iamisti/md-data-table

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Showing 77 of 77 total issues

Function mdtTableDirective has 6 arguments (exceeds 4 allowed). Consider refactoring.
Open

    function mdtTableDirective(TableDataStorageFactory,
                               EditCellFeature,
                               SelectableRowsFeature,
                               PaginationFeature,
                               ColumnSelectorFeature,
Severity: Minor
Found in app/modules/main/directives/mdtTableDirective.js - About 45 mins to fix

    Identical blocks of code found in 3 locations. Consider refactoring.
    Open

                    function transformChip(chip) {
                        if($scope.headerRowData.columnFilter.valuesTransformerCallback){
                            return $scope.headerRowData.columnFilter.valuesTransformerCallback(chip);
                        }
    
    
    app/modules/main/features/ColumnFilterFeature/directives/mdtCheckboxColumnFilterDirective.js on lines 73..79
    app/modules/main/features/ColumnFilterFeature/directives/mdtChipsColumnFilterDirective.js on lines 40..46

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 50.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 3 locations. Consider refactoring.
    Open

                    function transformChip(chip) {
                        if($scope.headerRowData.columnFilter.valuesTransformerCallback){
                            return $scope.headerRowData.columnFilter.valuesTransformerCallback(chip);
                        }
    
    
    app/modules/main/features/ColumnFilterFeature/directives/mdtCheckboxColumnFilterDirective.js on lines 73..79
    app/modules/main/features/ColumnFilterFeature/directives/mdtDropdownColumnFilterDirective.js on lines 44..50

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 50.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Function link has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

                link: function($scope, element, attrs, mdtCtrl, transclude){
    Severity: Minor
    Found in app/modules/main/directives/header/mdtHeaderRowDirective.js - About 35 mins to fix

      Function link has 5 arguments (exceeds 4 allowed). Consider refactoring.
      Open

                  link: function ($scope, element, attrs, ctrl, transclude) {
      Severity: Minor
      Found in app/modules/main/directives/header/mdtColumnDirective.js - About 35 mins to fix

        Function pre has 5 arguments (exceeds 4 allowed). Consider refactoring.
        Open

                        pre: function($scope, element, attrs, ctrl, transclude){
        Severity: Minor
        Found in app/modules/main/directives/helpers/mdtCustomCellDirective.js - About 35 mins to fix

          Function link has 5 arguments (exceeds 4 allowed). Consider refactoring.
          Open

                      link: function($scope, element, attrs, ctrl, transclude){
          Severity: Minor
          Found in app/modules/main/directives/mdtTableDirective.js - About 35 mins to fix

            Function link has 5 arguments (exceeds 4 allowed). Consider refactoring.
            Open

                        link: function($scope, element, attr, mdtRowCtrl, transclude){
            Severity: Minor
            Found in app/modules/main/directives/body/mdtCellDirective.js - About 35 mins to fix

              Function link has 5 arguments (exceeds 4 allowed). Consider refactoring.
              Open

                          link: function($scope, element, attrs, ctrl, transclude){
              Severity: Minor
              Found in app/modules/main/directives/body/mdtRowDirective.js - About 35 mins to fix

                Function setRawDataToStorage has 5 arguments (exceeds 4 allowed). Consider refactoring.
                Open

                        mdtAjaxPaginationHelper.prototype.setRawDataToStorage = function(that, data, tableRowIdKey, columnKeys, rowOptions){
                Severity: Minor
                Found in app/modules/main/factories/mdtAjaxPaginationHelperFactory.js - About 35 mins to fix

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                                      if(rowData.rowId){
                                          deletedRows.push(rowData.rowId);
                  
                                      //Fallback when no id was specified
                                      } else{
                  Severity: Minor
                  Found in app/modules/main/factories/TableDataStorageFactory.js and 1 other location - About 35 mins to fix
                  app/modules/main/factories/TableDataStorageFactory.js on lines 110..116

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 47.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                                      if(rowData.rowId){
                                          selectedRows.push(rowData.rowId);
                  
                                      //Fallback when no id was specified
                                      } else{
                  Severity: Minor
                  Found in app/modules/main/factories/TableDataStorageFactory.js and 1 other location - About 35 mins to fix
                  app/modules/main/factories/TableDataStorageFactory.js on lines 89..95

