Showing 179 of 239 total issues
Loofah 2.1.1 is vulnerable (CVE-2018-8048). Upgrade to 2.1.2 Open
loofah (2.1.1)
- Read upRead up
- Exclude checks
ApplicationController#set_locale doesn't depend on instance state (maybe move it to another class?) Open
def set_locale
- Read upRead up
- Exclude checks
A Utility Function is any instance method that has no dependency on the state of the instance.
Method perform_action_on_multiple_members
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def perform_action_on_multiple_members
target_members = ensure_current_user_is_last params[:members]
unaffected_users = []
target_members.each do |member_id|
@team.reload
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
TeamsController#assign_ownership_to_member performs a nil-check Open
unless member_to_become_owner.nil?
- Read upRead up
- Exclude checks
A NilCheck
is a type check. Failures of NilCheck
violate the "tell, don't ask" principle.
Additionally, type checks often mask bigger problems in your source code like not using OOP and / or polymorphism when you should.
Example
Given
class Klass
def nil_checker(argument)
if argument.nil?
puts "argument isn't nil!"
end
end
end
Reek would emit the following warning:
test.rb -- 1 warning:
[3]:Klass#nil_checker performs a nil-check. (NilCheck)
TeamsController#delete_ownership_from_member performs a nil-check Open
unless member_to_become_owner.nil?
- Read upRead up
- Exclude checks
A NilCheck
is a type check. Failures of NilCheck
violate the "tell, don't ask" principle.
Additionally, type checks often mask bigger problems in your source code like not using OOP and / or polymorphism when you should.
Example
Given
class Klass
def nil_checker(argument)
if argument.nil?
puts "argument isn't nil!"
end
end
end
Reek would emit the following warning:
test.rb -- 1 warning:
[3]:Klass#nil_checker performs a nil-check. (NilCheck)
Ability#max_players_per_team_border_not_exceeded? doesn't depend on instance state (maybe move it to another class?) Open
def max_players_per_team_border_not_exceeded?(team, update_count)
- Read upRead up
- Exclude checks
A Utility Function is any instance method that has no dependency on the state of the instance.
Ability#min_players_per_team_border_not_exceeded? doesn't depend on instance state (maybe move it to another class?) Open
def min_players_per_team_border_not_exceeded?(team, update_count)
- Read upRead up
- Exclude checks
A Utility Function is any instance method that has no dependency on the state of the instance.
League#round_robin_pairings doesn't depend on instance state (maybe move it to another class?) Open
def round_robin_pairings(teams_array)
- Read upRead up
- Exclude checks
A Utility Function is any instance method that has no dependency on the state of the instance.
League#switch_team_home_away doesn't depend on instance state (maybe move it to another class?) Open
def switch_team_home_away(match)
- Read upRead up
- Exclude checks
A Utility Function is any instance method that has no dependency on the state of the instance.
League#round_robin_pairings performs a nil-check Open
games.map { |game| game.select { |match| !match[1].nil? } }
- Read upRead up
- Exclude checks
A NilCheck
is a type check. Failures of NilCheck
violate the "tell, don't ask" principle.
Additionally, type checks often mask bigger problems in your source code like not using OOP and / or polymorphism when you should.
Example
Given
class Klass
def nil_checker(argument)
if argument.nil?
puts "argument isn't nil!"
end
end
end
Reek would emit the following warning:
test.rb -- 1 warning:
[3]:Klass#nil_checker performs a nil-check. (NilCheck)
Event::RankingEntry#rank is a writable attribute Open
attr_accessor :rank
- Read upRead up
- Exclude checks
A class that publishes a setter for an instance variable invites client classes to become too intimate with its inner workings, and in particular with its representation of state.
The same holds to a lesser extent for getters, but Reek doesn't flag those.
Example
Given:
class Klass
attr_accessor :dummy
end
Reek would emit the following warning:
reek test.rb
test.rb -- 1 warning:
[2]:Klass declares the writable attribute dummy (Attribute)
Similar blocks of code found in 2 locations. Consider refactoring. Confirmed
def start_after_deadline
return if startdate.blank? || deadline.blank?
errors.add(:startdate, I18n.t('activerecord.validations.must_be_after', other: Event.human_attribute_name(:deadline))) if startdate < deadline
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 24.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Confirmed
def end_after_start
return if enddate.blank? || startdate.blank?
errors.add(:enddate, I18n.t('activerecord.validations.must_be_after', other: Event.human_attribute_name(:startdate))) if enddate < startdate
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 24.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Confirmed
def update
if @team.update(team_params)
redirect_to @team, notice: I18n.t('helpers.flash.updated', resource_name: Team.model_name.human).capitalize
else
render :edit
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 21.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Confirmed
def update
if @match.update(match_params)
redirect_to @match, notice: I18n.t('helpers.flash.updated', resource_name: Match.model_name.human).capitalize
else
render :edit
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 21.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
League#round_robin_pairings has the variable name 'n' Open
n = teams_array.size
- Read upRead up
- Exclude checks
An Uncommunicative Variable Name
is a variable name that doesn't communicate its intent well enough.
Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.
League#round_robin_pairings has the variable name 'j' Open
[[teams_array.first, pivot]] + (1...(n / 2)).map { |j| [teams_array[j], teams_array[n - 1 - j]] }
- Read upRead up
- Exclude checks
An Uncommunicative Variable Name
is a variable name that doesn't communicate its intent well enough.
Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.
TODO found Confirmed
# TODO Comment out this rule if you are OK with secrets being uploaded to the repo
- Exclude checks
TODO found Confirmed
# TODO Comment out this rule if environment variables can be committed
- Exclude checks