hpi-swt2/sport-portal

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app/controllers/teams_controller.rb

Summary

Maintainability
A
40 mins
Test Coverage

TeamsController has at least 20 methods
Open

class TeamsController < ApplicationController
Severity: Minor
Found in app/controllers/teams_controller.rb by reek

Too Many Methods is a special case of LargeClass.

Example

Given this configuration

TooManyMethods:
  max_methods: 3

and this code:

class TooManyMethods
  def one; end
  def two; end
  def three; end
  def four; end
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [1]:TooManyMethods has at least 4 methods (TooManyMethods)

TeamsController#perform_action_on_multiple_members has approx 11 statements
Open

  def perform_action_on_multiple_members
Severity: Minor
Found in app/controllers/teams_controller.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

TeamsController#ensure_current_user_is_last refers to 'target_members' more than self (maybe move it to another class?)
Open

      if target_members.include? current_user_id_string
        target_members = (target_members - [current_user_id_string]) + [current_user_id_string]
Severity: Minor
Found in app/controllers/teams_controller.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

Complex method TeamsController#perform_action_on_multiple_members (23.7)
Open

  def perform_action_on_multiple_members
    target_members = ensure_current_user_is_last params[:members]
    unaffected_users = []
    target_members.each do |member_id|
      @team.reload
Severity: Minor
Found in app/controllers/teams_controller.rb by flog

Flog calculates the ABC score for methods. The ABC score is based on assignments, branches (method calls), and conditions.

You can read more about ABC metrics or the flog tool

TeamsController assumes too much for instance variable '@team'
Confirmed

class TeamsController < ApplicationController
Severity: Minor
Found in app/controllers/teams_controller.rb by reek

Classes should not assume that instance variables are set or present outside of the current class definition.

Good:

class Foo
  def initialize
    @bar = :foo
  end

  def foo?
    @bar == :foo
  end
end

Good as well:

class Foo
  def foo?
    bar == :foo
  end

  def bar
    @bar ||= :foo
  end
end

Bad:

class Foo
  def go_foo!
    @bar = :foo
  end

  def foo?
    @bar == :foo
  end
end

Example

Running Reek on:

class Dummy
  def test
    @ivar
  end
end

would report:

[1]:InstanceVariableAssumption: Dummy assumes too much for instance variable @ivar

Note that this example would trigger this smell warning as well:

class Parent
  def initialize(omg)
    @omg = omg
  end
end

class Child < Parent
  def foo
    @omg
  end
end

The way to address the smell warning is that you should create an attr_reader to use @omg in the subclass and not access @omg directly like this:

class Parent
  attr_reader :omg

  def initialize(omg)
    @omg = omg
  end
end

class Child < Parent
  def foo
    omg
  end
end

Directly accessing instance variables is considered a smell because it breaks encapsulation and makes it harder to reason about code.

If you don't want to expose those methods as public API just make them private like this:

class Parent
  def initialize(omg)
    @omg = omg
  end

  private
  attr_reader :omg
end

class Child < Parent
  def foo
    omg
  end
end

Current Support in Reek

An instance variable must:

  • be set in the constructor
  • or be accessed through a method with lazy initialization / memoization.

If not, Instance Variable Assumption will be reported.

TeamsController has no descriptive comment
Confirmed

class TeamsController < ApplicationController
Severity: Minor
Found in app/controllers/teams_controller.rb by reek

Classes and modules are the units of reuse and release. It is therefore considered good practice to annotate every class and module with a brief comment outlining its responsibilities.

Example

Given

class Dummy
  # Do things...
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [1]:Dummy has no descriptive comment (IrresponsibleModule)

Fixing this is simple - just an explaining comment:

# The Dummy class is responsible for ...
class Dummy
  # Do things...
end

TeamsController assumes too much for instance variable '@teams'
Open

class TeamsController < ApplicationController
Severity: Minor
Found in app/controllers/teams_controller.rb by reek

Classes should not assume that instance variables are set or present outside of the current class definition.

Good:

class Foo
  def initialize
    @bar = :foo
  end

  def foo?
    @bar == :foo
  end
end

Good as well:

class Foo
  def foo?
    bar == :foo
  end

  def bar
    @bar ||= :foo
  end
end

Bad:

class Foo
  def go_foo!
    @bar = :foo
  end

  def foo?
    @bar == :foo
  end
end

Example

Running Reek on:

class Dummy
  def test
    @ivar
  end
end

would report:

[1]:InstanceVariableAssumption: Dummy assumes too much for instance variable @ivar

Note that this example would trigger this smell warning as well:

class Parent
  def initialize(omg)
    @omg = omg
  end
end

class Child < Parent
  def foo
    @omg
  end
end

The way to address the smell warning is that you should create an attr_reader to use @omg in the subclass and not access @omg directly like this:

class Parent
  attr_reader :omg

  def initialize(omg)
    @omg = omg
  end
end

class Child < Parent
  def foo
    omg
  end
end

Directly accessing instance variables is considered a smell because it breaks encapsulation and makes it harder to reason about code.

If you don't want to expose those methods as public API just make them private like this:

class Parent
  def initialize(omg)
    @omg = omg
  end

  private
  attr_reader :omg
end

class Child < Parent
  def foo
    omg
  end
end

Current Support in Reek

An instance variable must:

  • be set in the constructor
  • or be accessed through a method with lazy initialization / memoization.

If not, Instance Variable Assumption will be reported.

TeamsController#assign_ownership_to_member performs a nil-check
Open

      unless member_to_become_owner.nil?
Severity: Minor
Found in app/controllers/teams_controller.rb by reek

A NilCheck is a type check. Failures of NilCheck violate the "tell, don't ask" principle.

Additionally, type checks often mask bigger problems in your source code like not using OOP and / or polymorphism when you should.

Example

Given

class Klass
  def nil_checker(argument)
    if argument.nil?
      puts "argument isn't nil!"
    end
  end
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [3]:Klass#nil_checker performs a nil-check. (NilCheck)

Method perform_action_on_multiple_members has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def perform_action_on_multiple_members
    target_members = ensure_current_user_is_last params[:members]
    unaffected_users = []
    target_members.each do |member_id|
      @team.reload
Severity: Minor
Found in app/controllers/teams_controller.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

TeamsController#delete_ownership_from_member performs a nil-check
Open

      unless member_to_become_owner.nil?
Severity: Minor
Found in app/controllers/teams_controller.rb by reek

A NilCheck is a type check. Failures of NilCheck violate the "tell, don't ask" principle.

Additionally, type checks often mask bigger problems in your source code like not using OOP and / or polymorphism when you should.

Example

Given

class Klass
  def nil_checker(argument)
    if argument.nil?
      puts "argument isn't nil!"
    end
  end
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [3]:Klass#nil_checker performs a nil-check. (NilCheck)

Similar blocks of code found in 2 locations. Consider refactoring.
Confirmed

  def update
    if @team.update(team_params)
      redirect_to @team, notice: I18n.t('helpers.flash.updated', resource_name: Team.model_name.human).capitalize
    else
      render :edit
Severity: Minor
Found in app/controllers/teams_controller.rb and 1 other location - About 15 mins to fix
app/controllers/matches_controller.rb on lines 31..36

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 21.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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