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 47.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Identical blocks of code found in 2 locations. Consider refactoring.
                  Open

                                              columnValues.push({
                                                  attributes: {
                                                      editableField: false
                                                  },
                                                  rowId: rowId,
                  Severity: Minor
                  Found in app/modules/main/directives/mdtTableDirective.js and 1 other location - About 35 mins to fix
                  app/modules/main/factories/mdtAjaxPaginationHelperFactory.js on lines 143..150

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 46.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Identical blocks of code found in 2 locations. Consider refactoring.
                  Open

                                      columnValues.push({
                                          attributes: {
                                              editableField: false
                                          },
                                          rowId: rowId,
                  Severity: Minor
                  Found in app/modules/main/factories/mdtAjaxPaginationHelperFactory.js and 1 other location - About 35 mins to fix
                  app/modules/main/directives/mdtTableDirective.js on lines 202..209

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 46.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Expected '!==' and instead saw '!='.
                  Open

                                      return result != -1;

                  Require === and !== (eqeqeq)

                  It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                  The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                  • [] == false
                  • [] == ![]
                  • 3 == "03"

                  If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                  Rule Details

                  This rule is aimed at eliminating the type-unsafe equality operators.

                  Examples of incorrect code for this rule:

                  /*eslint eqeqeq: "error"*/
                  
                  if (x == 42) { }
                  
                  if ("" == text) { }
                  
                  if (obj.getStuff() != undefined) { }

                  The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                  Options

                  always

                  The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                  Examples of incorrect code for the "always" option:

                  /*eslint eqeqeq: ["error", "always"]*/
                  
                  a == b
                  foo == true
                  bananas != 1
                  value == undefined
                  typeof foo == 'undefined'
                  'hello' != 'world'
                  0 == 0
                  true == true
                  foo == null

                  Examples of correct code for the "always" option:

                  /*eslint eqeqeq: ["error", "always"]*/
                  
                  a === b
                  foo === true
                  bananas !== 1
                  value === undefined
                  typeof foo === 'undefined'
                  'hello' !== 'world'
                  0 === 0
                  true === true
                  foo === null

                  This rule optionally takes a second argument, which should be an object with the following supported properties:

                  • "null": Customize how this rule treats null literals. Possible values:
                    • always (default) - Always use === or !==.
                    • never - Never use === or !== with null.
                    • ignore - Do not apply this rule to null.

                  smart

                  The "smart" option enforces the use of === and !== except for these cases:

                  • Comparing two literal values
                  • Evaluating the value of typeof
                  • Comparing against null

                  Examples of incorrect code for the "smart" option:

                  /*eslint eqeqeq: ["error", "smart"]*/
                  
                  // comparing two variables requires ===
                  a == b
                  
                  // only one side is a literal
                  foo == true
                  bananas != 1
                  
                  // comparing to undefined requires ===
                  value == undefined

                  Examples of correct code for the "smart" option:

                  /*eslint eqeqeq: ["error", "smart"]*/
                  
                  typeof foo == 'undefined'
                  'hello' != 'world'
                  0 == 0
                  true == true
                  foo == null

                  allow-null

                  Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                  ["error", "always", {"null": "ignore"}]

                  When Not To Use It

                  If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                  Move the invocation into the parens that contain the function.
                  Open

                  (function(){

                  Require IIFEs to be Wrapped (wrap-iife)

                  You can immediately invoke function expressions, but not function declarations. A common technique to create an immediately-invoked function expression (IIFE) is to wrap a function declaration in parentheses. The opening parentheses causes the contained function to be parsed as an expression, rather than a declaration.

                  // function expression could be unwrapped
                  var x = function () { return { y: 1 };}();
                  
                  // function declaration must be wrapped
                  function () { /* side effects */ }(); // SyntaxError

                  Rule Details

                  This rule requires all immediately-invoked function expressions to be wrapped in parentheses.

                  Options

                  This rule has two options, a string option and an object option.

                  String option:

                  • "outside" enforces always wrapping the call expression. The default is "outside".
                  • "inside" enforces always wrapping the function expression.
                  • "any" enforces always wrapping, but allows either style.

