hpi-swt2/sport-portal

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app/models/match.rb

Summary

Maintainability
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Test Coverage

Class Match has 36 methods (exceeds 20 allowed). Consider refactoring.
Wontfix

class Match < ApplicationRecord
  belongs_to :team_home, polymorphic: true
  belongs_to :team_away, polymorphic: true
  belongs_to :event
  has_many :game_results, dependent: :destroy
Severity: Minor
Found in app/models/match.rb - About 4 hrs to fix

    Complex method Match#calculate_points (33.8)
    Wontfix

      def calculate_points
        if !has_scores?
          set_points(nil, nil)
        elsif wins_home > wins_away
          set_points(event.points_for_win, event.points_for_lose)
    Severity: Minor
    Found in app/models/match.rb by flog

    Flog calculates the ABC score for methods. The ABC score is based on assignments, branches (method calls), and conditions.

    You can read more about ABC metrics or the flog tool

    Match#opponent_of is controlled by argument 'participant'
    Confirmed

        return home if participant == away
        return away if participant == home
    Severity: Minor
    Found in app/models/match.rb by reek

    Control Parameter is a special case of Control Couple

    Example

    A simple example would be the "quoted" parameter in the following method:

    def write(quoted)
      if quoted
        write_quoted @value
      else
        write_unquoted @value
      end
    end

    Fixing those problems is out of the scope of this document but an easy solution could be to remove the "write" method alltogether and to move the calls to "writequoted" / "writeunquoted" in the initial caller of "write".

    Match#has_scores? refers to 'result' more than self (maybe move it to another class?)
    Wontfix

          if result.score_home.present? && result.score_away.present?
    Severity: Minor
    Found in app/models/match.rb by reek

    Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

    Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

    Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

    Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

    Example

    Running Reek on:

    class Warehouse
      def sale_price(item)
        (item.price - item.rebate) * @vat
      end
    end

    would report:

    Warehouse#total_price refers to item more than self (FeatureEnvy)

    since this:

    (item.price - item.rebate)

    belongs to the Item class, not the Warehouse.

    Match#standing_string_of is controlled by argument 'team'
    Invalid

        if loser == team
    Severity: Minor
    Found in app/models/match.rb by reek

    Control Parameter is a special case of Control Couple

    Example

    A simple example would be the "quoted" parameter in the following method:

    def write(quoted)
      if quoted
        write_quoted @value
      else
        write_unquoted @value
      end
    end

    Fixing those problems is out of the scope of this document but an easy solution could be to remove the "write" method alltogether and to move the calls to "writequoted" / "writeunquoted" in the initial caller of "write".

    Match#select_results_by_score refers to 'current_result' more than self (maybe move it to another class?)
    Wontfix

        game_results.select { |current_result| (current_result.score_home.nil? || current_result.score_away.nil?) ? false : current_result.score_home.send(score_comparison, current_result.score_away) }
    Severity: Minor
    Found in app/models/match.rb by reek

    Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

    Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

    Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

    Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

    Example

    Running Reek on:

    class Warehouse
      def sale_price(item)
        (item.price - item.rebate) * @vat
      end
    end

    would report:

    Warehouse#total_price refers to item more than self (FeatureEnvy)

    since this:

    (item.price - item.rebate)

    belongs to the Item class, not the Warehouse.

    Match#update_with_point_recalculation has approx 6 statements
    Wontfix

      def update_with_point_recalculation(attributes)
    Severity: Minor
    Found in app/models/match.rb by reek

    A method with Too Many Statements is any method that has a large number of lines.

    Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

    So the following method would score +6 in Reek's statement-counting algorithm:

    def parse(arg, argv, &error)
      if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
        return nil, block, nil                                         # +1
      end
      opt = (val = parse_arg(val, &error))[1]                          # +2
      val = conv_arg(*val)                                             # +3
      if opt and !arg
        argv.shift                                                     # +4
      else
        val[0] = nil                                                   # +5
      end
      val                                                              # +6
    end

    (You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

    Match has at least 36 methods
    Wontfix

    class Match < ApplicationRecord
    Severity: Minor
    Found in app/models/match.rb by reek

    Too Many Methods is a special case of LargeClass.

    Example

    Given this configuration

    TooManyMethods:
      max_methods: 3

    and this code:

    class TooManyMethods
      def one; end
      def two; end
      def three; end
      def four; end
    end

    Reek would emit the following warning:

    test.rb -- 1 warning:
      [1]:TooManyMethods has at least 4 methods (TooManyMethods)

    Match declares the class variable '@@winner_strategy'
    Wontfix

      @@winner_strategy = { "most_sets" => lambda { |match| (match.wins_home > match.wins_away ? match.team_home_recursive : match.team_away_recursive) if match.has_winner? } }
      @@loser_strategy = { "most_sets" => lambda { |match| (match.wins_home < match.wins_away ? match.team_home_recursive : match.team_away_recursive) if match.has_winner? } }
    
      def depth
        event.finale_gameday - gameday_number
    Severity: Minor
    Found in app/models/match.rb by reek

    Class variables form part of the global runtime state, and as such make it easy for one part of the system to accidentally or inadvertently depend on another part of the system. So the system becomes more prone to problems where changing something over here breaks something over there. In particular, class variables can make it hard to set up tests (because the context of the test includes all global state).

