Function jumps_from
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def jumps_from(self, square):
"""Generates all jumps from a particular square in the current position."""
board = self._board
captures = _CAPTURES[board[square]]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function move
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def move(self, move):
"""Takes a move and apply it to the game."""
if move not in self.legal_moves():
raise ValueError(f'illegal move: {move!r}')
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function legal_moves
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def legal_moves(self):
"""Generates all legal moves in the current position.
If there are any jumps one could make, those get generated instead,
as jumps must be made according to the rules of Checkers.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function __str__
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def __str__(self):
rows = list(self._tiles())
if self._last_move:
last_move_tile = self.TILES[['WH_LAST_MOVE', 'BK_LAST_MOVE'][self.turn]]
if last_move_tile:
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"