Showing 254 of 254 total issues
Function create
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
static async create(props, { skipSetters = false } = {}) {
trimWhiteSpace(props);
if (!skipSetters) {
const passwordValidation = validatePassword(props.password);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _calculateSpaceForCursor
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
_calculateSpaceForCursor(x, y, cursor) {
let width = Math.round(CURSORWIDTH / 2);
const rows = this.dimensions.length;
const columns = this.dimensions[y].length;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _addScrollHandler
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
_addScrollHandler() {
const handler = function () {
if (this.animating) {
return;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _goToBottom
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
_goToBottom(animate, callback) {
if (this.scrollLock || !this.$messagesEndAnchor) {
return;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _whichSection
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
_whichSection(windowDim, x, y) {
// -----------------
// |\ t /|
// | \ / |
// | ----------- |
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function processCookie
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
exports.processCookie = async function processCookie(ctx, next) {
ctx.mas = ctx.mas || {};
ctx.mas.user = null;
const sessionCookie = ctx.cookies.get('mas');
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function dispatch
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
export function dispatch(type, data = {}, acceptCb = noopCb, rejectCb = noopCb) {
let consumed = false;
const name = type
.split('_')
.map(part => part.toLowerCase().capitalize())
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function decoratedTitle
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
get decoratedTitle(): string {
let title = '';
const type = this.type;
const network = this.network;
const name = this.name;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function newMessageAlert
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private newMessageAlert(window: WindowModel, message: Message) {
if (!message.isNotable || message.isFromMe || !this.initDone) {
return;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
<FormControl mt={4} isInvalid={!!form.errors.username}>
<Input {...field} id="username" placeholder="Username or email" />
<FormErrorMessage>{form.errors.username}</FormErrorMessage>
</FormControl>
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
<FormControl mt={4}>
<Input {...field} id="email" placeholder="Your email address" />
<FormErrorMessage>{form.errors.email}</FormErrorMessage>
</FormControl>
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid too many return
statements within this function. Open
return false;
Avoid too many return
statements within this function. Open
return courier.call(backend, 'textCommand', {
userId: user.id,
conversationId: conversation.id,
command: name,
commandParams: params
Avoid too many return
statements within this function. Open
return message.body;
Avoid too many return
statements within this function. Open
return { status: 'OK' };
Avoid too many return
statements within this function. Open
return start1on1(user, targetUserGId, targetUserGId.isMASUser ? 'mas' : network);
Avoid too many return
statements within this function. Open
return { valid: true, value: nickName };
Avoid too many return
statements within this function. Open
return { status: 'OK' };
Avoid too many return
statements within this function. Open
return <Text color="red.600">{message.body}</Text>;
Avoid too many return
statements within this function. Open
return null;