                  Object option:

                  • "functionPrototypeMethods": true additionally enforces wrapping function expressions invoked using .call and .apply. The default is false.

                  outside

                  Examples of incorrect code for the default "outside" option:

                  /*eslint wrap-iife: ["error", "outside"]*/
                  
                  var x = function () { return { y: 1 };}(); // unwrapped
                  var x = (function () { return { y: 1 };})(); // wrapped function expression

                  Examples of correct code for the default "outside" option:

                  /*eslint wrap-iife: ["error", "outside"]*/
                  
                  var x = (function () { return { y: 1 };}()); // wrapped call expression

                  inside

                  Examples of incorrect code for the "inside" option:

                  /*eslint wrap-iife: ["error", "inside"]*/
                  
                  var x = function () { return { y: 1 };}(); // unwrapped
                  var x = (function () { return { y: 1 };}()); // wrapped call expression

                  Examples of correct code for the "inside" option:

                  /*eslint wrap-iife: ["error", "inside"]*/
                  
                  var x = (function () { return { y: 1 };})(); // wrapped function expression

                  any

                  Examples of incorrect code for the "any" option:

                  /*eslint wrap-iife: ["error", "any"]*/
                  
                  var x = function () { return { y: 1 };}(); // unwrapped

                  Examples of correct code for the "any" option:

                  /*eslint wrap-iife: ["error", "any"]*/
                  
                  var x = (function () { return { y: 1 };}()); // wrapped call expression
                  var x = (function () { return { y: 1 };})(); // wrapped function expression

                  functionPrototypeMethods

                  Examples of incorrect code for this rule with the "inside", { "functionPrototypeMethods": true } options:

                  /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
                  
                  var x = function(){ foo(); }()
                  var x = (function(){ foo(); }())
                  var x = function(){ foo(); }.call(bar)
                  var x = (function(){ foo(); }.call(bar))

                  Examples of correct code for this rule with the "inside", { "functionPrototypeMethods": true } options:

                  /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
                  
                  var x = (function(){ foo(); })()
                  var x = (function(){ foo(); }).call(bar)

                  Source: http://eslint.org/docs/rules/

                  Expected '===' and instead saw '=='.
                  Open

                                      if(that.totalResultCount == 0){

                  Require === and !== (eqeqeq)

                  It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                  The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                  • [] == false
                  • [] == ![]
                  • 3 == "03"

                  If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                  Rule Details

                  This rule is aimed at eliminating the type-unsafe equality operators.

                  Examples of incorrect code for this rule:

                  /*eslint eqeqeq: "error"*/
                  
                  if (x == 42) { }
                  
                  if ("" == text) { }
                  
                  if (obj.getStuff() != undefined) { }

                  The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                  Options

                  always

                  The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                  Examples of incorrect code for the "always" option:

                  /*eslint eqeqeq: ["error", "always"]*/
                  
                  a == b
                  foo == true
                  bananas != 1
                  value == undefined
                  typeof foo == 'undefined'
                  'hello' != 'world'
                  0 == 0
                  true == true
                  foo == null

                  Examples of correct code for the "always" option:

                  /*eslint eqeqeq: ["error", "always"]*/
                  
                  a === b
                  foo === true
                  bananas !== 1
                  value === undefined
                  typeof foo === 'undefined'
                  'hello' !== 'world'
                  0 === 0
                  true === true
                  foo === null

                  This rule optionally takes a second argument, which should be an object with the following supported properties:

                  • "null": Customize how this rule treats null literals. Possible values:
                    • always (default) - Always use === or !==.
                    • never - Never use === or !== with null.
                    • ignore - Do not apply this rule to null.

                  smart

                  The "smart" option enforces the use of === and !== except for these cases:

                  • Comparing two literal values
                  • Evaluating the value of typeof
                  • Comparing against null

                  Examples of incorrect code for the "smart" option:

                  /*eslint eqeqeq: ["error", "smart"]*/
                  
                  // comparing two variables requires ===
                  a == b
                  
                  // only one side is a literal
                  foo == true
                  bananas != 1
                  
                  // comparing to undefined requires ===
                  value == undefined

                  Examples of correct code for the "smart" option:

                  /*eslint eqeqeq: ["error", "smart"]*/
                  
                  typeof foo == 'undefined'
                  'hello' != 'world'
                  0 == 0
                  true == true
                  foo == null

                  allow-null

                  Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                  ["error", "always", {"null": "ignore"}]

                  When Not To Use It

                  If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                  Move the invocation into the parens that contain the function.
                  Open

                  (function(){

                  Require IIFEs to be Wrapped (wrap-iife)

                  You can immediately invoke function expressions, but not function declarations. A common technique to create an immediately-invoked function expression (IIFE) is to wrap a function declaration in parentheses. The opening parentheses causes the contained function to be parsed as an expression, rather than a declaration.

