ianheggie/cruisecontrol.rb

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public/javascripts/jquery-ui/development-bundle/ui/jquery.effects.bounce.js

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/*!
 * jQuery UI Effects Bounce 1.8.21
 *
 * Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)
 * Dual licensed under the MIT or GPL Version 2 licenses.
 * http://jquery.org/license
 *
 * http://docs.jquery.com/UI/Effects/Bounce
 *
 * Depends:
 *    jquery.effects.core.js
 */
(function( $, undefined ) {

$.effects.bounce = function(o) {

    return this.queue(function() {

        // Create element
        var el = $(this), props = ['position','top','bottom','left','right'];

        // Set options
        var mode = $.effects.setMode(el, o.options.mode || 'effect'); // Set Mode
        var direction = o.options.direction || 'up'; // Default direction
        var distance = o.options.distance || 20; // Default distance
        var times = o.options.times || 5; // Default # of times
        var speed = o.duration || 250; // Default speed per bounce
        if (/show|hide/.test(mode)) props.push('opacity'); // Avoid touching opacity to prevent clearType and PNG issues in IE

        // Adjust
        $.effects.save(el, props); el.show(); // Save & Show
        $.effects.createWrapper(el); // Create Wrapper
        var ref = (direction == 'up' || direction == 'down') ? 'top' : 'left';
        var motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg';
        var distance = o.options.distance || (ref == 'top' ? el.outerHeight({margin:true}) / 3 : el.outerWidth({margin:true}) / 3);
        if (mode == 'show') el.css('opacity', 0).css(ref, motion == 'pos' ? -distance : distance); // Shift
        if (mode == 'hide') distance = distance / (times * 2);
        if (mode != 'hide') times--;

        // Animate
        if (mode == 'show') { // Show Bounce
            var animation = {opacity: 1};
            animation[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
            el.animate(animation, speed / 2, o.options.easing);
            distance = distance / 2;
            times--;
        };
        for (var i = 0; i < times; i++) { // Bounces
            var animation1 = {}, animation2 = {};
            animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
            animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
            el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing);
            distance = (mode == 'hide') ? distance * 2 : distance / 2;
        };
        if (mode == 'hide') { // Last Bounce
            var animation = {opacity: 0};
            animation[ref] = (motion == 'pos' ? '-=' : '+=')  + distance;
            el.animate(animation, speed / 2, o.options.easing, function(){
                el.hide(); // Hide
                $.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
                if(o.callback) o.callback.apply(this, arguments); // Callback
            });
        } else {
            var animation1 = {}, animation2 = {};
            animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
            animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
            el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing, function(){
                $.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
                if(o.callback) o.callback.apply(this, arguments); // Callback
            });
        };
        el.queue('fx', function() { el.dequeue(); });
        el.dequeue();
    });

};

})(jQuery);