Showing 859 of 859 total issues
Function _mouseStart
has 75 lines of code (exceeds 25 allowed). Consider refactoring. Open
_mouseStart: function(event, overrideHandle, noActivation) {
var i, body,
o = this.options;
Function _mouseDrag
has 75 lines of code (exceeds 25 allowed). Consider refactoring. Open
_mouseDrag: function(event) {
var i, item, itemElement, intersection,
o = this.options,
scrolled = false;
File foundation.js
has 291 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* Foundation Responsive Library
* http://foundation.zurb.com
* Copyright 2013, ZURB
* Free to use under the MIT license.
File foundation.js
has 291 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* Foundation Responsive Library
* http://foundation.zurb.com
* Copyright 2013, ZURB
* Free to use under the MIT license.
Function _mouseDrag
has 74 lines of code (exceeds 25 allowed). Consider refactoring. Open
_mouseDrag: function(event) {
this.dragged = true;
if (this.options.disabled) {
Function Datepicker
has 74 lines of code (exceeds 25 allowed). Consider refactoring. Open
function Datepicker() {
this._curInst = null; // The current instance in use
this._keyEvent = false; // If the last event was a key event
this._disabledInputs = []; // List of date picker inputs that have been disabled
this._datepickerShowing = false; // True if the popup picker is showing , false if not
Function _create
has 73 lines of code (exceeds 25 allowed). Consider refactoring. Open
_create: function() {
this.activeMenu = this.element;
// flag used to prevent firing of the click handler
// as the event bubbles up through nested menus
this.mouseHandled = false;
Function onTouchEnd
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
FastClick.prototype.onTouchEnd = function(event) {
'use strict';
var forElement, trackingClickStart, targetTagName, scrollParent, touch, targetElement = this.targetElement;
if (!this.trackingClick) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function onTouchEnd
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
FastClick.prototype.onTouchEnd = function(event) {
'use strict';
var forElement, trackingClickStart, targetTagName, scrollParent, touch, targetElement = this.targetElement;
if (!this.trackingClick) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function widget
has 72 lines of code (exceeds 25 allowed). Consider refactoring. Open
$.widget = function( name, base, prototype ) {
var fullName, existingConstructor, constructor, basePrototype,
// proxiedPrototype allows the provided prototype to remain unmodified
// so that it can be used as a mixin for multiple widgets (#8876)
proxiedPrototype = {},
Function AwesomeRating
has 72 lines of code (exceeds 25 allowed). Consider refactoring. Open
$.fn.AwesomeRating = function(options) {
return this.each(function() {
var i, icon, rating, widget, _i, _len, _ref, _results;
widget = this;
rating = $(widget).attr("data-rating");
Function anonymous
has 72 lines of code (exceeds 25 allowed). Consider refactoring. Open
lexer.performAction = function anonymous(yy,yy_,$avoiding_name_collisions,YY_START) {
var YYSTATE=YY_START
switch($avoiding_name_collisions) {
case 0: yy_.yytext = "\\"; return 14;
Identical blocks of code found in 2 locations. Consider refactoring. Open
$.extend(this.offset, {
click: { //Where the click happened, relative to the element
left: event.pageX - this.offset.left,
top: event.pageY - this.offset.top
},
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 92.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
$.extend(this.offset, {
click: { //Where the click happened, relative to the element
left: event.pageX - this.offset.left,
top: event.pageY - this.offset.top
},
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 92.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (that._helper && !o.animate && (/relative/).test(ce.css("position"))) {
$(this).css({ left: ho.left - cop.left - co.left, width: w, height: h });
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 92.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (that._helper && !o.animate && (/static/).test(ce.css("position"))) {
$(this).css({ left: ho.left - cop.left - co.left, width: w, height: h });
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 92.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method filter_new
has 71 lines of code (exceeds 25 allowed). Consider refactoring. Open
def filter_new
@filter_years = %w(Upcoming 2010s 2000s 1990s 1980s 1970s Older)
respond_to do |format|
format.html do
Function str
has 70 lines of code (exceeds 25 allowed). Consider refactoring. Open
function str(key, holder) {
// Produce a string from holder[key].
var i, // The loop counter.
Function _contactContainers
has 70 lines of code (exceeds 25 allowed). Consider refactoring. Open
_contactContainers: function(event) {
var i, j, dist, itemWithLeastDistance, posProperty, sizeProperty, base, cur, nearBottom, floating,
innermostContainer = null,
innermostIndex = null;
Function FastClick
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
function FastClick(layer) {
'use strict';
var oldOnClick, self = this;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"