode($nodeName, $params)
{
if (!$this->isLoaded()) {
throw new WeathermapInternalFail("Map must be loaded before editing API called.");
}
Method updateMapProperties
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function updateMapProperties($params)
{
if (!$this->isLoaded()) {
throw new WeathermapInternalFail("Map must be loaded before editing API called.");
}
Method handleInheritance
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function handleInheritance($inheritables, $params)
{
$defaultLink = $this->map->getLink("DEFAULT");
$defaultNode = $this->map->getNode("DEFAULT");
Function deleteNode
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
public function deleteNode($nodeName)
{
if (!$this->isLoaded()) {
throw new WeathermapInternalFail("Map must be loaded before editing API called.");
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method renameNode
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function renameNode($oldName, $newName)
{
if (!$this->map->nodeExists($oldName)) {
return $oldName;
}
Method updateLink
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function updateLink($linkName, $params)
{
if (!$this->isLoaded()) {
throw new WeathermapInternalFail("Map must be loaded before editing API called.");
}
Method addNode
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function addNode($x, $y, $nodeName = "", $template = "DEFAULT")
{
if (!$this->isLoaded()) {
throw new WeathermapInternalFail("Map must be loaded before editing API called.");
}
Method cloneNode
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function cloneNode($sourceNodeName, $targetName = "", $orFail = false)
{
if (!$this->isLoaded()) {
throw new WeathermapInternalFail("Map must be loaded before editing API called.");
}
Function simplifyOffset
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public static function simplifyOffset($xOffset, $yOffset)
{
if ($xOffset == 0 && $yOffset == 0) {
return "";
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method tidyComplexDimension
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
$boundingBoxA,
$boundingBoxB,
$nodeA,
$nodeB,
$complexIndex,
Function doRetidyLinks
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
private function doRetidyLinks($ignoreTidied = false)
{
if (!$this->isLoaded()) {
throw new WeathermapInternalFail("Map must be loaded before editing API called.");
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function addNode
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
public function addNode($x, $y, $nodeName = "", $template = "DEFAULT")
{
if (!$this->isLoaded()) {
throw new WeathermapInternalFail("Map must be loaded before editing API called.");
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method tidySimpleDimension
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
private function tidySimpleDimension($boundingBoxA, $boundingBoxB, $nodeA, $nodeB, $simpleIndex, $simpleCoordinate)
Function updateMapProperties
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public function updateMapProperties($params)
{
if (!$this->isLoaded()) {
throw new WeathermapInternalFail("Map must be loaded before editing API called.");
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function cloneNode
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public function cloneNode($sourceNodeName, $targetName = "", $orFail = false)
{
if (!$this->isLoaded()) {
throw new WeathermapInternalFail("Map must be loaded before editing API called.");
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return sprintf("%d:%d", $xOffset, $yOffset);
Avoid too many return
statements within this method. Open
return "E95";
Class "Editor" has 43 methods, which is greater than 20 authorized. Split it into smaller classes. Open
class Editor
- Read upRead up
- Exclude checks
A class that grows too much tends to aggregate too many responsibilities and inevitably becomes harder to understand and therefore to maintain. Above a specific threshold, it is strongly advised to refactor the class into smaller ones which focus on well defined topics.
Refactor this function to reduce its Cognitive Complexity from 20 to the 15 allowed. Open
private function handleInheritance($inheritables, $params)
- Read upRead up
- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a function is to understand. Functions with high Cognitive Complexity will be difficult to maintain.
See
Reduce the number of returns of this function 6, down to the maximum allowed 3. Open
public static function simplifyOffset($xOffset, $yOffset)
- Read upRead up
- Exclude checks
Having too many return statements in a function increases the function's essential complexity because the flow of execution is broken each time a return statement is encountered. This makes it harder to read and understand the logic of the function.
Noncompliant Code Example
With the default threshold of 3:
function myFunction(){ // Noncompliant as there are 4 return statements if (condition1) { return true; } else { if (condition2) { return false; } else { return true; } } return false; }
Refactor this function to reduce its Cognitive Complexity from 52 to the 15 allowed. Open
public function moveNode($nodeName, $newX, $newY)
- Read upRead up
- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a function is to understand. Functions with high Cognitive Complexity will be difficult to maintain.