                  // function expression could be unwrapped
                  var x = function () { return { y: 1 };}();
                  
                  // function declaration must be wrapped
                  function () { /* side effects */ }(); // SyntaxError

                  Rule Details

                  This rule requires all immediately-invoked function expressions to be wrapped in parentheses.

                  Options

                  This rule has two options, a string option and an object option.

                  String option:

                  • "outside" enforces always wrapping the call expression. The default is "outside".
                  • "inside" enforces always wrapping the function expression.
                  • "any" enforces always wrapping, but allows either style.

                  Object option:

                  • "functionPrototypeMethods": true additionally enforces wrapping function expressions invoked using .call and .apply. The default is false.

                  outside

                  Examples of incorrect code for the default "outside" option:

                  /*eslint wrap-iife: ["error", "outside"]*/
                  
                  var x = function () { return { y: 1 };}(); // unwrapped
                  var x = (function () { return { y: 1 };})(); // wrapped function expression

                  Examples of correct code for the default "outside" option:

                  /*eslint wrap-iife: ["error", "outside"]*/
                  
                  var x = (function () { return { y: 1 };}()); // wrapped call expression

                  inside

                  Examples of incorrect code for the "inside" option:

                  /*eslint wrap-iife: ["error", "inside"]*/
                  
                  var x = function () { return { y: 1 };}(); // unwrapped
                  var x = (function () { return { y: 1 };}()); // wrapped call expression

                  Examples of correct code for the "inside" option:

                  /*eslint wrap-iife: ["error", "inside"]*/
                  
                  var x = (function () { return { y: 1 };})(); // wrapped function expression

                  any

                  Examples of incorrect code for the "any" option:

                  /*eslint wrap-iife: ["error", "any"]*/
                  
                  var x = function () { return { y: 1 };}(); // unwrapped

                  Examples of correct code for the "any" option:

                  /*eslint wrap-iife: ["error", "any"]*/
                  
                  var x = (function () { return { y: 1 };}()); // wrapped call expression
                  var x = (function () { return { y: 1 };})(); // wrapped function expression

                  functionPrototypeMethods

                  Examples of incorrect code for this rule with the "inside", { "functionPrototypeMethods": true } options:

                  /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
                  
                  var x = function(){ foo(); }()
                  var x = (function(){ foo(); }())
                  var x = function(){ foo(); }.call(bar)
                  var x = (function(){ foo(); }.call(bar))

                  Examples of correct code for this rule with the "inside", { "functionPrototypeMethods": true } options:

                  /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
                  
                  var x = (function(){ foo(); })()
                  var x = (function(){ foo(); }).call(bar)

                  Source: http://eslint.org/docs/rules/

                  Expected '===' and instead saw '=='.
                  Open

                              if(sortingData.columnSort.sort == false){

                  Require === and !== (eqeqeq)

                  It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                  The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                  • [] == false
                  • [] == ![]
                  • 3 == "03"

                  If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                  Rule Details

                  This rule is aimed at eliminating the type-unsafe equality operators.

                  Examples of incorrect code for this rule:

                  /*eslint eqeqeq: "error"*/
                  
                  if (x == 42) { }
                  
                  if ("" == text) { }
                  
                  if (obj.getStuff() != undefined) { }

                  The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                  Options

                  always

                  The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                  Examples of incorrect code for the "always" option:

                  /*eslint eqeqeq: ["error", "always"]*/
                  
                  a == b
                  foo == true
                  bananas != 1
                  value == undefined
                  typeof foo == 'undefined'
                  'hello' != 'world'
                  0 == 0
                  true == true
                  foo == null

                  Examples of correct code for the "always" option:

                  /*eslint eqeqeq: ["error", "always"]*/
                  
                  a === b
                  foo === true
                  bananas !== 1
                  value === undefined
                  typeof foo === 'undefined'
                  'hello' !== 'world'
                  0 === 0
                  true === true
                  foo === null

