igbopie/spherov2.js

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examples/src/cmd.ts

Summary

Maintainability
C
1 day
Test Coverage

Function cmdPlay has a Cognitive Complexity of 36 (exceeds 5 allowed). Consider refactoring.
Open

const cmdPlay = (toy: SpheroMini) => {
  let pressTimeout: NodeJS.Timer;
  let heading = 0;
  let currentSpeed = 0;
  let speed = 150;
Severity: Minor
Found in examples/src/cmd.ts - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function cmdPlay has 89 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const cmdPlay = (toy: SpheroMini) => {
  let pressTimeout: NodeJS.Timer;
  let heading = 0;
  let currentSpeed = 0;
  let speed = 150;
Severity: Major
Found in examples/src/cmd.ts - About 3 hrs to fix

    Function handle has 46 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      const handle = async (key = '', symbol: { name?: string } = {}) => {
        cancelPress();
        if (symbol.name === 'up') {
          heading = 0;
          currentSpeed = speed;
    Severity: Minor
    Found in examples/src/cmd.ts - About 1 hr to fix

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