    For a detailed explanation, check out this article

    Example

    Given

    class Dummy
      @@class_variable = :whatever
    end

    Reek would emit the following warning:

    reek test.rb
    
    test.rb -- 1 warning:
      [2]:Dummy declares the class variable @@class_variable (ClassVariable)

    Getting rid of the smell

    You can use class-instance variable to mitigate the problem (as also suggested in the linked article above):

    class Dummy
      @class_variable = :whatever
    end

    Match declares the class variable '@@loser_strategy'
    Wontfix

      @@loser_strategy = { "most_sets" => lambda { |match| (match.wins_home < match.wins_away ? match.team_home_recursive : match.team_away_recursive) if match.has_winner? } }
    
      def depth
        event.finale_gameday - gameday_number
      end
    Severity: Minor
    Found in app/models/match.rb by reek

    Class variables form part of the global runtime state, and as such make it easy for one part of the system to accidentally or inadvertently depend on another part of the system. So the system becomes more prone to problems where changing something over here breaks something over there. In particular, class variables can make it hard to set up tests (because the context of the test includes all global state).

    For a detailed explanation, check out this article

    Example

    Given

    class Dummy
      @@class_variable = :whatever
    end

    Reek would emit the following warning:

    reek test.rb
    
    test.rb -- 1 warning:
      [2]:Dummy declares the class variable @@class_variable (ClassVariable)

    Getting rid of the smell

    You can use class-instance variable to mitigate the problem (as also suggested in the linked article above):

    class Dummy
      @class_variable = :whatever
    end

    Match#calculate_points calls 'event.points_for_lose' 2 times
    Wontfix

          set_points(event.points_for_win, event.points_for_lose)
        elsif wins_home < wins_away
          set_points(event.points_for_lose, event.points_for_win)
    Severity: Minor
    Found in app/models/match.rb by reek

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    Match#calculate_points calls 'event.points_for_win' 2 times
    Wontfix

          set_points(event.points_for_win, event.points_for_lose)
        elsif wins_home < wins_away
          set_points(event.points_for_lose, event.points_for_win)
    Severity: Minor
    Found in app/models/match.rb by reek

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    Match#calculate_points calls 'event.points_for_draw' 2 times
    Wontfix

          set_points(event.points_for_draw, event.points_for_draw)
    Severity: Minor
    Found in app/models/match.rb by reek

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    Match#select_results_by_score calls 'current_result.score_home' 2 times
    Wontfix

        game_results.select { |current_result| (current_result.score_home.nil? || current_result.score_away.nil?) ? false : current_result.score_home.send(score_comparison, current_result.score_away) }
    Severity: Minor
    Found in app/models/match.rb by reek

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    Match declares the class variable '@@has_winner_strategy'
    Wontfix

      @@has_winner_strategy = { "most_sets" => lambda { |match| match.wins_home != match.wins_away } }
      @@winner_strategy = { "most_sets" => lambda { |match| (match.wins_home > match.wins_away ? match.team_home_recursive : match.team_away_recursive) if match.has_winner? } }
      @@loser_strategy = { "most_sets" => lambda { |match| (match.wins_home < match.wins_away ? match.team_home_recursive : match.team_away_recursive) if match.has_winner? } }
    
      def depth
    Severity: Minor
    Found in app/models/match.rb by reek

    Class variables form part of the global runtime state, and as such make it easy for one part of the system to accidentally or inadvertently depend on another part of the system. So the system becomes more prone to problems where changing something over here breaks something over there. In particular, class variables can make it hard to set up tests (because the context of the test includes all global state).

    For a detailed explanation, check out this article

    Example

    Given

    class Dummy
      @@class_variable = :whatever
    end

    Reek would emit the following warning:

    reek test.rb
    
    test.rb -- 1 warning:
      [2]:Dummy declares the class variable @@class_variable (ClassVariable)

    Getting rid of the smell

    You can use class-instance variable to mitigate the problem (as also suggested in the linked article above):

    class Dummy
      @class_variable = :whatever
    end

    Match#select_results_by_score calls 'current_result.score_away' 2 times
    Wontfix

        game_results.select { |current_result| (current_result.score_home.nil? || current_result.score_away.nil?) ? false : current_result.score_home.send(score_comparison, current_result.score_away) }
    Severity: Minor
    Found in app/models/match.rb by reek

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    Match#select_results_by_score performs a nil-check
    Wontfix

        game_results.select { |current_result| (current_result.score_home.nil? || current_result.score_away.nil?) ? false : current_result.score_home.send(score_comparison, current_result.score_away) }
    Severity: Minor
    Found in app/models/match.rb by reek

    A NilCheck is a type check. Failures of NilCheck violate the "tell, don't ask" principle.

    Additionally, type checks often mask bigger problems in your source code like not using OOP and / or polymorphism when you should.

    Example

    Given

    class Klass
      def nil_checker(argument)
        if argument.nil?
          puts "argument isn't nil!"
        end
      end
    end

    Reek would emit the following warning:

    test.rb -- 1 warning:
      [3]:Klass#nil_checker performs a nil-check. (NilCheck)

    There are no issues that match your filters.

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