bruteforce.go
// Copyright ©2017 The ezgliding Authors.
//
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
package igc
import (
"fmt"
"time"
)
// NewBruteForceOptimizer returns a BruteForceOptimizer with the given characteristics.
//
func NewBruteForceOptimizer(cache bool) Optimizer {
return &bruteForceOptimizer{cache: cache}
}
type bruteForceOptimizer struct {
cache bool
}
func (b *bruteForceOptimizer) Optimize(track Track, nPoints int, score Score) (Task, error) {
time.Sleep(5 * time.Second)
switch nPoints {
case 1:
return b.optimize1(track, score)
case 2:
return b.optimize2(track, score)
default:
return Task{}, fmt.Errorf("%v turn points not supported by this optimizer", nPoints)
}
}
func (b *bruteForceOptimizer) optimize1(track Track, score Score) (Task, error) {
var optimalDistance float64
var distance float64
var task Task
var optimalTask Task
for i := 0; i < len(track.Points)-2; i++ {
for j := i + 1; j < len(track.Points)-1; j++ {
for z := j + 1; z < len(track.Points); z++ {
task = Task{
Start: track.Points[i],
Turnpoints: []Point{track.Points[j]},
Finish: track.Points[z],
}
distance = task.Distance()
if distance > optimalDistance {
optimalDistance = distance
optimalTask = Task(task)
}
}
}
}
return optimalTask, nil
}
func (b *bruteForceOptimizer) optimize2(track Track, score Score) (Task, error) {
var optimalDistance float64
var distance float64
var optimalTask Task
for i := 0; i < len(track.Points)-3; i++ {
for j := i + 1; j < len(track.Points)-2; j++ {
for w := j + 1; w < len(track.Points)-1; w++ {
for z := w + 1; z < len(track.Points); z++ {
task := Task{
Start: track.Points[i],
Turnpoints: []Point{track.Points[j], track.Points[w]},
Finish: track.Points[z],
}
distance = task.Distance()
if distance > optimalDistance {
optimalDistance = distance
optimalTask = task
}
}
}
}
}
return optimalTask, nil
}