jalyna/oakdex-battle

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Class Action has 29 methods (exceeds 20 allowed). Consider refactoring.
Open

    class Action
      RECALL_PRIORITY = 7
      ITEM_PRIORITY = 6

      extend Forwardable
Severity: Minor
Found in lib/oakdex/battle/action.rb - About 3 hrs to fix

    Assignment Branch Condition size for execute_use_item is too high. [30.68/20]
    Open

          def execute_use_item
            add_log 'uses_item_on_pokemon', trainer.name, pokemon.name, item_id
            consumed = pokemon.use_item(item_id, in_battle: true)
            trainer.consume_item(item_id) if consumed
            action_id = 0
    Severity: Minor
    Found in lib/oakdex/battle/action.rb by rubocop

    This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

    Class ActiveInBattlePokemon has 24 methods (exceeds 20 allowed). Consider refactoring.
    Open

        class ActiveInBattlePokemon
          extend Forwardable
    
          def_delegators :@pokemon, :moves_with_pp, :fainted?, :id
          def_delegators :@side, :battle
    Severity: Minor
    Found in lib/oakdex/battle/active_in_battle_pokemon.rb - About 2 hrs to fix

      Assignment Branch Condition size for valid_item_actions_for is too high. [22.2/20]
      Open

            def valid_item_actions_for(trainer)
              return [] if actions.select { |a| a.trainer == trainer }.size >= pokemon_per_trainer
              trainer.items.flat_map do |item_id|
                trainer.team.flat_map.with_index do |pokemon, i|
                  next if actions.any? { |a| a.item_id == item_id }

      This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            STAGE_MULTIPLIERS_ACC_EVA = {
              -6 => Rational(3, 9),
              -5 => Rational(3, 8),
              -4 => Rational(3, 7),
              -3 => Rational(3, 6),
      Severity: Major
      Found in lib/oakdex/battle/in_battle_pokemon.rb and 1 other location - About 1 hr to fix
      lib/oakdex/battle/in_battle_pokemon.rb on lines 22..35

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 54.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            STAGE_MULTIPLIERS = {
              -6 => Rational(2, 8),
              -5 => Rational(2, 7),
              -4 => Rational(2, 6),
              -3 => Rational(2, 5),
      Severity: Major
      Found in lib/oakdex/battle/in_battle_pokemon.rb and 1 other location - About 1 hr to fix
      lib/oakdex/battle/in_battle_pokemon.rb on lines 45..58

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 54.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Method valid_item_actions_for has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
      Open

            def valid_item_actions_for(trainer)
              return [] if actions.select { |a| a.trainer == trainer }.size >= pokemon_per_trainer
              trainer.items.flat_map do |item_id|
                trainer.team.flat_map.with_index do |pokemon, i|
                  next if actions.any? { |a| a.item_id == item_id }
      Severity: Minor
      Found in lib/oakdex/battle/valid_action_service.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method execute_use_item has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
      Open

            def execute_use_item
              add_log 'uses_item_on_pokemon', trainer.name, pokemon.name, item_id
              consumed = pokemon.use_item(item_id, in_battle: true)
              trainer.consume_item(item_id) if consumed
              action_id = 0
      Severity: Minor
      Found in lib/oakdex/battle/action.rb - About 55 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method execute_stat_modifiers has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
      Open

            def execute_stat_modifiers
              return if move.stat_modifiers.empty?
              move.stat_modifiers.each do |stat_modifier|
                modifier_target = stat_modifier['affects_user'] ? pokemon : target
                stat = stat_modifier['stat']
      Severity: Minor
      Found in lib/oakdex/battle/move_execution.rb - About 55 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method execute has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

            def execute
              execute_status_conditions(:before_turn)
      
              @actions.each { |a| a.turn = self }
              ordered_actions.each do |action|
      Severity: Minor
      Found in lib/oakdex/battle/turn.rb - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method targets_in_battle has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

            def targets_in_battle(move)
              available_targets(move).map do |targets|
                if targets.last.is_a?(Array)
                  targets if targets_in_battle?(targets)
                elsif target_in_battle?(targets)
      Severity: Minor
      Found in lib/oakdex/battle/active_in_battle_pokemon.rb - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method compare_actions has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

            def compare_actions(a, b)
              a_prio = a.priority
              b_prio = b.priority
              if a_prio == b_prio && a_prio < 6
                if a.pokemon.speed == b.pokemon.speed
      Severity: Minor
      Found in lib/oakdex/battle/turn.rb - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Do not use do with multi-line while.
      Open

              while pokemon.growth_event? do
      Severity: Minor
      Found in lib/oakdex/battle/action.rb by rubocop

      Checks for uses of do in multi-line while/until statements.

      Example:

      # bad
      while x.any? do
        do_something(x.pop)
      end
      
      # good
      while x.any?
        do_something(x.pop)
      end

      Example:

      # bad
      until x.empty? do
        do_something(x.pop)
      end
      
      # good
      until x.empty?
        do_something(x.pop)
      end

      Use snake_case for variable names.
      Open

            def possible_item_actions(battle_pokemon, item_id, prevActions = [])

      This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.

      Example: EnforcedStyle: snake_case (default)

      # bad
      fooBar = 1
      
      # good
      foo_bar = 1

      Example: EnforcedStyle: camelCase

      # bad
      foo_bar = 1
      
      # good
      fooBar = 1

      Line is too long. [92/80]
      Open

              return [] if actions.select { |a| a.trainer == trainer }.size >= pokemon_per_trainer
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