2017/MAY/MAY17/CHEFSUBA/CHEFSUBA.cpp
// Code written by Monal
#include <iostream>
#include <vector>
#include <map>
#include <deque>
using namespace std;
#define innum(n, k, p) cin>>n>>k>>p
#define inone(s) cin>>s
#define pb(tmp) push_back(tmp)
#define po() pop_back()
#define bk() back()
#define pf(tmp) push_front(tmp)
#define bg() begin()
#define er(tmp) erase(tmp)
#define fr() front()
#define cnt(tmp) count(tmp)
#define out(tmp) cout<<tmp<<"\n"
#define forn(n) for ( long int i = 0; i < n; ++i)
map < long int , long int > :: iterator traversor;
deque < long int > mydequeue;
vector < long int > bits;
map < long int , long int > mymap;
int main() {
ios::sync_with_stdio(false);
long int n, k, p;
innum(n, k, p);
forn(n) {
long int tmp;
inone(tmp);
bits.pb(tmp);
}
// Why such big input codechef?
long int start = k - 1; // start of left out part
long int end = n - 1; // end of left out part
string query;
inone(query); // string of ? and !
long int ones_in_frame = 0;
forn(min(k, n)) {
ones_in_frame += bits[i];
}
if (k >= n) { // Overflow case
forn(p) {
if (query[i] == '?')
out(ones_in_frame);
}
return 0; // Never need rotation as it wont affect anything.
}
forn(n - k + 1) {
mydequeue.pb(ones_in_frame);
mymap[-1*ones_in_frame] = (mymap.cnt(-1*ones_in_frame) > 0)? (mymap[-1*ones_in_frame] + 1) : 1;
if (i + k < n) // frame of last k elements
ones_in_frame += (bits[i+k] - bits[i]);
}
forn(p) { // Normal cases
if (query[i] == '!') {
long int left = bits[start];
start--;
if(start == -1) // rotation resulting out of bounds
start = n - 1;
long int right = bits[end];
end--;
if(end == -1) // if out of bound
end = n - 1;
ones_in_frame = mydequeue.bk();
mydequeue.po();
mymap[-1*ones_in_frame] = mymap[-1*ones_in_frame] - 1;
if(mymap[-1*ones_in_frame] == 0)
mymap.er(-1*ones_in_frame);
ones_in_frame = mydequeue.fr() + right - left;
mymap[-1*ones_in_frame] = (mymap.cnt(-1*ones_in_frame) > 0)? (mymap[-1*ones_in_frame] + 1) : 1;
mydequeue.pf(ones_in_frame);
} else {
traversor = mymap.bg();
long int ans = traversor->first;
out(-1*ans);
}
}
return 0;
}