Class Event
has 33 methods (exceeds 20 allowed). Consider refactoring. Open
class Event < ApplicationRecord
belongs_to :owner, class_name: 'User'
has_many :matches, -> { order gameday_number: :asc, index: :asc }, dependent: :destroy
has_many :participants
has_many :teams, through: :participants
Event has at least 33 methods Open
class Event < ApplicationRecord
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Too Many Methods
is a special case of LargeClass
.
Example
Given this configuration
TooManyMethods:
max_methods: 3
and this code:
class TooManyMethods
def one; end
def two; end
def three; end
def four; end
end
Reek would emit the following warning:
test.rb -- 1 warning:
[1]:TooManyMethods has at least 4 methods (TooManyMethods)
Event#send_mails_when_adding_team refers to 'team' more than self (maybe move it to another class?) Open
if team.is_qualified_to_receive_notifications?
team.members.each do |member|
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Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.
Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.
Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.
Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.
Example
Running Reek on:
class Warehouse
def sale_price(item)
(item.price - item.rebate) * @vat
end
end
would report:
Warehouse#total_price refers to item more than self (FeatureEnvy)
since this:
(item.price - item.rebate)
belongs to the Item class, not the Warehouse.
Event#build_description_string calls 'self.max_teams' 2 times Open
"#{I18n.t('events.index.max_players')}: #{self.max_teams}" if self.max_teams.present?
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Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.
Reek implements a check for Duplicate Method Call.
Example
Here's a very much simplified and contrived example. The following method will report a warning:
def double_thing()
@other.thing + @other.thing
end
One quick approach to silence Reek would be to refactor the code thus:
def double_thing()
thing = @other.thing
thing + thing
end
A slightly different approach would be to replace all calls of double_thing
by calls to @other.double_thing
:
class Other
def double_thing()
thing + thing
end
end
The approach you take will depend on balancing other factors in your code.
Event#build_description_string calls 'self.startdate' 2 times Open
start_date = "#{I18n.t('events.index.start_date')}: #{self.startdate}" if self.startdate.present?
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Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.
Reek implements a check for Duplicate Method Call.
Example
Here's a very much simplified and contrived example. The following method will report a warning:
def double_thing()
@other.thing + @other.thing
end
One quick approach to silence Reek would be to refactor the code thus:
def double_thing()
thing = @other.thing
thing + thing
end
A slightly different approach would be to replace all calls of double_thing
by calls to @other.double_thing
:
class Other
def double_thing()
thing + thing
end
end
The approach you take will depend on balancing other factors in your code.
Event#build_description_string calls 'self.deadline' 2 times Open
registration_until = "#{I18n.t('events.index.registration_until')}: #{self.deadline}" if self.deadline.present?
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Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.
Reek implements a check for Duplicate Method Call.
Example
Here's a very much simplified and contrived example. The following method will report a warning:
def double_thing()
@other.thing + @other.thing
end
One quick approach to silence Reek would be to refactor the code thus:
def double_thing()
thing = @other.thing
thing + thing
end
A slightly different approach would be to replace all calls of double_thing
by calls to @other.double_thing
:
class Other
def double_thing()
thing + thing
end
end
The approach you take will depend on balancing other factors in your code.
Event#standing_of doesn't depend on instance state (maybe move it to another class?) Wontfix
def standing_of(team)
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A Utility Function is any instance method that has no dependency on the state of the instance.
Event#standing_of has unused parameter 'team' Wontfix
def standing_of(team)
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Unused Parameter
refers to methods with parameters that are unused in scope of the method.
Having unused parameters in a method is code smell because leaving dead code in a method can never improve the method and it makes the code confusing to read.
Example
Given:
class Klass
def unused_parameters(x,y,z)
puts x,y # but not z
end
end
Reek would emit the following warning:
[2]:Klass#unused_parameters has unused parameter 'z' (UnusedParameters)
Similar blocks of code found in 2 locations. Consider refactoring. Confirmed
def end_after_start
return if enddate.blank? || startdate.blank?
errors.add(:enddate, I18n.t('activerecord.validations.must_be_after', other: Event.human_attribute_name(:startdate))) if enddate < startdate
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 24.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Confirmed
def start_after_deadline
return if startdate.blank? || deadline.blank?
errors.add(:startdate, I18n.t('activerecord.validations.must_be_after', other: Event.human_attribute_name(:deadline))) if startdate < deadline
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 24.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76