infusion-code/angular-maps

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src/components/map-marker-layer.ts

Summary

Maintainability
D
1 day
Test Coverage

Function ngOnChanges has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

    public ngOnChanges(changes: { [key: string]: SimpleChange }) {
        let shouldSetOptions: boolean = false;
        const o: IClusterOptions = {
            id: this._id
        };
Severity: Minor
Found in src/components/map-marker-layer.ts - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Consider simplifying this complex logical expression.
Open

        if ((changes['ZIndex'] && !changes['ZIndex'].firstChange) ||
            (changes['LayerOffset'] && !changes['LayerOffset'].firstChange) ||
            (changes['IconInfo'] && !changes['IconInfo'].firstChange)
        ) {
            throw (new Error('You cannot change ZIndex or LayerOffset after the layer has been created.'));
Severity: Major
Found in src/components/map-marker-layer.ts - About 40 mins to fix

    Similar blocks of code found in 3 locations. Consider refactoring.
    Wontfix

            public set MarkerOptions(val: Array<IMarkerOptions>) {
                if (this._streaming) {
                    this._markersLast.push(...val.slice(0));
                    this._markers.push(...val);
                }
    Severity: Major
    Found in src/components/map-marker-layer.ts and 2 other locations - About 3 hrs to fix
    src/components/map-polygon-layer.ts on lines 111..119
    src/components/map-polyline-layer.ts on lines 111..119

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 99.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            public set UseDynamicSizeMarkers(val: boolean) {
                this._useDynamicSizeMarker = val;
                if (val) {
                    this._iconCreationCallback = (m: Array<Marker>, info: IMarkerIconInfo) => {
                        return ClusterLayerDirective.CreateDynamicSizeMarker(
    Severity: Major
    Found in src/components/map-marker-layer.ts and 1 other location - About 3 hrs to fix
    src/components/cluster-layer.ts on lines 208..216

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 95.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            m.AddListener('dragend', (e: MouseEvent) => this.DragEnd.emit({
                    Marker: m,
                    Click: e,
                    Location: this._markerService.GetCoordinatesFromClick(e),
                    Pixels: this._markerService.GetPixelsFromClick(e)
    Severity: Major
    Found in src/components/map-marker-layer.ts and 1 other location - About 2 hrs to fix
    src/components/map-marker-layer.ts on lines 453..458

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 79.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            m.AddListener('click', (e: MouseEvent) => this.MarkerClick.emit({
                    Marker: m,
                    Click: e,
                    Location: this._markerService.GetCoordinatesFromClick(e),
                    Pixels: this._markerService.GetPixelsFromClick(e)
    Severity: Major
    Found in src/components/map-marker-layer.ts and 1 other location - About 2 hrs to fix
    src/components/map-marker-layer.ts on lines 459..464

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 79.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            public set CustomMarkerCallback(val: (m: Array<Marker>, i: IMarkerIconInfo) => string) {
                if (this._useDynamicSizeMarker) {
                    throw(
                        new Error(`You cannot set a custom marker callback when UseDynamicSizeMarkers is set to true.
                        Set UseDynamicSizeMakers to false.`)
    Severity: Major
    Found in src/components/map-marker-layer.ts and 1 other location - About 1 hr to fix
    src/components/cluster-layer.ts on lines 112..120

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 74.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            if (changes['ClusterPlacementMode'] && !changes['ClusterPlacementMode'].firstChange && 'StopClustering' in this._service) {
                o.placementMode = this.ClusterPlacementMode;
                shouldSetOptions = true;
            }
    Severity: Major
    Found in src/components/map-marker-layer.ts and 1 other location - About 1 hr to fix
    src/components/map-marker-layer.ts on lines 411..414

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 59.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            if (changes['GridSize'] && !changes['GridSize'].firstChange && 'StopClustering' in this._service) {
                o.gridSize = this.GridSize;
                shouldSetOptions = true;
            }
    Severity: Major
    Found in src/components/map-marker-layer.ts and 1 other location - About 1 hr to fix
    src/components/map-marker-layer.ts on lines 407..410

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 59.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        @Input()
            public get CustomMarkerCallback(): (m: Array<Marker>, i: IMarkerIconInfo) => string  { return this._iconCreationCallback; }
    Severity: Minor
    Found in src/components/map-marker-layer.ts and 1 other location - About 55 mins to fix
    src/components/cluster-layer.ts on lines 110..111

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 53.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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