igcfs/go-igc

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bruteforce.go

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45 mins
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// Copyright ©2017 The ezgliding Authors.
//
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

package igc

import (
    "fmt"
    "time"
)

// NewBruteForceOptimizer returns a BruteForceOptimizer with the given characteristics.
//
func NewBruteForceOptimizer(cache bool) Optimizer {
    return &bruteForceOptimizer{cache: cache}
}

type bruteForceOptimizer struct {
    cache bool
}

func (b *bruteForceOptimizer) Optimize(track Track, nPoints int, score Score) (Task, error) {
    time.Sleep(5 * time.Second)
    switch nPoints {

    case 1:
        return b.optimize1(track, score)
    case 2:
        return b.optimize2(track, score)
    default:
        return Task{}, fmt.Errorf("%v turn points not supported by this optimizer", nPoints)
    }
}

func (b *bruteForceOptimizer) optimize1(track Track, score Score) (Task, error) {

    var optimalDistance float64
    var distance float64
    var task Task
    var optimalTask Task

    for i := 0; i < len(track.Points)-2; i++ {
        for j := i + 1; j < len(track.Points)-1; j++ {
            for z := j + 1; z < len(track.Points); z++ {
                task = Task{
                    Start:      track.Points[i],
                    Turnpoints: []Point{track.Points[j]},
                    Finish:     track.Points[z],
                }
                distance = task.Distance()
                if distance > optimalDistance {
                    optimalDistance = distance
                    optimalTask = Task(task)
                }
            }
        }
    }
    return optimalTask, nil
}

func (b *bruteForceOptimizer) optimize2(track Track, score Score) (Task, error) {

    var optimalDistance float64
    var distance float64
    var optimalTask Task

    for i := 0; i < len(track.Points)-3; i++ {
        for j := i + 1; j < len(track.Points)-2; j++ {
            for w := j + 1; w < len(track.Points)-1; w++ {
                for z := w + 1; z < len(track.Points); z++ {
                    task := Task{
                        Start:      track.Points[i],
                        Turnpoints: []Point{track.Points[j], track.Points[w]},
                        Finish:     track.Points[z],
                    }
                    distance = task.Distance()
                    if distance > optimalDistance {
                        optimalDistance = distance
                        optimalTask = task
                    }
                }
            }
        }
    }
    return optimalTask, nil
}