See
Refactor this function to reduce its Cognitive Complexity from 19 to the 15 allowed. Open
public function updateNode($nodeName, $params)
- Read upRead up
- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a function is to understand. Functions with high Cognitive Complexity will be difficult to maintain.
See
This function has 8 parameters, which is greater than the 7 authorized. Open
private function tidyComplexDimension(
$boundingBoxA,
$boundingBoxB,
$nodeA,
$nodeB,
- Read upRead up
- Exclude checks
A long parameter list can indicate that a new structure should be created to wrap the numerous parameters or that the function is doing too many things.
Noncompliant Code Example
With a maximum number of 4 parameters:
function doSomething($param1, $param2, $param3, $param4, $param5) { ... }
Compliant Solution
function doSomething($param1, $param2, $param3, $param4) { ... }
Refactor this function to reduce its Cognitive Complexity from 22 to the 15 allowed. Open
public function renameNode($oldName, $newName)
- Read upRead up
- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a function is to understand. Functions with high Cognitive Complexity will be difficult to maintain.
See
Define a constant instead of duplicating this literal "iconfilename" 3 times. Open
if (array_key_exists('iconfilename', $params) && $params['iconfilename'] != '--AICON--') {
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Remove this commented out code. Open
// $this->map->drawMap('null');
- Read upRead up
- Exclude checks
Programmers should not comment out code as it bloats programs and reduces readability.
Unused code should be deleted and can be retrieved from source control history if required.
See
- MISRA C:2004, 2.4 - Sections of code should not be "commented out".
- MISRA C++:2008, 2-7-2 - Sections of code shall not be "commented out" using C-style comments.
- MISRA C++:2008, 2-7-3 - Sections of code should not be "commented out" using C++ comments.
- MISRA C:2012, Dir. 4.4 - Sections of code should not be "commented out"
Merge this if statement with the enclosing one. Open
if (($nodeName == $link->endpoints[0]->node->name) || ($nodeName == $link->endpoints[1]->node->name)) {
- Read upRead up
- Exclude checks
Merging collapsible if
statements increases the code's readability.
Noncompliant Code Example
if (condition1) { if (condition2) { ... } }
Compliant Solution
if (condition1 && condition2) { ... }
Define a constant instead of duplicating this literal "DEFAULT" 8 times. Open
public function addNode($x, $y, $nodeName = "", $template = "DEFAULT")
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Remove the unused function parameter "$targetName". Open
public function cloneLink($sourceName, $targetName = "")
- Read upRead up
- Exclude checks
Unused parameters are misleading. Whatever the value passed to such parameters is, the behavior will be the same.
Noncompliant Code Example
function doSomething($a, $b) { // "$a" is unused return compute($b); }
Compliant Solution
function doSomething($b) { return compute($b); }
Exceptions
Functions in classes that override a class or implement interfaces are ignored.
class C extends B { function doSomething($a, $b) { // no issue reported on $b compute($a); } }
See
- MISRA C++:2008, 0-1-11 - There shall be no unused parameters (named or unnamed) in nonvirtual functions.
- MISRA C:2012, 2.7 - There should be no unused parameters in functions
- CERT, MSC12-C. - Detect and remove code that has no effect or is never executed
- CERT, MSC12-CPP. - Detect and remove code that has no effect
Define a constant instead of duplicating this literal "/\s+/" 3 times. Open
$urls = preg_split('/\s+/', $params['hover'], -1, PREG_SPLIT_NO_EMPTY);
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Remove this commented out code. Open
// $node->template = $sourceNode->template;
- Read upRead up
- Exclude checks
Programmers should not comment out code as it bloats programs and reduces readability.
Unused code should be deleted and can be retrieved from source control history if required.
See
- MISRA C:2004, 2.4 - Sections of code should not be "commented out".
- MISRA C++:2008, 2-7-2 - Sections of code shall not be "commented out" using C-style comments.
- MISRA C++:2008, 2-7-3 - Sections of code should not be "commented out" using C++ comments.
- MISRA C:2012, Dir. 4.4 - Sections of code should not be "commented out"
Define a constant instead of duplicating this literal "linkdefaultwidth" 3 times. Open
array('link', 'width', 'linkdefaultwidth', "float"),
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "width" 3 times. Open
$link->width = floatval($params['width']);
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "Map must be loaded before editing API called." 25 times. Open
throw new WeathermapInternalFail("Map must be loaded before editing API called.");
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "hover" 3 times. Open
if (array_key_exists('hover', $params)) {
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "new_name" 3 times. Open
if (array_key_exists('new_name', $params)) {
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Define a constant instead of duplicating this literal "infourl" 4 times. Open
if (array_key_exists('infourl', $params)) {
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Remove the unused function parameter "$sourceName". Open
public function cloneLink($sourceName, $targetName = "")
- Read upRead up
- Exclude checks
Unused parameters are misleading. Whatever the value passed to such parameters is, the behavior will be the same.
