hpi-swt2/sport-portal

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Loofah 2.1.1 is vulnerable (CVE-2018-8048). Upgrade to 2.1.2
Open

    loofah (2.1.1)
Severity: Minor
Found in Gemfile.lock by brakeman

ApplicationController#set_locale doesn't depend on instance state (maybe move it to another class?)
Open

    def set_locale

A Utility Function is any instance method that has no dependency on the state of the instance.

Method perform_action_on_multiple_members has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def perform_action_on_multiple_members
    target_members = ensure_current_user_is_last params[:members]
    unaffected_users = []
    target_members.each do |member_id|
      @team.reload
Severity: Minor
Found in app/controllers/teams_controller.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

TeamsController#assign_ownership_to_member performs a nil-check
Open

      unless member_to_become_owner.nil?
Severity: Minor
Found in app/controllers/teams_controller.rb by reek

A NilCheck is a type check. Failures of NilCheck violate the "tell, don't ask" principle.

Additionally, type checks often mask bigger problems in your source code like not using OOP and / or polymorphism when you should.

Example

Given

class Klass
  def nil_checker(argument)
    if argument.nil?
      puts "argument isn't nil!"
    end
  end
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [3]:Klass#nil_checker performs a nil-check. (NilCheck)

TeamsController#delete_ownership_from_member performs a nil-check
Open

      unless member_to_become_owner.nil?
Severity: Minor
Found in app/controllers/teams_controller.rb by reek

A NilCheck is a type check. Failures of NilCheck violate the "tell, don't ask" principle.

Additionally, type checks often mask bigger problems in your source code like not using OOP and / or polymorphism when you should.

Example

Given

class Klass
  def nil_checker(argument)
    if argument.nil?
      puts "argument isn't nil!"
    end
  end
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [3]:Klass#nil_checker performs a nil-check. (NilCheck)

Ability#max_players_per_team_border_not_exceeded? doesn't depend on instance state (maybe move it to another class?)
Open

    def max_players_per_team_border_not_exceeded?(team, update_count)
Severity: Minor
Found in app/models/ability.rb by reek

A Utility Function is any instance method that has no dependency on the state of the instance.

Ability#min_players_per_team_border_not_exceeded? doesn't depend on instance state (maybe move it to another class?)
Open

    def min_players_per_team_border_not_exceeded?(team, update_count)
Severity: Minor
Found in app/models/ability.rb by reek

A Utility Function is any instance method that has no dependency on the state of the instance.

League#round_robin_pairings doesn't depend on instance state (maybe move it to another class?)
Open

    def round_robin_pairings(teams_array)
Severity: Minor
Found in app/models/league.rb by reek

A Utility Function is any instance method that has no dependency on the state of the instance.

League#switch_team_home_away doesn't depend on instance state (maybe move it to another class?)
Open

    def switch_team_home_away(match)
Severity: Minor
Found in app/models/league.rb by reek

A Utility Function is any instance method that has no dependency on the state of the instance.

League#round_robin_pairings performs a nil-check
Open

      games.map { |game| game.select { |match| !match[1].nil? } }
Severity: Minor
Found in app/models/league.rb by reek

A NilCheck is a type check. Failures of NilCheck violate the "tell, don't ask" principle.

Additionally, type checks often mask bigger problems in your source code like not using OOP and / or polymorphism when you should.

Example

Given

class Klass
  def nil_checker(argument)
    if argument.nil?
      puts "argument isn't nil!"
    end
  end
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [3]:Klass#nil_checker performs a nil-check. (NilCheck)

Event::RankingEntry#rank is a writable attribute
Open

    attr_accessor :rank
Severity: Minor
Found in app/models/event/ranking_entry.rb by reek

A class that publishes a setter for an instance variable invites client classes to become too intimate with its inner workings, and in particular with its representation of state.

The same holds to a lesser extent for getters, but Reek doesn't flag those.

Example

Given:

class Klass
  attr_accessor :dummy
end

Reek would emit the following warning:

reek test.rb

test.rb -- 1 warning:
  [2]:Klass declares the writable attribute dummy (Attribute)

Similar blocks of code found in 2 locations. Consider refactoring.
Confirmed

  def start_after_deadline
    return if startdate.blank? || deadline.blank?
    errors.add(:startdate, I18n.t('activerecord.validations.must_be_after', other: Event.human_attribute_name(:deadline))) if startdate < deadline
Severity: Minor
Found in app/models/event.rb and 1 other location - About 25 mins to fix
app/models/event.rb on lines 81..83

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 24.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Confirmed

  def end_after_start
    return if enddate.blank? || startdate.blank?
    errors.add(:enddate, I18n.t('activerecord.validations.must_be_after', other: Event.human_attribute_name(:startdate))) if enddate < startdate
Severity: Minor
Found in app/models/event.rb and 1 other location - About 25 mins to fix
app/models/event.rb on lines 86..88

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 24.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Confirmed

  def update
    if @team.update(team_params)
      redirect_to @team, notice: I18n.t('helpers.flash.updated', resource_name: Team.model_name.human).capitalize
    else
      render :edit
Severity: Minor
Found in app/controllers/teams_controller.rb and 1 other location - About 15 mins to fix
app/controllers/matches_controller.rb on lines 31..36

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 21.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Confirmed

  def update
    if @match.update(match_params)
      redirect_to @match, notice: I18n.t('helpers.flash.updated', resource_name: Match.model_name.human).capitalize
    else
      render :edit
Severity: Minor
Found in app/controllers/matches_controller.rb and 1 other location - About 15 mins to fix
app/controllers/teams_controller.rb on lines 41..46

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 21.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

League#round_robin_pairings has the variable name 'n'
Open

      n = teams_array.size
Severity: Minor
Found in app/models/league.rb by reek

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

League#round_robin_pairings has the variable name 'j'
Open

        [[teams_array.first, pivot]] + (1...(n / 2)).map { |j| [teams_array[j], teams_array[n - 1 - j]] }
Severity: Minor
Found in app/models/league.rb by reek

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

TODO found
Confirmed

# TODO Comment out this rule if you are OK with secrets being uploaded to the repo
Severity: Minor
Found in .gitignore by fixme

TODO found
Confirmed

# TODO Comment out this rule if environment variables can be committed
Severity: Minor
Found in .gitignore by fixme
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