itachi1706/CheesecakeCapes

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src/main/java/com/jadarstudios/developercapes/user/UserManager.java

Summary

Maintainability
A
1 hr
Test Coverage

A "NullPointerException" could be thrown; "offlineSkinInstance" is nullable here.
Open

            DevCapes.logger.error(String.format("Error parsing offline skin, %s", offlineSkinInstance.toString()));

A reference to null should never be dereferenced/accessed. Doing so will cause a NullPointerException to be thrown. At best, such an exception will cause abrupt program termination. At worst, it could expose debugging information that would be useful to an attacker, or it could allow an attacker to bypass security measures.

Note that when they are present, this rule takes advantage of @CheckForNull and @Nonnull annotations defined in JSR-305 to understand which values are and are not nullable except when @Nonnull is used on the parameter to equals, which by contract should always work with null.

Noncompliant Code Example

@CheckForNull
String getName(){...}

public boolean isNameEmpty() {
  return getName().length() == 0; // Noncompliant; the result of getName() could be null, but isn't null-checked
}
Connection conn = null;
Statement stmt = null;
try{
  conn = DriverManager.getConnection(DB_URL,USER,PASS);
  stmt = conn.createStatement();
  // ...

}catch(Exception e){
  e.printStackTrace();
}finally{
  stmt.close();   // Noncompliant; stmt could be null if an exception was thrown in the try{} block
  conn.close();  // Noncompliant; conn could be null if an exception was thrown
}
private void merge(@Nonnull Color firstColor, @Nonnull Color secondColor){...}

public  void append(@CheckForNull Color color) {
    merge(currentColor, color);  // Noncompliant; color should be null-checked because merge(...) doesn't accept nullable parameters
}
void paint(Color color) {
  if(color == null) {
    System.out.println("Unable to apply color " + color.toString());  // Noncompliant; NullPointerException will be thrown
    return;
  }
  ...
}

See

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if (capeInstance != null) {
            userInstance.capes.add(capeInstance);
        } else {
            DevCapes.logger.error(String.format("Error parsing cape, %s", cape.toString()));
        }
src/main/java/com/jadarstudios/developercapes/user/UserManager.java on lines 94..98

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 40.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if (offlineSkinInstance != null) {
            userInstance.skins.add(offlineSkinInstance);
        } else {
            DevCapes.logger.error(String.format("Error parsing offline skin, %s", offlineSkinInstance.toString()));
        }
src/main/java/com/jadarstudios/developercapes/user/UserManager.java on lines 80..84

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 40.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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