Noncompliant Code Example
function doSomething($a, $b) { // "$a" is unused return compute($b); }
Compliant Solution
function doSomething($b) { return compute($b); }
Exceptions
Functions in classes that override a class or implement interfaces are ignored.
class C extends B { function doSomething($a, $b) { // no issue reported on $b compute($a); } }
See
- MISRA C++:2008, 0-1-11 - There shall be no unused parameters (named or unnamed) in nonvirtual functions.
- MISRA C:2012, 2.7 - There should be no unused parameters in functions
- CERT, MSC12-C. - Detect and remove code that has no effect or is never executed
- CERT, MSC12-CPP. - Detect and remove code that has no effect
Define a constant instead of duplicating this literal "lock_to" 4 times. Open
if (array_key_exists('lock_to', $params)) {
- Read upRead up
- Exclude checks
Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.
On the other hand, constants can be referenced from many places, but only need to be updated in a single place.
Noncompliant Code Example
With the default threshold of 3:
function run() { prepare('action1'); // Non-Compliant - 'action1' is duplicated 3 times execute('action1'); release('action1'); }
Compliant Solution
ACTION_1 = 'action1'; function run() { prepare(ACTION_1); execute(ACTION_1); release(ACTION_1); }
Exceptions
To prevent generating some false-positives, literals having less than 5 characters are excluded.
Add a "case default" clause to this "switch" statement. Open
switch ($validationType) {
- Read upRead up
- Exclude checks
The requirement for a final case default
clause is defensive programming. The clause should either take appropriate action, or contain
a suitable comment as to why no action is taken. Even when the switch
covers all current values of an enum
, a default case
should still be used because there is no guarantee that the enum
won't be extended.
Noncompliant Code Example
switch ($param) { //missing default clause case 0: do_something(); break; case 1: do_something_else(); break; } switch ($param) { default: // default clause should be the last one error(); break; case 0: do_something(); break; case 1: do_something_else(); break; }
Compliant Solution
switch ($param) { case 0: do_something(); break; case 1: do_something_else(); break; default: error(); break; }
See
- MISRA C:2004, 15.0 - The MISRA C switch syntax shall be used.
- MISRA C:2004, 15.3 - The final clause of a switch statement shall be the default clause
- MISRA C++:2008, 6-4-3 - A switch statement shall be a well-formed switch statement.
- MISRA C++:2008, 6-4-6 - The final clause of a switch statement shall be the default-clause
- MISRA C:2012, 16.1 - All switch statements shall be well-formed
- MISRA C:2012, 16.4 - Every switch statement shall have a default label
- MISRA C:2012, 16.5 - A default label shall appear as either the first or the last switch label of a switch statement
- MITRE, CWE-478 - Missing Default Case in Switch Statement
- CERT, MSC01-C. - Strive for logical completeness
- CERT, MSC01-CPP. - Strive for logical completeness
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (($bwInOld != $bwIn) || ($bwOutOld != $bwOut)) {
$defaultLink->maxValuesConfigured[IN] = $bwIn;
$defaultLink->maxValuesConfigured[OUT] = $bwOut;
$defaultLink->maxValues[IN] = StringUtility::interpretNumberWithMetricSuffix($bwIn, $this->map->kilo);
$defaultLink->maxValues[OUT] = StringUtility::interpretNumberWithMetricSuffix($bwOut, $this->map->kilo);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 93.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (($link->maxValuesConfigured[IN] == $bwInOld) || ($link->maxValuesConfigured[OUT] == $bwOutOld)) {
$link->maxValuesConfigured[IN] = $bwIn;
$link->maxValuesConfigured[OUT] = $bwOut;
$link->maxValues[IN] = StringUtility::interpretNumberWithMetricSuffix($bwIn, $this->map->kilo);
$link->maxValues[OUT] = StringUtility::interpretNumberWithMetricSuffix($bwOut, $this->map->kilo);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 93.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76