hugoruscitti/pilas

View on GitHub
pilasengine/widget.py

Summary

Maintainability
F
1 mo
Test Coverage

File widget.py has 520 lines of code (exceeds 250 allowed). Consider refactoring.
Open

# -*- encoding: utf-8 -*-
# pilas engine: un motor para hacer videojuegos
#
# Copyright 2010-2014 - Hugo Ruscitti
# License: LGPLv3 (see http://www.gnu.org/licenses/lgpl.html)
Severity: Major
Found in pilasengine/widget.py - About 1 day to fix

    WidgetSinAceleracion has 39 functions (exceeds 20 allowed). Consider refactoring.
    Open

    class WidgetSinAceleracion(QtGui.QWidget):
    
        """Representa el componente que contiene toda la escena de pilas.
    
        Este widget puede contenerse dentro de una ventana de PyQt, o
    Severity: Minor
    Found in pilasengine/widget.py - About 5 hrs to fix

      WidgetConAceleracion has 39 functions (exceeds 20 allowed). Consider refactoring.
      Open

      class WidgetConAceleracion(QGLWidget):
      
          """Representa el componente que contiene toda la escena de pilas.
      
          Este widget puede contenerse dentro de una ventana de PyQt, o
      Severity: Minor
      Found in pilasengine/widget.py - About 5 hrs to fix

        Function timerEvent has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
        Open

            def timerEvent(self, event):
                """Actualiza la simulación completa.
        
                Este método se llama automáticamente 100 veces por segundo, ya
                que se hace una llamada a 'startTimer' indicando esa frecuencia.
        Severity: Minor
        Found in pilasengine/widget.py - About 45 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function timerEvent has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
        Open

            def timerEvent(self, event):
                """Actualiza la simulación completa.
        
                Este método se llama automáticamente 100 veces por segundo, ya
                que se hace una llamada a 'startTimer' indicando esa frecuencia.
        Severity: Minor
        Found in pilasengine/widget.py - About 45 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function __init__ has 5 arguments (exceeds 4 allowed). Consider refactoring.
        Open

            def __init__(self, pilas, titulo, ancho, alto, capturar_errores=True):
        Severity: Minor
        Found in pilasengine/widget.py - About 35 mins to fix

          Function __init__ has 5 arguments (exceeds 4 allowed). Consider refactoring.
          Open

              def __init__(self, pilas, titulo, ancho, alto, capturar_errores=True):
          Severity: Minor
          Found in pilasengine/widget.py - About 35 mins to fix

            Function keyPressEvent has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
            Open

                def keyPressEvent(self, event):
                    if event.isAutoRepeat():
                        return
            
                    codigo_de_tecla = Controles.obtener_codigo_de_tecla_normalizado(event.key())
            Severity: Minor
            Found in pilasengine/widget.py - About 35 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function keyPressEvent has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
            Open

                def keyPressEvent(self, event):
                    if event.isAutoRepeat():
                        return
            
                    codigo_de_tecla = Controles.obtener_codigo_de_tecla_normalizado(event.key())
            Severity: Minor
            Found in pilasengine/widget.py - About 35 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function capturar_errores_decorator has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
            Open

            def capturar_errores_decorator(func):
                def _decorator(self, *args, **kwargs):
                    # access a from TestSample
                    if self.capturar_errores:
                        try:
            Severity: Minor
            Found in pilasengine/widget.py - About 25 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

            class WidgetConAceleracion(QGLWidget):
            
                """Representa el componente que contiene toda la escena de pilas.
            
                Este widget puede contenerse dentro de una ventana de PyQt, o
            Severity: Major
            Found in pilasengine/widget.py and 1 other location - About 3 wks to fix
            pilasengine/widget.py on lines 375..711

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 2406.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

            class WidgetSinAceleracion(QtGui.QWidget):
            
                """Representa el componente que contiene toda la escena de pilas.
            
                Este widget puede contenerse dentro de una ventana de PyQt, o
            Severity: Major
            Found in pilasengine/widget.py and 1 other location - About 3 wks to fix
            pilasengine/widget.py on lines 34..373

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 2406.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            There are no issues that match your filters.

            Category
            Status