                  This rule optionally takes a second argument, which should be an object with the following supported properties:

                  • "null": Customize how this rule treats null literals. Possible values:
                    • always (default) - Always use === or !==.
                    • never - Never use === or !== with null.
                    • ignore - Do not apply this rule to null.

                  smart

                  The "smart" option enforces the use of === and !== except for these cases:

                  • Comparing two literal values
                  • Evaluating the value of typeof
                  • Comparing against null

                  Examples of incorrect code for the "smart" option:

                  /*eslint eqeqeq: ["error", "smart"]*/
                  
                  // comparing two variables requires ===
                  a == b
                  
                  // only one side is a literal
                  foo == true
                  bananas != 1
                  
                  // comparing to undefined requires ===
                  value == undefined

                  Examples of correct code for the "smart" option:

                  /*eslint eqeqeq: ["error", "smart"]*/
                  
                  typeof foo == 'undefined'
                  'hello' != 'world'
                  0 == 0
                  true == true
                  foo == null

                  allow-null

                  Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                  ["error", "always", {"null": "ignore"}]

                  When Not To Use It

                  If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                  Move the invocation into the parens that contain the function.
                  Open

                  (function() {

                  Require IIFEs to be Wrapped (wrap-iife)

                  You can immediately invoke function expressions, but not function declarations. A common technique to create an immediately-invoked function expression (IIFE) is to wrap a function declaration in parentheses. The opening parentheses causes the contained function to be parsed as an expression, rather than a declaration.

                  // function expression could be unwrapped
                  var x = function () { return { y: 1 };}();
                  
                  // function declaration must be wrapped
                  function () { /* side effects */ }(); // SyntaxError

                  Rule Details

                  This rule requires all immediately-invoked function expressions to be wrapped in parentheses.

                  Options

                  This rule has two options, a string option and an object option.

                  String option:

                  • "outside" enforces always wrapping the call expression. The default is "outside".
                  • "inside" enforces always wrapping the function expression.
                  • "any" enforces always wrapping, but allows either style.

                  Object option:

                  • "functionPrototypeMethods": true additionally enforces wrapping function expressions invoked using .call and .apply. The default is false.

                  outside

                  Examples of incorrect code for the default "outside" option:

                  /*eslint wrap-iife: ["error", "outside"]*/
                  
                  var x = function () { return { y: 1 };}(); // unwrapped
                  var x = (function () { return { y: 1 };})(); // wrapped function expression

                  Examples of correct code for the default "outside" option:

                  /*eslint wrap-iife: ["error", "outside"]*/
                  
                  var x = (function () { return { y: 1 };}()); // wrapped call expression

                  inside

                  Examples of incorrect code for the "inside" option:

                  /*eslint wrap-iife: ["error", "inside"]*/
                  
                  var x = function () { return { y: 1 };}(); // unwrapped
                  var x = (function () { return { y: 1 };}()); // wrapped call expression

                  Examples of correct code for the "inside" option:

                  /*eslint wrap-iife: ["error", "inside"]*/
                  
                  var x = (function () { return { y: 1 };})(); // wrapped function expression

                  any

                  Examples of incorrect code for the "any" option:

                  /*eslint wrap-iife: ["error", "any"]*/
                  
                  var x = function () { return { y: 1 };}(); // unwrapped

                  Examples of correct code for the "any" option:

                  /*eslint wrap-iife: ["error", "any"]*/
                  
                  var x = (function () { return { y: 1 };}()); // wrapped call expression
                  var x = (function () { return { y: 1 };})(); // wrapped function expression

                  functionPrototypeMethods

                  Examples of incorrect code for this rule with the "inside", { "functionPrototypeMethods": true } options:

                  /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
                  
                  var x = function(){ foo(); }()
                  var x = (function(){ foo(); }())
                  var x = function(){ foo(); }.call(bar)
                  var x = (function(){ foo(); }.call(bar))

                  Examples of correct code for this rule with the "inside", { "functionPrototypeMethods": true } options:

                  /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
                  
                  var x = (function(){ foo(); })()
                  var x = (function(){ foo(); }).call(bar)

                  Source: http://eslint.org/docs/rules/

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